The Tree by Calciumtrice

[raw]
made by Calciumtrice for LD30 (COMPO)
Intro:

Hello! This is my second Ludum Dare entry. For my first I made a Twine game so wanted to create a more traditional game this time. I did all design, development and artwork as per compo rules.

The Tree is an action game where you play as a warrior who must fight three guardians. By defeating one, you gain their power which can be used to better battle the others. The order in which you choose to take on the guardians will affect the difficulty and strategies you can use.

The Tree's theme of connected worlds is based on the idea of the world tree which connects different realms. In the game, you travel to the areas of the three guardians via rainbow bridge.


My aims for the game were:

+ Fun combat and abilities
+ Unique bosses
+ Pretty pixel art


Things I didn't manage:

- No sound: I was working right up to the deadline and had no time for sound effects or music
- No menus: The game has no start menu screen or win screen - everything just takes place in game
- Full scope: Originally, I had planned five bosses instead of three with a possible final boss fight at the root of the world tree which would have required all gained abilities to defeat
- One of the areas has unpolished art as time was running out and it had to be hurried and made a lot quicker than the others
- The ghost dash ability allows you to teleport into non-walkable parts of the map, although it checks to make sure you aren't going to move outside of the map bounds


How I developed:

* Programming: Uses the HaxeFlixel framework, made in FlashDevelop, runs in Flash
* Art: Drawn in Manga Studio 5 using a Wacom Cintiq
* Buds: Made alongside my brother, "Pinion" (who made his own compo entry, "Starlight Cowboy") and his wife and my partner, "Team Sloth Fox" (who made a jam entry, "Heart Earth")


Controls:

The game is controlled with the arrow keys for movement and the A, S, Z and X keys (these keys are shown beside their matching ability on the HUD).


Thanks for reading and playing! I can also be found at calciumtrice.tumblr.com and @calciumtrice on twitter.

Ratings

Coolness 60% 3
Overall 3.52 256
Audio 1.40 1000
Fun 3.53 195
Graphics 3.97 110
Humor 2.09 736
Innovation 2.84 790
Mood 3.34 264
Theme 2.75 864

Feedback

greysphere
25. Aug 2014 · 03:36 UTC
This is great! I really enjoyed the boss fights. They must have taken a lot of work to make them so unique. I was totally jonesing for a final battle w/ all my abilities!
vividhelix
25. Aug 2014 · 03:54 UTC
Sweet little game, lovely art. This was fun!
WesleyJohnson
25. Aug 2014 · 04:36 UTC
I really enjoyed the art, mechanic and gameplay. As greysphere said, I wanted a final battle as well! I couldn't figure out how to use the stomp ability though. I tried pressing "s" but nothing happened Anyway, cool game.
DrCicero
25. Aug 2014 · 04:37 UTC
No sound -> use a cool tool like for example http://humphd.github.io/sfxr.js , very easy, 5 sec

No menu -> who needs a menu

Full scope -> who needs 5 bosses? But a final boss would have empowered the player by feeling that he won the game. As you didn't had the time, maybe you could have made one of current bosses the final boss. (only two normal ones and one final one), just because it feels better.

I kind of missed the theme :( (yes there were worlds, and they were 'connected', but ... that was not emphasised by the game, so you felt that 'connected worlds' was not the real concept behind the game.)
Maybe that could have been adressed by 'teleporting' to another world? Don't know.
AdamHarte
25. Aug 2014 · 04:41 UTC
Very nice! love your pixel art. Just a pitty there was no real ending (as far as I could see), but I think this has scope to keep working on it. I would definitely pick up the full version ;)
🎤 Calciumtrice
25. Aug 2014 · 04:57 UTC
WesleyJohnson, the ability you get from the earth boss is actually a healing power. It'll only do anything if you're not already on full health which you would have been as you receive a full heal up on beating a boss.
ClutchNachos
25. Aug 2014 · 05:20 UTC
Great battles, perfect amount of challenging
pjchardt
25. Aug 2014 · 06:12 UTC
Nice game! Wish there was a final battle with all of the abilities, and I really missed music and sound, but each boss had their own strategy and each ability was unique :)
Roknsk
25. Aug 2014 · 07:03 UTC
Enjoyable game. Reminded me for some reason bosses from megaman.
ClownAround
25. Aug 2014 · 07:24 UTC
Very good. I really like the art and style. Would have loved to see the other bosses you wanted to add it. Overall it was great.
Tanner
25. Aug 2014 · 07:25 UTC
Interesting game, nice pixel art.
panurge
25. Aug 2014 · 13:17 UTC
Great mechanics and lovely art style. With a bit of story, some sound and a final battle this would make an excellent full game. Very enjoyable!
skullum
25. Aug 2014 · 14:53 UTC
Very enjoyable game, but a little anticlimactic
matthias_zarzecki
25. Aug 2014 · 16:17 UTC
Ohh, neat. I get a giant diablo-vibe from this :)
01010111
25. Aug 2014 · 17:22 UTC
I loved all the powerups! This would make a really fun game if you expanded on it :D
Belvar
25. Aug 2014 · 17:31 UTC
Great graphics and smooth gameplay. It would be better with some sounds but I can totally relate to the lack of time :)
Laralyn
25. Aug 2014 · 18:07 UTC
Good work! It's a fun game and especially impressive given the time limits!
Team Sloth Fox
25. Aug 2014 · 18:22 UTC
I got a lot of use out of one skill in particular, and I liked the way each boss had a different attack pattern. The skill I got at the end was the most fun though! Also, great graphics.
DragonXVI
25. Aug 2014 · 19:01 UTC
Nifty little game, if a bit short. The fire power is a bit OP :p Obliterated the other guardians with it.
kyyrma
25. Aug 2014 · 19:23 UTC
Really good art for the short timeframe½ I kept running into a bug where my character would be stuck walking into a certain direction. At first I though that was because of loss of focus, but the game seems to be built to handle that (with the large play icon appearing when focus is lost).

As mentioned by others, sound can usually be handled fairly quickly. Look into sfxr and its multitude of offspring for sound effects, absolute-music, fakemusicgenerator, autotracker etc. for music.
stephenhaney
25. Aug 2014 · 19:51 UTC
Absolutely terrific. I'd love to play a longer version (not something I've said after most of the games I've tried). Let me know if you ever make a continuation: @sdothaney on twitter. The difficulty was almost too high at first, but after I beat down the magma beast I was able to use his power to take down the others. Great job!
emmelineprufrock
26. Aug 2014 · 00:10 UTC
Loved the visual style. Found the initial boss fight to be a little boring since it was so easy to dodge his attacks, but it was a great game for 48 hours. Absolutely love the art.
Fanttum
26. Aug 2014 · 00:50 UTC
Great game and loads of fun. I was left wanting more, and too bad there wasn't any music. Loved the mega man style of taking the bosses abilities.
KunoNoOni
26. Aug 2014 · 01:14 UTC
Wow, we kinda had the same idea for our games :) You've done a really nice job with it. I would love to see you develop it further. Add sound and perhaps some music to it.
mactinite
26. Aug 2014 · 06:09 UTC
I really liked all the power-ups I received fighting the bosses, though it would have been cool to at least have the ability to go back in and stomp on all the bosses again with my new found powers.
syawqy
26. Aug 2014 · 11:42 UTC
you can make this better, I hope you will continue developing this game
nikki93
26. Aug 2014 · 22:32 UTC
The art is just awesome. Any tutorials etc. you know of on doing this kind of art style? It's like pixelly but smooth in a way.
jomomomo
27. Aug 2014 · 01:05 UTC
Nice job... pretty hard. I couldn't get past the first boss...
LeafThief
27. Aug 2014 · 04:32 UTC
Well done to set yourself goals. I think you did a great job at fulfilling your goals! The gameplay was good. If you're looking to improve game feel my advice would be to improve and elaborate on player animations.
Same goes for bosses, who could e.g. have another attack.

But still, impressive for 48hours and even more so because you were able to finish all your personal goals!
I'm curious what you'll come up with in the future :)
🎤 Calciumtrice
27. Aug 2014 · 07:30 UTC
For anyone interested, I'd actually just finished up a game I was able to spend a bunch more time on the day before Ludum Dare started:

http://calciumtrice.tumblr.com/post/95493081248/freelance-archeology
stvr
27. Aug 2014 · 12:03 UTC
Really great style, love the art and the bosses. Powerups are a lot of fun!
primaerfunktion
27. Aug 2014 · 17:55 UTC
This is really cool. Great work. Especially on the art.
PapyGaragos
27. Aug 2014 · 19:17 UTC
I didn't understand what the S ability was supposed to do. Maybe it was just a lack of feedback
IAmSpencer
28. Aug 2014 · 04:21 UTC
damn this was pretty cool! The art was really nice, and the monsters were pretty unique and interesting. Great job! :)
PaperBlurt
28. Aug 2014 · 09:31 UTC
Graphics and mood are beyond good.
Real nice adventure!
Joe Williamson
28. Aug 2014 · 22:11 UTC
That was really cool. Well done!
jimmypaulin
14. Sep 2014 · 18:31 UTC
Unique gameplay and a heck of a lot to cram in 48h, I enjoyed this engrossing little title. I thought the artwork was excellent, particularly the fire boss who was properly nasty. I would have loved sound - your other effects e.g. screen shake were spot on but some simple sounds would have added loads