ICCC by 44D Again Again

[raw]
made by 44D Again Again for LD30 (JAM)
POST-COMPO: Download links have changed to itch.io, but it's the same game binary

Work for the (I)nternational (C)ommunication (C)onstruction and (C)onsulting!

Use communication to spread your political agenda by connecting the world with the internet and shoving your message down the pipe! Beware of your demanding company, bankruptcy, and easy to piss off locals!

I know I put it in the README but I feel guilty not putting the music credits here:
"Mining by Moonlight" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

(HINT: having inactive hubs [not connected to a power source] on countries annoy the residence because you're promising services that they aren't getting! If they get too mad you may be sleeping with the fishes...)

(HINT: you make money by having hubs connected to power sources)

Ratings

Coolness 49% 1204
Overall(Jam) 3.41 248
Audio(Jam) 3.68 114
Fun(Jam) 3.14 318
Graphics(Jam) 3.19 458
Humor(Jam) 3.42 88
Innovation(Jam) 3.46 168
Mood(Jam) 3.42 206
Theme(Jam) 3.64 157

Feedback

SoulGame
26. Aug 2014 · 03:54 UTC
Hey, communism is back in the game! I had a good laugh when I was assassinate all of a sudden :D A bit hard to handle. The tool-tip on HUD doesn't help to aim and I get more error messages than I perform actual game actions.
ZoneOne2
26. Aug 2014 · 23:24 UTC
The map looked cool and I liked the music.
Chaoseiro
27. Aug 2014 · 02:46 UTC
Really liked the map, setting and music :D
Is there a way to not get killed? :P
ajayajayaj
27. Aug 2014 · 02:48 UTC
Cool Game. But, I cannot see the HUD because the screen is too big for my monitor.
Black Forest Programming
27. Aug 2014 · 02:52 UTC
@Chaoseiro: Having inactive hubs on countries eventually leads to death. I added that as a hint in the description because it's not explained elsewhere and seems important. Thanks for playing!
racarate
27. Aug 2014 · 02:55 UTC
the music and writing are snarky and nice, but the way the tooltip covers the cursor make it so difficult to tell what's going on! the text that pops up comes and goes so fast i have no idea what it's saying either. i'll play some more (+rate) but just wanted to give first impressions.
LastResortGames
27. Aug 2014 · 02:57 UTC
Great Job. I really got into it once I got the hang of it. I couldn't figure out how to make anybody happier though. I was only able to keep them.. not killing me angry.
racarate
27. Aug 2014 · 03:02 UTC
ok i gave another few but i can't not get murdered! i usually placed hub-things on the green country because it had the highest contrast... the way hubs faded out made it a little difficult to see on the darker countries. also, i didn't see where the date or anything was: just the numeral 60 floating in the upper right corner.
TehSkull
27. Aug 2014 · 03:02 UTC
How do you earn money? I'm very confused.
LemmingSurvivor
27. Aug 2014 · 03:05 UTC
I think I missed something here... Is there a way to get a positive income?

It's a fun quirky game, but yeah... Until I can figure that out I can't make much progress.
Black Forest Programming
27. Aug 2014 · 03:07 UTC
@tehskull + @LemmingSurvivor: The more hubs (cyan circles) you have connected to a power source (blue circle) the more money you get
Aevek
27. Aug 2014 · 03:58 UTC
Funny, and quirky. Loved it. One (possible?) bug that I used to my advantage a lot was apparently the line being too long didn't matter as long as it completed a connection. Just something you might want to look at.
LemmingSurvivor
27. Aug 2014 · 04:02 UTC
Oh. Ooh... Yeah, I was just building power sources on everything. Turns out you really only need one. Oops.

So yea, took me a couple tries, but finally won. Hurray!

Last couple countries took forever to convert, so I wisely used that time to build a line linking east and west. Note to self: once I'm an interplanetary tycoon, make sure I teach my agents that planets are round!

Anyway, good job! Game turns out to be fairly easy once you're out of the early bottleneck (mostly because of that "one power source for the entire graph" thing), but still enjoyable.
eemmbbeerr
27. Aug 2014 · 17:20 UTC
Really liked the idea and the music. But I don't get why my pay started to drop when I connected power sources, according to the hint it's supposed to rise that way.
Black Forest Programming
27. Aug 2014 · 17:47 UTC
@eemmbbeerr: Power sources are not hubs and don't generate money (in fact they take money to maintain). Hubs are the smaller cyan circles which need to be connected to a power source in order to generate revenue. Thanks for playing!
kyru
29. Aug 2014 · 14:15 UTC
Interesting game, takes a few tries to figure out and get going.
Tosic
29. Aug 2014 · 14:19 UTC
OMG, it was so funny when I got assasinated, nice idea, cool sounds, I like the game! :)
arazim6
29. Aug 2014 · 14:21 UTC
Liked the music very much
Riley Adams
05. Sep 2014 · 00:58 UTC
Awesome! Very inventive concept!

After being assassinated a few times, I accidentally converted the whole planet to communism, haha.
TimtheBo
10. Sep 2014 · 14:47 UTC
Good concept, but it was unplayable for because everytime I build a power source and connected Hubs, I was either assasinated or bankrupt in 10s flat. Also I couldn't read the messages that popped up, because the other display was blocking it