Thinkings by Lythom

[raw]
made by Lythom for LD30 (COMPO)
Thinkings is a puzzle game about understanding quotes through the life of 2 creatures in a clean aesthetic environment.
Play with them until you solve the problem !

Controls : you only need the mouse moves and left click.
Right click to toggle the music.

Solution : The game shouldn't be very difficult, but if you get really stuck or if you don't like puzzles and still want to go through the game, a complete solution can be found at http://samuel-bouchet.fr/ld30/solution/.

Ratings

Coolness 47% 1319
Overall 3.35 402
Audio 3.62 98
Fun 2.90 682
Graphics 3.19 484
Humor 2.91 238
Innovation 4.13 36
Mood 3.69 87
Theme 3.58 310

Feedback

Tanner
25. Aug 2014 · 19:20 UTC
Great game with interesting sentences.
Geckoo1337
26. Aug 2014 · 05:25 UTC
Strange experience which catches my attention during a long moment. I have solved the third part, but now I don't know what I should do. I will try again. Well done ++
Visiblement, tu fais psychologie ou tu te passionnes pour la cervelle et ses nombreuses ambiguités. Bon courage l'ami.
Ogniok
27. Aug 2014 · 14:24 UTC
Very nice game, but in my opinion it is a little bit too hard :)
BillToWin
27. Aug 2014 · 14:25 UTC
Really cool idea. Making a puzzle game where the clues to solving the puzzles are quotes is really original. Outstanding music as well.
pjimmy
27. Aug 2014 · 14:35 UTC
very interesting concept
fleegle2000
27. Aug 2014 · 14:37 UTC
Very inventive, and clever use of famous quotes as hints to the solutions.
Snoother
27. Aug 2014 · 14:41 UTC
Great premise and mood. The last two puzzles I had to look to the solutions for, but otherwise the gameplay was great, with some really fabulous quotes to help in solving the puzzles. I wasn't that fond of the music, I must admit, but being given the option to toggle it alleviates that problem I suppose.
Beard
27. Aug 2014 · 15:11 UTC
Very cool concept.I like the art, music, and the overall nature of the puzzles.
AnnaGavaldaKedavra
27. Aug 2014 · 15:19 UTC
I don't really like puzzle games cause it's always the same mecanics. Then metaphorical puzzle games appeared, some were good. Then many people made metaphorical puzzle game but without real puzzle. And i'm happy when i play a good one, yours is good. I liked the fact that clues lies in quotes i like that there isn't one mecanics over and over but more discover new mecanics by experimenting each level. graphics are great the eyes mecanic is clever. Too bad there isn't more chapters. Bravo
MintArcade
27. Aug 2014 · 17:54 UTC
Very good example of use of story to drive your game, Cool graphics and music. BTW, thank you for your feedback - I very appreciate it.
Tigro
28. Aug 2014 · 00:36 UTC
Fantastic music and a truly exemplary mood. Well done :)
SoulGame
28. Aug 2014 · 00:48 UTC
I like this kind of game but I had really some hard time on this one. It's very hard to guess what to do, even when you read 25 times the quote. I had to retry countless time the first level. Then I look to the solution... And I learned about a new control I didn't know before! I've done that with each level until I reach the point where I couldn't even complete the level, even with the solution... Anyway still a good catch, but puzzles might be improved in a more logical way (just my humble opinion).
teamrocketbear
28. Aug 2014 · 03:26 UTC
This was an interesting one. I liked the exposure to quotes, it almost felt a little bit like an old-school 90s education game, in the way it matched a puzzle with a lot of playing around, to some literature content.

The touch of silliness to the eyeball characters really helped it from feeling too heavy, especially since the puzzles took a lot of playing around to figure out.

The classical music loop and the selection of quotes felt a little at odds with the lighter feel I got from it, but overall a neat one. Good job.
SaintHeiser
28. Aug 2014 · 05:09 UTC
Interesting theme interpretation. Broke my mind to solve last puzzle...
stephenhaney
28. Aug 2014 · 05:52 UTC
Very inventive gameplay. I like the pace, and as others have mentioned, the music.

I had trouble solving some of the puzzles, even with the solutions. For instance, on the second puzzle, I had to continually perform the solution for a while before it clicked in. I would have given up if I didn't already know what to do. I couldn't pass puzzle 3, no matter what I did (even reading the solution).

Despite my technical troubles, I think it's a really awesome idea and offers something truly different and worthwhile.
Franklins Ghost
30. Aug 2014 · 07:25 UTC
Great use of quotes for the clues to solving the puzzles, was an interesting experience.
Pierrec
30. Aug 2014 · 14:34 UTC
I love this idea! I'm sure many more levels could be done with the correct quotes. Congratulations for the concept AND the realisation
PapyGaragos
06. Sep 2014 · 12:08 UTC
Nice graphics and audio, with a very good idea... but not really well executed imo. The quotes could be understood in a few different ways and the players had to both understand what YOU want it to mean, and perform it the way you intended to...

Also there was no real connection between the puzzles (gameplay wise): in the first you can't make them touch eachothers, but in the second you have to. Pretty confusing for the player.

Also I had to look at the solution for 2 levels, and even then it wasn't clear what I was supposed to do.
commanderstitch
08. Sep 2014 · 02:41 UTC
Good mood, strange eyeballs, weird complicated puzzles. Mostly trial and error solutions. Good job connecting it with piano music. :-)
erdnuss
12. Sep 2014 · 18:16 UTC
Very interesting game.
jukimv1986
15. Sep 2014 · 11:52 UTC
Nice game, I liked how you used a story and interesting quotes to create your gameplay. Well done!
goerp
15. Sep 2014 · 18:33 UTC
Overall I found the game quite good. Nice graphics and a really great take on the theme. The music was good, but not for the amount of time it took for me to solve the puzzles. But you had an option to turn it off.

I had trouble with the puzzles though. There were some that I think Idid right but were not recognized. And some I just didn't get. Good thing you posted solutions!