{"author_link":"\/author\/luxperpetua\/","author_name":"LuxPerpetua","author_uid":"39706","comments":[{"author_name":"hogtrick","author_uid":"39067","time":"Aug 26, 2014 @ 1:16am","epoch":1409015460,"text":"nice work here :)"},{"author_name":"enderargent","author_uid":"41017","time":"Aug 26, 2014 @ 1:19am","epoch":1409015640,"text":"Nice entry and a pretty good work on it! ^^"},{"author_name":"mramaizng","author_uid":"8329","time":"Aug 26, 2014 @ 1:19am","epoch":1409015640,"text":"Well done, seems to be a bit buggy on osx\/chrome. I'm not convinced that is completely your fault. Again, well done."},{"author_name":"stephenhaney","author_uid":"39284","time":"Aug 26, 2014 @ 1:19am","epoch":1409015640,"text":"Very beautiful experience.  The music is tops, and really sets the tone.\r<br\/>\r<br\/>One note, I've been exploring on the second level for some time, and the menu with resume, restart, and quit popped up out of nowhere.  I can't click resume (every time I try, it fires a light ball off into the distance).  Restart worked, but I obviously didn't want to do that.\r<br\/>\r<br\/>Really cool experience and setting.  I think it's a great proof of concept that you could turn into a polished, larger game."},{"author_name":"eddiegtp","author_uid":"42105","time":"Aug 26, 2014 @ 1:22am","epoch":1409015820,"text":"Super cool! This idea could definitely be expanded into a larger game (survival horror, maybe?). Interesting enemies too, very spooky."},{"author_name":"Meganopteryx","author_uid":"29566","time":"Aug 26, 2014 @ 1:29am","epoch":1409016240,"text":"This is a really nice game. I like the mood of it, though the levels being all the same color gets kind of bland after a while. The music adds a lot to it. Would be cool if the light orbs also took into account my own movement."},{"author_name":"sprawl","author_uid":"29314","time":"Aug 26, 2014 @ 1:32am","epoch":1409016420,"text":"Audio and ambiance are great !\r<br\/>I really like the concept of the game, great idea.\r<br\/>4\/5 from me. Good job !\r<br\/>\r<br\/>Some minor issues : \r<br\/>- You sometimes dies by ghost coming from places you didnt see.\r<br\/>- Mouse sensitivity is too high."},{"author_name":"SelfishGenome","author_uid":"38547","time":"Aug 26, 2014 @ 9:57am","epoch":1409046720,"text":"was not 100% sure on the goal but that didn't matter. cool idea and the first time a ghost came from nowhere and got me was a little eerie."},{"author_name":"JUJU","author_uid":"41309","time":"Aug 26, 2014 @ 10:07am","epoch":1409047320,"text":"Pretty solid game, once you get past the spotty grammar. Very long too :O"},{"author_name":"LuxPerpetua","author_uid":"39706","time":"Aug 26, 2014 @ 10:36am","epoch":1409049060,"text":"Thanks everybody for comments. They are very important to us :)"},{"author_name":"Digital Night Studio","author_uid":"40149","time":"Aug 26, 2014 @ 11:27am","epoch":1409052120,"text":"Pleasure to play. I couldn't understand it at the beggnning. The control is quite rough but it is an innovative idea for interesting gameplay."},{"author_name":"Literal Games","author_uid":"26056","time":"Aug 27, 2014 @ 4:06pm","epoch":1409155260,"text":"Graphics are brilliant and complement gameplay. Gameplay's innovative and fun, building tension all the time. A little buggy, mouse appeared sometimes, lights flickered a bit, and it wasn't particularly clear that I had to light crystals to survive at first. But I love the persistence in each level.\r<br\/>I could see this being a game I'd pay money for if it were expanded upon!"},{"author_name":"MyougaHiroshi","author_uid":"39068","time":"Aug 27, 2014 @ 4:06pm","epoch":1409155260,"text":"Nice entry :D it could be hard to create in 72 hours"},{"author_name":"Hemuuuli","author_uid":"12944","time":"Aug 27, 2014 @ 4:10pm","epoch":1409155500,"text":"Nice, you put some effort to make a tutorial section. It helped to get into the game much faster that some other LD entries."},{"author_name":"MyougaHiroshi","author_uid":"39068","time":"Aug 27, 2014 @ 6:14pm","epoch":1409162940,"text":"It has a little bug... if you die, the cursor arrives on the screen, and that's a bit annoying &gt;.&lt;"},{"author_name":"jukimv1986","author_uid":"5402","time":"Aug 30, 2014 @ 2:29pm","epoch":1409408640,"text":"Very good job for 2 people on their first entry. I look forward to your next entries on LD."},{"author_name":"udo","author_uid":"6821","time":"Sep 10, 2014 @ 10:04pm","epoch":1410386340,"text":"Congratz on your first entry, good job! Though you wrote that mouse sensitivity has been reduced, it's still crazy sensitive (at least on my machine, OS X)."},{"author_name":"bluesky","author_uid":"40978","time":"Sep 14, 2014 @ 3:01pm","epoch":1410706560,"text":"Good job!"}],"images":["ld30\/39706-b9c3054e0211fab8e7b67b9afbcb7477.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/21217585\/Lux%20in%20Tenebris\/Lux%20in%20Tenebris.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/21217585\/Lux%20in%20Tenebris_Data.zip","text":"Windows"},{"url":"http:\/\/www.kongregate.com\/games\/aurora_games\/lux-in-tenebris-ludum-dare","text":"Web-bugsfixed 01-09-14"}],"metadata":{"g_key":"17903","g_author":"39706","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"17932","g_title":"Lux in Tenebris ","g_status":"UCHK1","g_place":"522","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/39706-shot0.png-eq-900-500.jpg"],"text":"Update: \"We spent some time to fix most of bugs and issues you mentioned. So you can play now on kongregate under 3rd link. But remember. only first and second link is a Campo version we made in 72 hours.\r\nBugs fixed :\r\ncrystals give you HP, only if you activate them\r\npointer in third lvl - added \r\nbetter lighting \r\n\r\nUpgrades :\r\nmouse less sensitive\r\nmouse cursor disabled\r\ncredits added\r\nhp, regenerates smoothly\r\npoint lights (hp) visually upgraded\r\n  \r\n(http:\/\/www.kongregate.com\/games\/aurora_games\/lux-in-tenebris-ludum-dare) \"\r\n\r\n\r\n\r\nOur first time in Ludum Dare. Its done, not bad for only 2 men. \r\nWe are using unity 3d,  Some free music and sounds. \r\n\r\nThere is world of light, and world of shadows. \r\nIn the game you are a wisp of light, which tries to return luminosity to the world of darkness. \r\nTo be honest, there is not so much about the connection. but hey, Dont look so stricty, and this is jam at least. \r\n\r\nWord about gameplay:\r\nWe start in darkness and our task is to rich the monument somewhere on the map. We've  made tutorial for you at start of the game so u will know everyting. \r\nAnd please. try to hang on to 2nd and 3rd level, becouse there are just more interesting. \r\n\r\n\r\nBugs and issues: \r\n-Enemies dont know what is collider. (at least, my mate says its good )\r\n-Sometimes pointer hides. \r\n-In WEB version is better to use ctrl and alt instead of left and right mause buttons. ","title":"Lux in Tenebris "}