Caelum by Rocketship
Our humble entry for LD30!
You play as a fighter pilot from early 1900s when something strange happens and you find yourself in a world you shouldn't be in.
Controls: WASD or Arrow keys for moving, mouse for shooting, R for resetting the level in case of a "red screen bug".
Collect weird time manipulating power to progress.. in time!
NOTE: At random points in the game, the player might disappear and the screen left frozen into the red flash, press R to reset the level you're currently on.
You play as a fighter pilot from early 1900s when something strange happens and you find yourself in a world you shouldn't be in.
Controls: WASD or Arrow keys for moving, mouse for shooting, R for resetting the level in case of a "red screen bug".
Collect weird time manipulating power to progress.. in time!
NOTE: At random points in the game, the player might disappear and the screen left frozen into the red flash, press R to reset the level you're currently on.
| Web | http://gdriv.es/caelumthegame/caelum.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39351 |
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.06 | 487 |
| Audio(Jam) | 3.27 | 292 |
| Fun(Jam) | 3.39 | 186 |
| Graphics(Jam) | 2.78 | 617 |
| Humor(Jam) | 2.49 | 349 |
| Innovation(Jam) | 2.17 | 714 |
| Mood(Jam) | 2.71 | 582 |
| Theme(Jam) | 2.69 | 566 |
Was quite fun! I think you could make the enemies more predictable by letting the shoot in a specific pattern which would make it less just brutally hard.
Also you could put the portals to spawn after a certain time limit to make the length of the levels predictable. When I played it now I spent a long time playing before I got one and then I got 3 in a row basically so I didn't spend much time on the second and third level.
Anyways, the difficulty level was quite good and I enjoyed playing, good work!
Anssi@MooseflyGames
Only other issue I have is that the powerups seem a bit sparse. Is the portal pickup a random drop, or does it spawn after a certain amount of time/number of kills/etc.?
That was my only concern with the game, it is pretty nicely done :)
The audio perfectly matched the gameplay which I really enjoyed
The portal drops really shouldn't be random, I nearly stopped after my first try, because I played the first level for like 10 min without anything special happening. And then suddenly on my second run the first enemy dropped a '?'.
The enemies in the different levels should behave differently, because so it feels pretty boring playing essentially the same level 3 or 4 times just with different sprites...