ORBII by Lars Faust

[raw]
made by Lars Faust for LD30 (COMPO)
ORBII is a puzzle over 8 turns, that leaves you to add, combine and eliminate elements from connected worlds, in order to create a final one containing all four of these elements.

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The game is all mouse controlled, you just click the buttons.

The lines indicate how the worlds are connected.

Two of the same element applied to a world will eliminate that element from the world.

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Can you get the perfect 4/4 score?

Ratings

Coolness 100% 1
Overall 3.48 288
Audio 3.09 336
Fun 2.88 699
Graphics 4.39 22
Humor 1.70 906
Innovation 3.72 164
Mood 3.41 229
Theme 3.57 316

Feedback

oranebeast
25. Aug 2014 · 05:40 UTC
Innovative and fun game.
nonetheless
25. Aug 2014 · 07:39 UTC
Fun game, great style, music is neat but could be little longer :)
Vandash
25. Aug 2014 · 07:41 UTC
Impressive art direction, I like the simplicity :)
SteveSalmond
25. Aug 2014 · 07:45 UTC
Beautifully presented, and surprisingly tricky! I love the clean aesthetic. Was initially having trouble determining what the brown icon corresponded to on the planets (didn't pay close attention to the instructions, haha). I get it now, though.. :)
talecrafter
25. Aug 2014 · 07:45 UTC
Neatly designed. Very well done.
Game description could be shown a bit longer. Or loose it and explain the game alongside the first playthrough.
Mr.Cassels
25. Aug 2014 · 08:03 UTC
so creative and fun, with beautiful polish!
love it!
more detailed rules explanation might be nice, though.
MerlijnVH
25. Aug 2014 · 09:19 UTC
Really original and beautiful!
Linus Lindberg
25. Aug 2014 · 09:56 UTC
Looks and sounds fantastic.
Tonasz
25. Aug 2014 · 10:08 UTC
Genius in its simplicity. Perfect audio-visual mood.
Jupitron
25. Aug 2014 · 10:40 UTC
Excellent presentation.
Kinta
25. Aug 2014 · 10:58 UTC
I really like the graphics, but I didn't get how to win. When I thought I had all the elements, the end result showed just an empty planet with 0 score. But still a great entry. ^^
🎤 Lars Faust
25. Aug 2014 · 11:23 UTC
@Kinta: When you have two planets completely neutralizing each other in the last turn, you will of course, as a result, end up with an empty planet. You do not need to combine all elements until the very last moment.
muriel
25. Aug 2014 · 12:07 UTC
Nice graphics and gameplay :)
Hyoga-3D
25. Aug 2014 · 14:19 UTC
Graphic style is superb, very nice game. The concept of the game very good too.
graebor
25. Aug 2014 · 15:39 UTC
REALLY liked this one. Took me a few playthroughs to figure out the strategy but felt very rewarding. Nice graphics. Great job overall :)
Robinerd
25. Aug 2014 · 18:06 UTC
Really relaxing game, and the art style is stunning! Love the flatshading and great color palette!
uvwar
25. Aug 2014 · 18:23 UTC
Wasn't entirely sure what was going on until I played through it a few times, but really nice aesthetic!
KeyboardCat
25. Aug 2014 · 18:27 UTC
Lovely graphics!
JetL33t
25. Aug 2014 · 18:36 UTC
Stunningly beautiful!
Josh H
25. Aug 2014 · 18:37 UTC
Very innovative and well polished game. I love the graphics and the overall feel of the game.
quade81
25. Aug 2014 · 19:03 UTC
This is awesome, yet so simple. Highest rating I've given a game yet.
laremere
25. Aug 2014 · 20:55 UTC
Absolutely incredible polish for a game made in 48 hours. It's hard to know what moves are going to do, especially the first time playing, however I did manage to win, so...
mactinite
26. Aug 2014 · 05:56 UTC
That was a really neat premise. Really makes you think about what each planet is getting. I was never able to win, maybe it's because I don't understand it, but I was only ever able to hit 3 elements.

Also I'm really interested in how you generated each subsequent world, really cool.
NickZangus
26. Aug 2014 · 11:33 UTC
One of my favourite so far. Great game!
mrexcessive
26. Aug 2014 · 16:55 UTC
Hi there. Lovely graphics and world generation. That snippet of music is now going around my head... Got 2/4 on third try
kebabskal
26. Aug 2014 · 20:12 UTC
Lovely visuals. Don't really understand the gameplay, but the execution was great!
MaesK
26. Aug 2014 · 21:35 UTC
Nice game, I must have lost mountains in one of the steps, but the result was fine. Great visuals and graphics.
hb3p8
27. Aug 2014 · 09:21 UTC
Love how it looks and feels. Got 4/4. Cool puzzle idea!
ponk
27. Aug 2014 · 20:40 UTC
Aaww!! Beauty!
Really nice game
Kerdelos
27. Aug 2014 · 21:51 UTC
4/4 yay ! By the way the graphics are gorgeous !
primaerfunktion
28. Aug 2014 · 06:25 UTC
I liked this one a log. Really cool visual style and mechanic.
GeorgeBroussard
28. Aug 2014 · 07:36 UTC
Peaceful little logic game. Nice job.
PaperBlurt
28. Aug 2014 · 09:13 UTC
As always.
Gameplay is perfect and the graphics are mindblowing.
anssipe
28. Aug 2014 · 19:01 UTC
Nice design and style!
orbitantlers
29. Aug 2014 · 07:55 UTC
Beautiful work. How the planets combined with each other wasn't immediately apparent.
LeafThief
30. Aug 2014 · 09:58 UTC
The 3d graphics were really good but I found the icons somewhat confusing.
However, the mechanics were good and it takes some thought to get it right. Short but good.
Also it reminded me of genetics ^^.
divillysausages
30. Aug 2014 · 22:15 UTC
That's a pretty nice wee game! It's a bit hard to figure out which planet has which resource, so I ended up cancelling out a few times, but I got there in the end :)
Elemental Zeal Games Studios
31. Aug 2014 · 02:14 UTC
Nice graphics, and enjoyable concept. Nice job. :)
Linusson
04. Sep 2014 · 20:31 UTC
That was fun. :D It took me a few rounds to understand and then it took me a few more rounds to get the hang of it. I think it took about 8-9 rounds to score 4 out of 4. Fun game, well made. :)
ClownAround
05. Sep 2014 · 03:04 UTC
Nice graphics. Like the style. Could use some more variety though.
vividhelix
07. Sep 2014 · 08:38 UTC
It took me a while to understand the mechanics.

For future readers, choosing an element adds it to that planet and the lines show how the planets will be created for the next level - if a planet on the next level has 1 incoming line, it will just be "copied", but if it has two incoming lines (source planets) then the combination rules apply (two of the same element cancel each other out, one of an element will get transferred through).

Graphics were amazing!
vividhelix
07. Sep 2014 · 14:18 UTC
I realized my description is incomplete - choosing the element next to the planet decides which of the two planets spawning off gets the element...
🎤 Lars Faust
07. Sep 2014 · 21:17 UTC
Hey vividhelix, good explanation, cheers, but your addition only applies to the very first choice, to turn number one. After that every planet affecting two following planets will affect both equally.

I realized that small inconsistency after i submitted, but it actually helps the gameplay to not have the player confronted with two exactly same looking planets in turn two already.
vividhelix
07. Sep 2014 · 21:57 UTC
Lol, that's what I was thinking but then I was like "wait, what about the first turn?" :)
Cake&Code
16. Sep 2014 · 00:34 UTC
Very beautiful game! I'm a sucker for games with this kind of visual and artistic polish, and I think you made it just as fun as it was beautiful! My one comment would be to adjust the kerning on your instructions, as they're a bit hard to read. :P