Interplanetary Harvester by Sestren

[raw]
made by Sestren for LD30 (COMPO)
Resources are dwindling, and it's up to the Interplanetary Harvester company to recycle old and dying planets into newer, better ones.

The harvester takes a tremendous amount of energy when harvesting, so be careful not to harvest too many planets low in resources or you'll run out of energy to harvest more.

When placing a planet in preparation for harvesting, you can combine the resources of one planet with another. Water tiles upgrade Magma, Rock, and Earth tiles one step (From Magma to Rock, Rock to Earth, and Earth to Foliage). Magma will always trump any non-Water tile it is combined with. Also, be careful not to flood Foliage tiles with more Water.

When you're ready to create a new planet out of old ones, hover the cursor over a planet-shaped area of tiles and click to harvest. The total value of the harvest will be added to your score, minus the cost of harvesting.

Ratings

Coolness 79% 2
Overall 3.14 628
Audio 2.80 491
Fun 2.91 668
Graphics 3.12 545
Humor 1.45 934
Innovation 3.88 105
Mood 2.52 936
Theme 3.02 721

Feedback

ViliX
25. Aug 2014 · 02:31 UTC
The shaking effect is cool :)
kenrickrilee
25. Aug 2014 · 03:19 UTC
I really like how you provide user feedback -- i.e. the noisey sound that plays when you delete some blocks and the white-outline-squares that show right before that!
Jupiter_Hadley
25. Aug 2014 · 19:25 UTC
Interesting game, well done I included it in part 5 of my Ludum Dare 30 compilation video series :) http://youtu.be/W46twhRFdK8
Cad
26. Aug 2014 · 00:54 UTC
Good game overall, a neat perspective on the theme and puzzle games in general
Docjekyll
26. Aug 2014 · 06:29 UTC
Super cool puzzle game, dude!

Very confusing at first, but very interesting once I figured it out.
C_Walden
26. Aug 2014 · 07:20 UTC
Clever little puzzle game. In the first stage I wasn't sure what I was supposed to do at first, but I re-read the game description, and it made more sense. Then I enjoyed the rest of the game.
KevRevDev
26. Aug 2014 · 07:54 UTC
I thought the idea was pretty unique, and the visuals were nice. But I found it difficult and frustrating to play. I really would've liked to be able to rotate the worlds, place worlds even when part of them is outside the playing field, and place worlds fully on top of other worlds instead of harvesting. I played for about 15 minutes and couldn't manage to complete the first mission.
pjimmy
27. Aug 2014 · 14:41 UTC
very nice, inovative, fun, great graphics, great audio, 5 stars
The Evil Cult
28. Aug 2014 · 08:54 UTC
Nice :) Took awhile to get used to it but was quite fun once I did. Normally I don't have much patience for puzzle type games but I felt this one struck a nice balance where you didn't have to be exactly right in your placement of everything but still had to keep it in mind. You could even probably include a timed mode! I played till the end and was having fun the whole time. Well done :)
mrexcessive
28. Aug 2014 · 12:57 UTC
Hi there. Interesting puzzle mechanic. Got to 3rd level. Nice straightforward UI. Good job!
fauge
29. Aug 2014 · 02:44 UTC
I really liked the shaking effect and the noise feedback! keep up the good work
hoyt hoy
29. Aug 2014 · 14:17 UTC
I didn't get the puzzle...
The hud and style is good. It's look like a nice game but what Is the objective? And how I win?
Tom 7
30. Aug 2014 · 02:38 UTC
I won! Crafty. This is a well-designed game; I liked how placing and picking up are the same single button and it's just a function of what's on the board beneath you. I didn't see your instructions in the entry, so I had some fun figuring it out myself. I think the clues in the game are enough. FWIW, I felt the first mission was actually the hardest. Scaling the harvest penalty in the later levels would have seemed fair. It would be nice for the game to just tell me how much I'd get from harvesting before I did it, though.
Victory Garden
02. Sep 2014 · 06:02 UTC
Really neat idea! Not so much my thing, but the polish and care taken with this is incredible. Thank you for the game!
xrm0
06. Sep 2014 · 11:58 UTC
cool
John Drury
08. Sep 2014 · 20:23 UTC
interesting idea!
KuGrou
11. Sep 2014 · 04:15 UTC
Really cool idea, though it would of been interesting if their were more varied goals.
elefantopia
11. Sep 2014 · 04:15 UTC
Hmm, in the web version, parts of the screen are cut off. Even with the instructions, it was kind of confusing to play. I tried to harvest by hovering over the tiles, but nothing happened?
Tanser
11. Sep 2014 · 07:05 UTC
Very interesting idea!
klianc09
13. Sep 2014 · 11:31 UTC
Really awesome puzzle game. The first mission was just right for figuring out how everything works without any real pressure. It's just maybe a bit too hard to get a planet with only green blocks, the first mission took me probably the longest.
But once I understood it, the rest was a breeze and fun to play.
masterhyjinx
16. Sep 2014 · 00:26 UTC
I wasn't quite sure what I was doing... If I understand what you were going for this could be an interesting puzzle type. Something I don't think I've seen before.