Match And Shoot by skymarionsky

[raw]
made by skymarionsky for LD30 (COMPO)
Match Puzzle (like a Diamond Dash) + Shooting Game Combined!!
Please leave a message and I'll check your game too, Thanks.

made with Unity 4.6 Beta because I wanted to try out the uGUI.

Ratings

Coolness 45% 1426
Overall 3.38 379
Fun 3.54 184
Graphics 2.46 950
Innovation 3.35 414
Mood 2.84 685
Theme 3.23 578

Feedback

Geckoo1337
24. Aug 2014 · 15:56 UTC
Strange combinaison with two different games. It seems to me too hard, but it's a good experience. Thank you for sharing ++
Christian Scandariato
25. Aug 2014 · 06:16 UTC
Interesting concept! I ran into a situation where I could not match any more to gain new bullets, which was a bummer, but I assume this is a major edge case. I had fun!
DJWizardCop
25. Aug 2014 · 06:16 UTC
Very cool concept, the game is difficult but I had fun managing my attention between the two areas.
r0x0r
25. Aug 2014 · 06:22 UTC
can you make a linux build, please?
pa3kc
25. Aug 2014 · 06:29 UTC
Cool combination! It gets hard fast in my opinion.
🎤 skymarionsky
25. Aug 2014 · 07:03 UTC
@r0x0r I added linux build but I haven't tested.
matthewj234
25. Aug 2014 · 07:21 UTC
Was an interesting idea, but I found I ran out of time to match if I wanted to shoot and survive
zapaman
25. Aug 2014 · 07:54 UTC
Would have loved it better to see the cannon rotate based on mouse movement, not mouse click. Also, HANDS, EYES, work as a team DAMN IT!
Ben Lehman
25. Aug 2014 · 08:19 UTC
I liked this a lot! I enjoyed it and I think with a bit more work it could be a really fun game. Here's a few thoughts:

* I sometimes got "combos" but it wasn't clear what they did for me.
* It would be neat if the attackers came at different rates -- in waves and lulls, basically -- which would give a natural cycle for reloading. Maybe this would make it too easy, though?
* I want to get more bullets for collecting large numbers of circles.
* As it is, the circles game is just "spot it," there's no real puzzle element. This is fine, but if you want it to have puzzle-ishness you should do that.
* The theme is a bit disjointed, but that's actually fine.
* The graphics are simple, but I like them anyway.

Might be better played with a touchscreen? Or maybe with two mice, one for shooting one for loading. Anyway, it's a fun game and there's a lot of cool places you could take it.
fcpfoof
25. Aug 2014 · 08:19 UTC
Very interesting idea! Everything happens so fast.
(Linux build works ;})
Xeke_Death
25. Aug 2014 · 08:33 UTC
Ran out of matches at 530 points... Was going well until then...
kadybat
25. Aug 2014 · 12:11 UTC
Two of my favorite game types! The game would be more fair if the bullets in the shoot portion acted more like they do in Missile Command. Fun game though!
DustyStylus
26. Aug 2014 · 19:25 UTC
Tricky and fiendishly hard! I love a good challenge. Hehe, I need a faster mouse though (bad workman blaming his tools!). ;-D Well done!
TrickFishPie
26. Aug 2014 · 22:46 UTC
Really tricky to stay alive but could see this working on a touch screen as some kind of frantic puzzler.

Good job!
Ariake81
28. Aug 2014 · 14:35 UTC
Great little game, with some balancing and play testing you might be onto a classic!
Pat AfterMoon
28. Aug 2014 · 14:35 UTC
Nice mix of two genres, I would like to see a more polished version with improvements like Ben Lehman says ...
360pt !
ponywolf
28. Aug 2014 · 14:36 UTC
I could see this being an awesome two player game where players share a tablet... One does the three match and the other shoots the ships... As it stands it's a good idea and awesome entry.
Quetzakol
28. Aug 2014 · 14:40 UTC
Nice concept, really fun ! But after some time it became too easy for me.
nerd burglars
28. Aug 2014 · 14:43 UTC
Two thumbs up! The game was very challenging and addicting. I feel like this could be an iphone or android game. What made it hardcore was trying to manage two things at one time. Great entry! :)
AnnaGavaldaKedavra
28. Aug 2014 · 17:07 UTC
Nice entry, simple mecanics but well designed. NIce art. I ree with ben lehman for a few improvements.
Slowian
28. Aug 2014 · 22:17 UTC
Good idea for the game. I've managed to get 1450 score before I ran out of matches and bullets.
I have a suggestion, that when there are no more matches, the bottom would be generated anew. It would increase the play time, and the game would more depend on skill and not on luck.
eatsleepindie
05. Sep 2014 · 18:54 UTC
This brought me back to my days of playing 'Snood' in the computer lab many years ago when I was still in school. Awesome work. it was a lot of fun and there's definitely potential there for the mobile market. Increasing the speed of the incoming objects as your score increases would add some challenge, but overall very well-rounded for an LD entry.