Monochrome by Retr0spectrum

[raw]
made by Retr0spectrum for LD30 (COMPO)
Monochrome is a game written from scratch in JavaScript using the canvas element. No external libraries were used.

In each level, you must first find the teleporter. You can use the teleporter to switch between two worlds, which each have their own unique properites. To complete a level, you must collect all the coins.

In the "colour" world you can see and collect coins, and there is less gravity. However, you can only breathe in the "normal" world, and staying in the "colour" world requires power.

Ratings

Coolness 51% 3
Overall 3.24 523
Audio 3.18 290
Fun 3.06 545
Graphics 2.85 727
Humor 2.33 551
Innovation 3.03 663
Mood 3.04 515
Theme 3.48 377

Feedback

ShivanHunter
24. Aug 2014 · 21:58 UTC
Not bad! It got frustrating, and I quit after dying to spikes after getting past the "keep trying" part on level 2. Would be nice if there was some way to replenish power (maybe there is and I didn't get to it).
Inateno
25. Aug 2014 · 00:15 UTC
level 2 is so hard x_x at least, add a checkpoint or save, because playing the level 1 all the time is boring x)
KeyboardFire
25. Aug 2014 · 00:44 UTC
Ha! I beat it! Take that, you... you... weird floating circle spike things!
Donar
25. Aug 2014 · 11:33 UTC
Nice little game and pretty challanging. I like challanging games but not being able to replay the level I already reached lowered my "Fun" rating a bit ;)
shatterhand
25. Aug 2014 · 14:46 UTC
Well, I reached level 3.

The real problem with the game is that you have to consume power to find coins that could be ANYWHERE. IMO this is a serious design flaw, even more when there's barely enough power to finish a level when you already know where the coins are. You need to keep pressing M randomly to find out the coins and you end up wasting all the power.

This actually could make for an interesting "frustrating/fun" experience IF I didn't had to replay every level again after I fail.

I usually do like the "Go back to level 1" old school mechanic, but it's not fair when it's basically impossible to beat a level on the first try (and probably the 2nd, 3rd, 4th....)
TheMorfeus
25. Aug 2014 · 14:47 UTC
Its fun and challenging, although the teleporter didnt work in level 2...
Maybe add a postmortem where power is replenishing over time or sth ;)
lantto
25. Aug 2014 · 14:48 UTC
Solid platform mechanics which feel nice. Simple but good graphics and music/sounds. I really like the idea of a parallel world you can access on the fly. I think you can do a lot with the concept. It's annoying that you need to replay from the start since it's pretty challenging and requires trial'n'error. Good job!
Zupoman
25. Aug 2014 · 14:55 UTC
Nice and challenging game. The lack of checkpoints is quite frustrating, though.
Tate
25. Aug 2014 · 16:11 UTC
Good stuff! Loved the simplistic nature of the game and it adds just enough to keep the separate worlds different. Love it!
mrexcessive
26. Aug 2014 · 18:07 UTC
Hi there. Amazing for no library use... 'correct' physics feel to the platform work too, sound quite overpowering. Shame that power doesn't regenerate slowly, easy to get stuck with none. Good job!
jthistle
27. Aug 2014 · 19:59 UTC
Hey Retr0spectrum, I'm the person who made Chatter :)
Aglavra
01. Sep 2014 · 19:41 UTC
I liked the interpretation of the theme, but the game seems to be not balanced: the player has to few power and doesn't have checkpoints, so the game gets boring already on second level for me. If the power would restore slowly with time, the game would be better, I think.
elefantopia
01. Sep 2014 · 19:44 UTC
Wow, quite challenging managing air and power. A good game.
Lvyn
01. Sep 2014 · 19:50 UTC
Good game, but restarting from the first level is frustrating. Well done though.
micahcowan
05. Sep 2014 · 17:02 UTC
Yay, I won! :D ...Game was pretty hard, especially that jump in level 2.

Really solid job. No external libraries or anything, only 48 hours... impressive!
Xanjos
05. Sep 2014 · 20:35 UTC
Pretty good use of the theme there. I like how you have to manage your use of the teleporter as you can do things in the colour world but can't stay in it for too long. My only complaint is that there's no true restart button (since F5 basically just refreshes the game page) so it's a bit frustrating when I get stuck on a level (due to having no teleporter power) and have to start again all the way from level 1.
cudabear
05. Sep 2014 · 21:12 UTC
This was a very interesting platformer. I'm not entirely sure I liked how the teleporter worked, since it rewarded you just going around and tapping it to look for coins. Plus it punished you greatly if you used it to jump without actually needing to. Futhermore, going back to level 1 when dieing was pretty frustrating. The art style and audio, however, was awesome!
Kate Kligman
07. Sep 2014 · 18:53 UTC
Loved the concept and how it worked with the theme! Graphics are cutely simple.

Had some issues with the controls my first game, but I could see this working well with the keys mapped to an xbox controller. Also had some gameplay issues: I was unable to enter the color world after staying too long on the right side so I couldn't complete the second jump puzzle.

Overall it's a good game demo, the cross-world puzzles are neat, and I would love to play more with some additional polish. This is really good for for a 48-hour jam.
INC$D021
08. Sep 2014 · 20:59 UTC
So simple, and yet so hard :) Very enjoyable game..
Jupiter_Hadley
15. Sep 2014 · 18:15 UTC
Cool game! Love the concept! I included it in part 27 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/DOSk1bi234E