Parallel Rift by liquidminduk
Hello all, Here's our Submission "Parallel Rift"
***** UPDATE *****
Some people were complaining about the resolution, so I have added a smaller screen version for those with laptops.
Please let me know if it needs to be smaller!
***** The Game
Parallel Rift is a twitch based plat-former. The aim of the game is to reach the Rift Vortex at the top of the level!! But wait! There's more!
After reaching the vortex, a time loop will be activated, and you will have to reach the vortex again, but this time you have to avoid your past self! Don't touch yourself Van Damme!
***** Theme (Connected Worlds)
The idea is that the Parallel worlds are connected through your character after passing through the vortex, this is the reason coming in to contact with your past self causes a Parallel Rift in time, causing the world to go boom boom!
*****Notes
We created the game using Unity, and the 3D stuff was done using Maya, with a little Photoshop thrown is to add sugar and spice.
It took us the first 42 hours to get most of the game down, Today has been balancing and squashing those little bugs!
***** Controls
Arrow keys are used to move the character left or right
Space bar or UP arrow key can be used for jump!
Check the in-game help for more tips.
***** Launch
Web player provided!
***** Credits
Daniel Arnold-Mist
Game Design
Art Direction
Background Art
All things 3D
Music
Coffee maker
...
Andrew Li
Programming
...
Peter Long
Character Art
...
Special Thanks
Sam Green for help with the idea!
...
Enjoy!!
Dan
***** UPDATE *****
Some people were complaining about the resolution, so I have added a smaller screen version for those with laptops.
Please let me know if it needs to be smaller!
***** The Game
Parallel Rift is a twitch based plat-former. The aim of the game is to reach the Rift Vortex at the top of the level!! But wait! There's more!
After reaching the vortex, a time loop will be activated, and you will have to reach the vortex again, but this time you have to avoid your past self! Don't touch yourself Van Damme!
***** Theme (Connected Worlds)
The idea is that the Parallel worlds are connected through your character after passing through the vortex, this is the reason coming in to contact with your past self causes a Parallel Rift in time, causing the world to go boom boom!
*****Notes
We created the game using Unity, and the 3D stuff was done using Maya, with a little Photoshop thrown is to add sugar and spice.
It took us the first 42 hours to get most of the game down, Today has been balancing and squashing those little bugs!
***** Controls
Arrow keys are used to move the character left or right
Space bar or UP arrow key can be used for jump!
Check the in-game help for more tips.
***** Launch
Web player provided!
***** Credits
Daniel Arnold-Mist
Game Design
Art Direction
Background Art
All things 3D
Music
Coffee maker
...
Andrew Li
Programming
...
Peter Long
Character Art
...
Special Thanks
Sam Green for help with the idea!
...
Enjoy!!
Dan
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.61 | 135 |
| Audio(Jam) | 3.43 | 204 |
| Fun(Jam) | 3.43 | 168 |
| Graphics(Jam) | 4.24 | 78 |
| Humor(Jam) | 2.46 | 364 |
| Innovation(Jam) | 3.56 | 127 |
| Mood(Jam) | 3.37 | 228 |
| Theme(Jam) | 3.56 | 190 |
@CptDustmite Yeh, I wanted it at 1024x728 as it read better
It might be a good idea to make it a little smaller for other devices - or write a script to scale to your browser size. Someone always has a smaller screen! haha
@ Hyoga-3D RE: gameplay, yep, a long way to go to really flesh out the gameplay, the basics are in now, so we can do different things later, but for the purpose of the jam, I think we're done!
Thanks again
D
you should consider converting this into a mobile app or releasing it onto some game portals.
Easy to pickup, hard to master. Awesome work!
I liked the graphics and the music, they suit the game. But you might have wanted to add a (subtle) jump sound as some kind of feedback.
The background art is just awesome, the music too.
Love the idea and the gameplay of your game. The vortex animation is great. It might be better with a bit more as fx/sounds for feedbacks.
Nice idea and good execution. I like the music and art style.
If only there was more of it!
It should say somewhere you can do double jumps!
it's highly enjoyable.
I enjoyed it all around. The only thing missing would be sfx, otherwise, it's perfect like it is. Well-played!
Also, I'd like to know when I can still touch the past self (since I take clones aren't deadly instantly; otherwise the first clone would die just after touching the original); some sort of blinking, or bar, or any other indicator? ^^"
One of the better ghosts games :)
Its a one-level game but you could imagine ways to build upon it to make the different selfs interact more interestingly and solve puzzles and progress over a bigger world?
The double jump took a while to find. Doh, standard stuff.
I have a big laptop screen but I still couldn't see the whole of the canvas. Oh well.
Well done.
I wish there was a "safe zone" where you spawn, at least for a little while, as I ended up dying right at the start after a few clones.
Great concept - would have liked more levels :)
Possibly random spawn points would work, but I think this would require a different level design angle.
Thanks for playing to all, would love to know your high scores. I myself have managed 19 runs so far (which led me to realize that after a while there is a little pause just before you re-spawn if there are too many clones) this will obviously be fixed though!
Also, I would love to see some youtube movie where someone manages to have 6 or more characters.
For the death on character hit, there is a small window of opportunity where you can't get killed at the beginning (2 seconds)
The gameplay could be good but I need some explanation/motivation to get into it (but it's my opinion) (and I imagine that a story is difficult for this game...)
This is really cool, the only major thing I would say it's lacking is a #runs at once displayed when you die, I don't have a clue what my max run was cos it was so awesomely hectic :D I think I got around 12 or 14 after a few tries, but unsure.
Well done on the 12-14 runs! that's pretty good by what I've seen.
Final version will ideally have a nice pretty high score screen! Hopefully online, so you can see your global rank.
Anyways, back to my screens... which I still think are too small
Sorry for that though!
The wall jumping felt really responsive!
It's a neat idea, but it's kinda too repetitive...
Also, it could have used more polished...
Great game mechanic! I really like the art style, too!
You could probably take it further though.
+ player
- only one level