Roy, Gee, Biv by LTPATS
Note: Lonely Troll Productions and A Thorny Succulent are both me.
Controls:
~ wasd or arrows to move
~ space or control to jump
~ left click or e to use objects
~ shift to change characters
How to Play:
Move characters though their corresponding one-way doors to open them. Each charater has their own ability. Beat the game to break it.
Known Bugs:
There is a way to cheat some of the doors open. There are some minor clipping issues.
Developer Notes:
The game can be pretty disorienting at times, this is a bit intentional. Beating the game allows something special to happen. Experiment and have fun!
Controls:
~ wasd or arrows to move
~ space or control to jump
~ left click or e to use objects
~ shift to change characters
How to Play:
Move characters though their corresponding one-way doors to open them. Each charater has their own ability. Beat the game to break it.
Known Bugs:
There is a way to cheat some of the doors open. There are some minor clipping issues.
Developer Notes:
The game can be pretty disorienting at times, this is a bit intentional. Beating the game allows something special to happen. Experiment and have fun!
Ratings
| Coolness | 50% | 3 |
| Overall | 2.57 | 1079 |
| Audio | 2.78 | 506 |
| Fun | 2.67 | 882 |
| Graphics | 2.39 | 982 |
| Humor | 2.40 | 505 |
| Innovation | 2.78 | 844 |
| Mood | 2.88 | 642 |
| Theme | 2.65 | 918 |
An interesting concept; could be refined into a good puzzler.
After this, the characters can fly out or use the red jumpy air things to exit the play area into the giant particle party room that kinda looks like it has eyes.
There are some reasons I decided to end the game this way, so I'll probably go over that in the post-mortem.
Thanks again for the comments!
Please try to flesh out the game mechanics ;-)