Monochrome by Retr0spectrum
Monochrome is a game written from scratch in JavaScript using the canvas element. No external libraries were used.
In each level, you must first find the teleporter. You can use the teleporter to switch between two worlds, which each have their own unique properites. To complete a level, you must collect all the coins.
In the "colour" world you can see and collect coins, and there is less gravity. However, you can only breathe in the "normal" world, and staying in the "colour" world requires power.
In each level, you must first find the teleporter. You can use the teleporter to switch between two worlds, which each have their own unique properites. To complete a level, you must collect all the coins.
In the "colour" world you can see and collect coins, and there is less gravity. However, you can only breathe in the "normal" world, and staying in the "colour" world requires power.
| Web | http://experiments.ddns.net/monochrome/ |
| Source | http://experiments.ddns.net/monochrome.zip/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=32920 |
Ratings
| Coolness | 51% | 3 |
| Overall | 3.24 | 523 |
| Audio | 3.18 | 290 |
| Fun | 3.06 | 545 |
| Graphics | 2.85 | 727 |
| Humor | 2.33 | 551 |
| Innovation | 3.03 | 663 |
| Mood | 3.04 | 515 |
| Theme | 3.48 | 377 |
The real problem with the game is that you have to consume power to find coins that could be ANYWHERE. IMO this is a serious design flaw, even more when there's barely enough power to finish a level when you already know where the coins are. You need to keep pressing M randomly to find out the coins and you end up wasting all the power.
This actually could make for an interesting "frustrating/fun" experience IF I didn't had to replay every level again after I fail.
I usually do like the "Go back to level 1" old school mechanic, but it's not fair when it's basically impossible to beat a level on the first try (and probably the 2nd, 3rd, 4th....)
Maybe add a postmortem where power is replenishing over time or sth ;)
Really solid job. No external libraries or anything, only 48 hours... impressive!
Had some issues with the controls my first game, but I could see this working well with the keys mapped to an xbox controller. Also had some gameplay issues: I was unable to enter the color world after staying too long on the right side so I couldn't complete the second jump puzzle.
Overall it's a good game demo, the cross-world puzzles are neat, and I would love to play more with some additional polish. This is really good for for a 48-hour jam.