Thinkings by Lythom
Thinkings is a puzzle game about understanding quotes through the life of 2 creatures in a clean aesthetic environment.
Play with them until you solve the problem !
Controls : you only need the mouse moves and left click.
Right click to toggle the music.
Solution : The game shouldn't be very difficult, but if you get really stuck or if you don't like puzzles and still want to go through the game, a complete solution can be found at http://samuel-bouchet.fr/ld30/solution/.
Play with them until you solve the problem !
Controls : you only need the mouse moves and left click.
Right click to toggle the music.
Solution : The game shouldn't be very difficult, but if you get really stuck or if you don't like puzzles and still want to go through the game, a complete solution can be found at http://samuel-bouchet.fr/ld30/solution/.
| Web (Flash) | http://samuel-bouchet.fr/ld30/ |
| Source | http://samuel-bouchet.fr/ld30/ld30.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=7763 |
Ratings
| Coolness | 47% | 1319 |
| Overall | 3.35 | 402 |
| Audio | 3.62 | 98 |
| Fun | 2.90 | 682 |
| Graphics | 3.19 | 484 |
| Humor | 2.91 | 238 |
| Innovation | 4.13 | 36 |
| Mood | 3.69 | 87 |
| Theme | 3.58 | 310 |
Visiblement, tu fais psychologie ou tu te passionnes pour la cervelle et ses nombreuses ambiguités. Bon courage l'ami.
The touch of silliness to the eyeball characters really helped it from feeling too heavy, especially since the puzzles took a lot of playing around to figure out.
The classical music loop and the selection of quotes felt a little at odds with the lighter feel I got from it, but overall a neat one. Good job.
I had trouble solving some of the puzzles, even with the solutions. For instance, on the second puzzle, I had to continually perform the solution for a while before it clicked in. I would have given up if I didn't already know what to do. I couldn't pass puzzle 3, no matter what I did (even reading the solution).
Despite my technical troubles, I think it's a really awesome idea and offers something truly different and worthwhile.
Also there was no real connection between the puzzles (gameplay wise): in the first you can't make them touch eachothers, but in the second you have to. Pretty confusing for the player.
Also I had to look at the solution for 2 levels, and even then it wasn't clear what I was supposed to do.
I had trouble with the puzzles though. There were some that I think Idid right but were not recognized. And some I just didn't get. Good thing you posted solutions!