Revo by raddevon

[raw]
made by raddevon for LD30 (JAM)
This was originally going to be an iOS game that played out over simulated text messages. Since none of the team knew iOS development, that turned out to be unrealistic. Then, we were hoping to make a "graphical" text adventure, but we're still getting the graphics together. We may make a more fleshed-out version in Twine after the jam. For now, the text-only version will have to suffice, but the screenshot shows a tease of the style of the graphical version.

Ratings

Coolness 36% 1659
Overall(Jam) 3.05 494
Fun(Jam) 3.05 372
Innovation(Jam) 2.95 435
Mood(Jam) 3.48 183
Theme(Jam) 3.41 272

Feedback

yodamaster
25. Aug 2014 · 20:32 UTC
Nice interactive fiction.
TowelKing
27. Aug 2014 · 22:42 UTC
The UI is very clean and it helped with getting into the story.
doos
27. Aug 2014 · 22:52 UTC
Duhn duhn DUHHHN!
torcado194
27. Aug 2014 · 22:54 UTC
neat little interactive story!
dylanwolf
28. Aug 2014 · 00:48 UTC
Interesting story. It becomes clear that it's strongly on-theme but I like that you never quite spell it out.

The structure seems really well-planned--sticking with a manageable number of options.
PaperBlurt
28. Aug 2014 · 09:30 UTC
Really short (did I play it wrong).
Maybe I missed something.
What I got to see was good though...
mrexcessive
29. Aug 2014 · 16:45 UTC
Hi there. Fun interactive story. Nice presentation and use of the text message conceit was clever way to draw us in. Good job!
bluemaroo3
29. Aug 2014 · 21:16 UTC
Really interesting read. Nice clean layout.
vinull
30. Aug 2014 · 00:46 UTC
Interesting idea, and well written. I played through it a few times, not sure if there was a "winning" ending but there seemed like there were a few "wrong" ones!
oranebeast
06. Sep 2014 · 10:41 UTC
That was certainly interesting. Works well on ipad.
Sascha
07. Sep 2014 · 21:32 UTC
Nice story, liked the "trick" of using text-messages as a way of communicating inside the story
PixelFeet
15. Sep 2014 · 17:09 UTC
An enjoyable, well-written story. Good work!