Behind the Data by Laralyn

[raw]
made by Laralyn for LD30 (COMPO)
This is more of a teaser than a complete game--it hints at the larger story. Ultimately it's an incremental game, like Cookie Clicker, although it's only got a few things to purchase right now.

Note that the source will not run, as all paid Unity add-ons have been removed. This includes Playmaker, NGUI, Playmaker NGUI scripts, and SoundManager Pro.

Ratings

Coolness 48% 1265
Overall 3.75 116
Audio 3.77 52
Fun 3.26 366
Graphics 4.03 88
Humor 2.19 653
Innovation 3.65 198
Mood 3.97 37
Theme 3.09 678

Feedback

tiff
25. Aug 2014 · 04:31 UTC
Super clean! I love the style and the innovation! Great job!
ittlebit
25. Aug 2014 · 14:15 UTC
Very Nice! This is one of the more solid games I've played this round. Nice to have the mechanic grow with a nice pace. Everything just melds together so well.
Great work!
Dx724
25. Aug 2014 · 15:12 UTC
Fun game. The glyph only disappears after your mouse leaves and is only removed when a new glyph spawns there, so you can keep your mouse on a glyph and click multiple times and then, after your mouse has moved, if the space is still empty, you can still click to fill up the bin of the glyph that was there.
TeamOnBack
25. Aug 2014 · 15:50 UTC
Solid work here. Great audio and game play. Simple yet very fun and addicting to play. I like that even though the symbols are different being the same colour on the grid makes it really hard.
holgk
25. Aug 2014 · 15:51 UTC
Very nice game.
MintArcade
25. Aug 2014 · 15:55 UTC
Really nice game, music are great. Great visuals
yodamaster
25. Aug 2014 · 15:57 UTC
Very nice and polished system. Enjoyable!
micahcowan
25. Aug 2014 · 17:15 UTC
Very nicely done. The glyph names being similar to Hebrew or some other Semitic language makes it seem like you're looking at the "Spoken Word underlying creation", and the graphics evokes the idea that we're just running in the Matrix.

Surprisingly addictive for what it is. And no losing condition (that I know of?) so, relaxing.
Tomker
25. Aug 2014 · 18:05 UTC
Really clean graphics, love it. Awesome job.
43iscoding
25. Aug 2014 · 18:13 UTC
I like the concept, however few things irritates me:

* You get no penalty for clicking wrong characters
* You may actually fill entire line with just one character

Those two things make game a bit too easy. However, it's still great!
wobbleboxx
25. Aug 2014 · 18:16 UTC
Well done! I like the sounds and graphics :)
kyru
25. Aug 2014 · 18:17 UTC
Good style to this, I think you're right in that it would make a great part of something bigger.
Kedume Bits
25. Aug 2014 · 18:18 UTC
I like the concept of the game but the animation of transitions of menus are too slow. Nice sounds and graphics.
pusheax
25. Aug 2014 · 18:23 UTC
Great concept. Auto mine does not work, I feel bad( Sometimes clicking on symbols from bonus bins does not work.
I feel like this game could have deeper plot and not ironic gameplay.
jpverkamp
25. Aug 2014 · 18:33 UTC
Top notch audio and graphics. Bet it gets really intense as you get going. I could see this doing really well as a mobile game.
reheated
25. Aug 2014 · 18:38 UTC
Fantastic presentation. I can't buy the auto mine...?
🎤 Laralyn
25. Aug 2014 · 18:39 UTC
Yes, I ran out of time for auto mine--sorry! :-)
simileinchen
25. Aug 2014 · 19:16 UTC
Very good Look and Feel. I was complete focus on this game. Well done!
DustyStylus
25. Aug 2014 · 19:34 UTC
Exuding quality and high level of finish, well done! Though, haha, wish I'd read about Auto Mine, that was driving me crazy. Intro music put me in the mind of the Deus Ex universe. Really high quality, got a few messages in English on the grid, but missed too many to get a secret message. :D
OFF
25. Aug 2014 · 19:59 UTC
The introduction is amazing, the timing, the sound, the fade. The game runs pretty well, but the glyph are maybe too hard to recognize (or i'm too tired too).
The sound effect and the design of the grid are magical, i'm less fan of the part with the upgrade.
The noise flash image could be more frequent or intense, because it create this computer feeling.

I get some word in the grid, that's really a great idea.

A little bug : you can at some point have the same glyph in two slot, not really a problem, but it gives a strange feeling.
🎤 Laralyn
26. Aug 2014 · 04:04 UTC
Thanks for all the comments and feedback--I really appreciate it! :-)
mattperrin
26. Aug 2014 · 05:37 UTC
Amazing presentation. The tones, fading, interlaced look were really slick! And when English characters appeared, I had a Whoa... moment. Hope you keep working on it!
kewry
26. Aug 2014 · 08:22 UTC
Really like the way the glyphs sound and it feels like it can grow into a really nice incremental game
Lvyn
26. Aug 2014 · 18:30 UTC
Nice game with special mood !
NightShadow0
26. Aug 2014 · 21:49 UTC
This is quite interesting, very detailed worldbuilding.
I like how it expands the clicker genre by having "active waiting", but i found looking even for just two symbols at the same time overwhelming, not sure if i'm just tired haha.
Nice work!

Also, there seems to be a bug once you get more than two bins: the third glyph type won't be collected, and once you advance to the fourth, the fourth type will increment the third bin instead.
GeorgeBroussard
31. Aug 2014 · 10:38 UTC
I really like the idea of this game a lot (being a cookie clicker fan). Love the art and sound effects and overall presentation. I would continue this on the side and finish it. Something like this could make a neat mobile or pad game for sure. Why not?
MrLeePerry
31. Aug 2014 · 20:04 UTC
This is really excellent. The intro text totally works for setting the mood and making it feel like more than the sum of its parts. Really really cool!
dunin
04. Sep 2014 · 18:20 UTC
nice directing game.
(two bugs(?) for me:
- hard clicking on one sign
- the 4th "bin" fill my 3th 'bin' and so never change his sign
with this two bugs, we can make a LOT of credits)

And I waited a 4th email... waited... waited...
Meganopteryx
10. Sep 2014 · 21:10 UTC
Beautiful game. Very cool idea, very meta.
🎤 Laralyn
10. Sep 2014 · 22:07 UTC
Sadly, no email beyond the third. I ran out of time! Glad you wanted to see it though, because the full version will have lots more story. And thanks for the positive feedback! :-)
01010111
13. Sep 2014 · 08:28 UTC
Cool idea! I'm new to clicker type games, but I loved the aesthetic, the underlining story, and especially the audio! Good work!