{"author_link":"\/author\/acuity\/","author_name":"Acuity","author_uid":"34803","comments":[{"author_name":"honestcritic","author_uid":"32252","time":"Aug 25, 2014 @ 7:27am","epoch":1408951320,"text":"meh"},{"author_name":"Tanner","author_uid":"26780","time":"Aug 25, 2014 @ 7:47pm","epoch":1408995720,"text":"Great ghosts with music!"},{"author_name":"mrexcessive","author_uid":"20788","time":"Aug 28, 2014 @ 5:25pm","epoch":1409246400,"text":"Hi there. Better than I was expecting from your description.  Like the finishing touches even on an incomplete game ;)  So nice pfffft sound for shots, nice trajectories for shots, nice animation on the ghosts and decent chiptune too.  Good job!"},{"author_name":"rd127p77","author_uid":"39898","time":"Aug 31, 2014 @ 2:25am","epoch":1409451600,"text":"Awesome music, good animation for the ghosts."},{"author_name":"lakael","author_uid":"39285","time":"Sep 6, 2014 @ 1:27am","epoch":1409966520,"text":"I like the shooting mechanics and the little ghosts."},{"author_name":"commanderstitch","author_uid":"14366","time":"Sep 8, 2014 @ 12:33am","epoch":1410136080,"text":"hahahahahaha the first thing that happened to me is i glitched off the left hand side of the screen! Then i tried again and found that i'm almost invicibally awesome at this game! I can not lose and i cannot win, i cannot die and i cannot save ppl, but i CAN make every single ghost dissappear off the screen once one of my purblish balls hits them. i'm UNSTOPPABLE."},{"author_name":"bluesky","author_uid":"40978","time":"Sep 8, 2014 @ 5:08am","epoch":1410152580,"text":"Nice entry, well done."},{"author_name":"CoolIron","author_uid":"42341","time":"Sep 8, 2014 @ 7:10am","epoch":1410159900,"text":"Good job. Shame that it's unfinished, but you should make post-compo version :)"},{"author_name":"lasecun","author_uid":"39496","time":"Sep 8, 2014 @ 7:33am","epoch":1410161280,"text":"Good job. Another small problem it's when you move backward you disapears from the screen so.. maybe you can fix this and continue with you idea in a next versi&oacute;n. Weldone"},{"author_name":"ZeppelinCaptain","author_uid":"27032","time":"Sep 8, 2014 @ 11:14am","epoch":1410174540,"text":"Your original idea sounds kinda cool - make sure to emphasize the difference between worlds in the gameplay :)"},{"author_name":"Natrium729","author_uid":"39258","time":"Sep 11, 2014 @ 12:48am","epoch":1410396180,"text":"The sounds and music are really cool, but as the game is not finished, it is hard to judge about the gameplay.\r<br\/>For example, if you go at the right of the screen and spam the mouse button, the ghosts don't even have the time to appear on the screen. \r<br\/>But the idea sounds interesting; you should make a post-compo version."},{"author_name":"Sestren","author_uid":"10343","time":"Sep 15, 2014 @ 3:09am","epoch":1410750240,"text":"With less than a day to go, I don't feel comfortable rating this without a Source link, since this is a Compo entry. That said, the music was pretty cool."},{"author_name":"teamawesome","author_uid":"42370","time":"Sep 15, 2014 @ 9:51pm","epoch":1410817560,"text":"Fantastic music. You can shoot crazy fast :)"},{"author_name":"Acuity","author_uid":"34803","time":"Sep 15, 2014 @ 10:05pm","epoch":1410818400,"text":"Thanks for all the feedback!  Sorry for forgetting to include a link to the source code - I think I put the correct link to the dropbox now...\r<br\/>\r<br\/>Been really busy recently, still have to finish rating games.\r<br\/>\r<br\/>I have lots of ideas for some sort of post-compo version, but it will be a while before I finish learning what I need to know to write it.  Maybe next compo I'll be able to write a complete game with a win condition rather than just cool game mechanics and music..."},{"author_name":"porglezomp","author_uid":"21051","time":"Sep 15, 2014 @ 10:57pm","epoch":1410821520,"text":"Haha! I know it's not a proper game, but I like the ghosts, and shooting them is strangely fun.\r<br\/>\r<br\/>Also, loved your music, best part."}],"images":["ld30\/34803-aa2308225b0d81b448d4f46bc3318dd9.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/68866567\/LD30\/bin\/SpectralSniper.swf","text":"Web"},{"url":"https:\/\/www.dropbox.com\/sh\/pju58h6zwdm0v51\/AACE2brNczK6k4QhEgbLKEtia\/LD30?dl=0","text":"Source"}],"metadata":{"g_key":"17865","g_author":"34803","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"17894","g_title":"Spectral Sniper","g_status":"UCHK1","g_place":"1171","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/34803-shot0.png-eq-900-500.jpg"],"text":"WASD to move and mouse to shoot.\r\n\r\nSorry for writing a game without a win condition or end again...  \r\n\r\nThe idea I wanted to write had much more to it - I originally imagined a \"toggle\" mechanic between a spectral world where you have to shoot ghosts to get energy, and a \"real\" world where you shoot zombies with energy shots to stay alive.\r\n\r\nI might try to finish this idea sometime soon, but for now you get a simple ghost shooting toy with music.","title":"Spectral Sniper"}