{"author_link":"\/author\/wicked7000\/","author_name":"Wicked7000","author_uid":"66167","comments":[{"author_name":"intXparts","author_uid":"55548","time":"Aug 30, 2016 @ 1:28am","epoch":1472520180,"text":"well done on the music! It made for a good dark atmosphere and matched the gameplay well. The reload sound was also very satisfying. Nice work!"},{"author_name":"Wicked7000","author_uid":"66167","time":"Aug 30, 2016 @ 1:53am","epoch":1472521680,"text":"@intXparts Although none of the sounds were produced me thanks~ (I'll add credits soon)"},{"author_name":"AWOL","author_uid":"81286","time":"Aug 30, 2016 @ 3:00am","epoch":1472525700,"text":"I like the game. I actually is like my style. The only thing I don't understand is what are you shooting at the bad guys. Either its invisible or its not playing right on my computer.."},{"author_name":"DragonZBW (SparkLight Games)","author_uid":"85560","time":"Aug 30, 2016 @ 3:23am","epoch":1472527080,"text":"Nice ambience, I like the (mostly) grayscale graphics. However, I feel that the style was a little inconsistent (walls are much more detailed than floors) and that the crosshair was hard to see because of its low contrast with the background. I like the camera Lerp at the beginning, it looks very nice, although the player movement and camera movement when switching between rooms is too fast for my taste. I assume you were trying to go for that Legend of Zelda style of camera movement between rooms, but I would've preferred if the camera simply followed the player's position. Otherwise is very fun. I do think the bullets should be visible or at least have a muzzle-flash animation. Quite addicting to play."},{"author_name":"Givit Game Studios","author_uid":"40092","time":"Aug 30, 2016 @ 7:17am","epoch":1472541120,"text":"I like the atmosphere of the game"},{"author_name":"Wicked7000","author_uid":"66167","time":"Aug 30, 2016 @ 10:31am","epoch":1472552760,"text":"@DragonZBW (SparkLight Games) Thanks for the feedback! Yeah I did actually want to change the floor but never got the chance to~ I was also going to make the camera follow the player but due to the floor texture bugging out I couldn't do it but I'm going to be updating the game soon so thanks for the feedback (I'll also look into bullets or Muzzle flash animation)"},{"author_name":"Amine Tcherak","author_uid":"111717","time":"Aug 30, 2016 @ 11:42am","epoch":1472557020,"text":"Very Nice i love your Game Good Works )="},{"author_name":"Wicked7000","author_uid":"66167","time":"Aug 30, 2016 @ 12:24pm","epoch":1472559540,"text":"@Givit Game Studios Thanks I'm glad you liked it"},{"author_name":"Wicked7000","author_uid":"66167","time":"Aug 30, 2016 @ 12:24pm","epoch":1472559540,"text":"@Amine Tcherak Thanks glad you liked it :)"},{"author_name":"Wicked7000","author_uid":"66167","time":"Aug 30, 2016 @ 12:25pm","epoch":1472559600,"text":"@AWOL I actually didn't have time to add a projectile to the game or though I am planning on doing so when I update the game so thanks for the feedback!"},{"author_name":"nervous.composers","author_uid":"90328","time":"Aug 30, 2016 @ 1:02pm","epoch":1472561820,"text":"I liked the atmosphere! The choice colours and music helped. \r<br\/>\r<br\/>Gameplay wise, it started to get slightly monotonous after two levels. Would love to see more content!"},{"author_name":"JK5000","author_uid":"50889","time":"Aug 30, 2016 @ 2:38pm","epoch":1472567580,"text":"A great game with a interesting story. The music and graphics fits the game well. I found a little bug, in level 2, here I lost the gun sound and it never come back. But over great job."},{"author_name":"Wicked7000","author_uid":"66167","time":"Aug 30, 2016 @ 3:03pm","epoch":1472569080,"text":"@nervous.composers Yeah I'm planning on adding more Enemies and weapons to help make the game more exciting just didn't have the time :) Thanks for the feedback!"},{"author_name":"Wicked7000","author_uid":"66167","time":"Aug 30, 2016 @ 3:04pm","epoch":1472569140,"text":"@JK5000 Ahh Thanks for the feedback I'll look into the bug~"},{"author_name":"Culpo","author_uid":"52524","time":"Aug 30, 2016 @ 4:16pm","epoch":1472573460,"text":"I really liked the game\r<br\/>A good experience\r<br\/>wonderful\r<br\/>I chose the green option"},{"author_name":"Wicked7000","author_uid":"66167","time":"Aug 30, 2016 @ 4:42pm","epoch":1472575020,"text":"@Culpo Glad you liked the game! (There are 5 Possible endings to the game although some are quite hard to achieve)"},{"author_name":"gonutz","author_uid":"110557","time":"Aug 30, 2016 @ 8:24pm","epoch":1472588340,"text":"Unfortunately I cannot run your 64 bit executable on my 32 bit system.\r<br\/>Also your .zip file is called &quot;Windows.zip&quot;. There are a lot of LD games in my Downloads folder now, a name like 'Deadly Decay.zip' would have been easier to find ;)"},{"author_name":"Wicked7000","author_uid":"66167","time":"Aug 30, 2016 @ 10:54pm","epoch":1472597340,"text":"@gonutz I added a 32 Bit Version sorry about that~ (Its also not named Windows.zip lol)"},{"author_name":"gonutz","author_uid":"110557","time":"Aug 31, 2016 @ 8:24pm","epoch":1472674740,"text":"@Wicked7000 thanks, I was able to play your game now.\r<br\/>\r<br\/>I like the black and white graphics and the music.\r<br\/>\r<br\/>It is pretty obvious that you attacha spring to the player to make the monsters move toward the player with the speed proportional to their distance. This is obvious from the first encounter and I have to say it takes away a lot of the atmosphere because you do not feel the sense of urgency to kill or evade them. You just know they will not get you although they start coming at you with great speed at first.\r<br\/>\r<br\/>It is a good idea to include the green and the red thingy at the end, this made me play the game again and then realize that your maps are randomly generated. This is cool. But I always seem the get the 'normal end' although the text is different. Is it even possible to have a different caption than 'normal end'?"},{"author_name":"Wicked7000","author_uid":"66167","time":"Aug 31, 2016 @ 8:54pm","epoch":1472676540,"text":"@gonutz That might be a bug but yes it should be possible to get a different ending other than 'normal end' Yeah unfortunately I didn't get enough time to implement any algorithms for the pathfinding and movement I'm going to continue work and probably add A* and a better AI to make the game better aswell as more enemy types thanks for the feedback though :)"},{"author_name":"mitya1234","author_uid":"62494","time":"Sep 2, 2016 @ 10:27am","epoch":1472811720,"text":"Ok. I've passed the game and there are few things: 1) The idea and gameplay are cool and i liked it 2) The cursor is unseen. You should change the color. 3) Collision is very bad."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Sep 6, 2016 @ 9:15pm","epoch":1473196200,"text":"Interesting game! I included it in my compilation video series of Ludum Dare 36, if you&rsquo;d like to take a look :) https:\/\/youtu.be\/CncUh65BgMw"}],"images":["ld36\/66167-987d7efd521fc8aa6a9894d943bc0b5a.jpg","ld36\/66167-e14ab4c50dc39a28a4889da495fda94a.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/download\/cjvo16jz3ed2g86\/DeadlyDecay32Bit.zip","text":"Windows(32 Bit)"},{"url":"http:\/\/www.mediafire.com\/download\/d8icjnfwgb5ifos\/Windows.zip","text":"Windows(64 Bit)"},{"url":"http:\/\/www.mediafire.com\/download\/b6d5dmbsaawfwua\/DeadlyDecay.app.zip","text":"OS\/X"},{"url":"http:\/\/www.mediafire.com\/download\/3kk7gb79nr54awr\/Linux.zip","text":"Linux"}],"metadata":{"g_key":"1782","g_author":"66167","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"1734","g_title":"Deadly Decay","g_status":"UCHK1","g_place":"99999","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/66167-shot0-1472518485.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/66167-shot1-1472518485.png-eq-900-500.jpg"],"text":"GameJolt Version: http:\/\/gamejolt.com\/games\/deadly-decay\/184857\r\n-- If you could rate after you play it would be appreciated \r\n\r\nNOTE: I advise you play in 1280x720 Windowed as I haven't setup the GUI Scaling all that well , its still playable but some text will be hard to read :\/\r\n\r\nStory\r\n==============\r\nEarth has been ravaged by a powerful and deadly disease that not only has eradicated most of mankind but also has the undead rising.Earth was in a state of total anarchy.\r\n\r\nSoon after the total fallout of earth people began trying to fix the situation with research and trying to find a 'Cure' however there was no luck...\r\n\r\nAfter searching endlessly you came across a ruin with a strong beam of light with ancient monsters pouring out... This could be promising.\r\n==============\r\nFeatures:\r\n-Randomly Generated Rooms \/ Layout\r\n-2 Monsters (Wanted to add more didn't have time)\r\n-Multiple endings\r\n==============\r\nControls:\r\nWASD - Movement\r\nR - Reload\r\nE - Interact (You will be prompted for this most of the time)\r\n==============\r\nMusic (Not Produced by me)\r\n-Credits To be added\r\n\r\nArt (Produced by me using GraphicsGale)\r\nProgramming \/ Gameplay (Done by me \/w Unity)","title":"Deadly Decay"}