Your world! by Julgodis
-= Description =-
Simple war game where you need to defeat those who try to take your world!
The explosions are coming from the towers! (Forgot to add projectiles for them)
-= Controls =-
* Click on the soldier icon to train
* Move your mouse left/right to scroll
-= Made with =-
Code: HTML, Phaser JS
Art: Paint.Net
Sound: Garageband, Sfxr
-= Bugs =-
* The "big guy" doesn't heal other units only himself
* Explosions display position does not consider the scrolling. This makes them out of sync with the rest of the world.
Simple war game where you need to defeat those who try to take your world!
The explosions are coming from the towers! (Forgot to add projectiles for them)
-= Controls =-
* Click on the soldier icon to train
* Move your mouse left/right to scroll
-= Made with =-
Code: HTML, Phaser JS
Art: Paint.Net
Sound: Garageband, Sfxr
-= Bugs =-
* The "big guy" doesn't heal other units only himself
* Explosions display position does not consider the scrolling. This makes them out of sync with the rest of the world.
| Web | http://julgodis.github.io/LD30/ |
| Source | https://github.com/Julgodis/LD30 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=16119 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.57 | 218 |
| Audio | 3.27 | 241 |
| Fun | 3.63 | 133 |
| Graphics | 3.71 | 207 |
| Humor | 2.72 | 334 |
| Innovation | 2.47 | 1005 |
| Mood | 3.27 | 320 |
| Theme | 2.39 | 1035 |
And I won!
So next game I get it again and man they are awful, what a troll unit lol. Plus they can't attack the little dudes? Whatever :P Good game anyway, really well done and the only problem was the AI was kind of bad + a lack of rounds, I WANT MORE :P
I think the scrolling is too slow and having several archers makes it too easy to win.
Good stuff. :)
-sound effects
Such a fun game =)
I then was in danger of losing but spammed footmen (60) and archers and was able to fight them back. Thinking my defending army is now strong enough I made the advance... only to be smashed by the enemy's troops yet again.
Then I summoned the (800) creature. I have no idea what it does but it died horrible at the hands of a mob consisting of enemy farmers.
In short: I had fun with this :D
This isn't new genre, so would be interesting to see something surprising & new in the field.
As an 48 hour feat: great job. Congraz.
I was winning with a lot of archers, but like other commenter said, the game turned around suddenly.
I love the art and the music.
The AI could be a little smarter. I had fun with it overall.
Nicely done.
That's a simple tower defense like, but the music and even the background animation make the game really fun.
It lack of some variety (upgrade, level, unity) but it's a real good base.
Only the portal/castle look ugly compared to the other sprite.
Almost lost once but managed to turn the table heh
The background is awesome, as well as the animations. I just disliked the castles sprite, specially the player's one. I think it didn't fit the scenery :X
Great game idea, graphics and sound!
Is there a way to use your own random explosions to take out huge waves of enemies? The only explosions I ever saw in my favor happened BEHIND all my troops, on top of my own fortress.
If you build an 800-cost troop, the enemy can apparently spawn an entire wave of 10-20 archers, behind their fortress, completely offscreen, which will do permanent rapidfire until you lose.
Am I missing something obvious? Most people seems to be winning easily, but the only thing I finally found that worked was endless spam of archers and small units.
I tried not building the 800-cost unit, and the AI got a synchronized group of green punching units. Nothing seemed to kill them, and when they got near my base, once again the explosions appeared BEHIND my base and did not touch any enemy units at all.
One user interface detail -- the "highlighted" color is the same as the "recharging" color, which might make it confusing about when a unit is available.
If the explosions happened near your base to simultaneously kill big waves of enemies, like the enemy can do to you, the game might be less incredibly frustrating. :(
However I found it a little bit easy and it doesn't sound that great... But it works so well !!! GG
~ YoPox
Had some really tense battles where I didn't quite know if I would win or lose, but in the end, I did it. ;)
Great job with the controls! I can just hold the mouse button down instead of constantly clicking on each button to summon a guy.
Anyway, great job!
Played through my android and spent some good time :)
i learned from your game that only four units is enough to stop and think about what kind of shopping to do. it's interesting that so much dillemma can come from so little.
great sprite art, but by putting the build user interface at the top left my eyes were away from the action of the game. also i noticed 'hover over' an icon had the same treatment as 'building' an icon which was a little confusing.
the music was nicely intense, but it was a really short loop. the sfx, i probably would have thickened up a bit (or brought down in the mix).
overall, very nice game. oh, and my favorite part was the text THE WORLD CONNECTORS.
I am a fan of the 80s games (Atari, Commodore, Sony, Nintendo, etc.), so I was touched by it's graphics. I had 16651 points in the end. It's not so original, but I like the parallax background with the animated trees.