Once Inside by TautNerve
Controls
Left / Right Arrow Keys: Move
Space: Jump
Up Arrow Key: Talk / Enter Structure
Make sure to have the sound on for a better experience :)
Sorry for the lack of web / other OS support, the game
is confirmed to work with Wine though.
If Chrome is acting all suspicious make sure to right click
and select keep, then you can scan the file with any tool
to remove all doubts
Software
Built in: Multimedia Fusion 2
Graphics in: Adobe Photoshop CS6
Audio in: Cockos Reaper / sfxr
Left / Right Arrow Keys: Move
Space: Jump
Up Arrow Key: Talk / Enter Structure
Make sure to have the sound on for a better experience :)
Sorry for the lack of web / other OS support, the game
is confirmed to work with Wine though.
If Chrome is acting all suspicious make sure to right click
and select keep, then you can scan the file with any tool
to remove all doubts
Software
Built in: Multimedia Fusion 2
Graphics in: Adobe Photoshop CS6
Audio in: Cockos Reaper / sfxr
| Windows | https://docs.google.com/file/d/0B7MaVHUx4WahVTUtVkRzNFFRaDg/ |
| Windows (Archived) | https://docs.google.com/file/d/0B7MaVHUx4WahN0NvVFhtYmVEbU0/ |
| Source (Archived) | https://docs.google.com/file/d/0B7MaVHUx4WahRktVc3ZGcDItMm8/ |
| Soundtrack (Post-Compo) | https://tautnerve.bandcamp.com/album/once-inside-revisited-soundtrack |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=38832 |
Ratings
| Coolness | 99% | 2 |
| Overall | 3.76 | 110 |
| Audio | 3.93 | 32 |
| Fun | 2.91 | 668 |
| Graphics | 4.25 | 39 |
| Humor | 2.28 | 581 |
| Innovation | 2.89 | 755 |
| Mood | 4.47 | 4 |
| Theme | 3.75 | 189 |
I love how the one who can see ghost, is the only one who turns around for you!
Wonderful art style!
Works with wine on linux!
Very good, if sad, little story.
Art is absolutely beautiful, and so is the concept. The message is thought-provoking and more hopeful than sad IMO. I really loved this. Great entry.
everybody who posted a comment, thanks for showing me
the way to your games :)
Congrats on your first LD, man! Great start!
as this does not have a failure state. The general idea behind this game is exploring the world and building the backstory using the provided information pieces and visuals.
You could play the game and finish it by just walking all
the way to the right and then all the way to the left, but
what I tried to do is provide some distractions along the
way to guide the player into really sinking into the mood
and collecting the small little pieces of story into a
whole. But everybody entitles to their own opinion so hey,
this is just what I think about it :)
i liked the visuals it was really great! the eerie sounds were really cool.
i liked how the grass moved and how one (i only noticed one) npc was turning towards you whatever side you are in. also how the white foreground fades in and fades out!
really great game! which it had more content for longer gameplay. great job!
Anyway, thanks for the game!