Intranet by bluemaroo3
A game made by bluemaroo3 & leanlankylazy.
Good morning #163 this is your 6am wake up call.
With thanks to Glorious Trainwrecks http://www.glorioustrainwrecks.com/ for the use of macros.
Good morning #163 this is your 6am wake up call.
With thanks to Glorious Trainwrecks http://www.glorioustrainwrecks.com/ for the use of macros.
| Web | http://philome.la/bluemaroo3/intranet |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39635 |
Ratings
| Coolness | 85% | 2 |
| Overall(Jam) | 3.57 | 151 |
| Audio(Jam) | 1.47 | 657 |
| Fun(Jam) | 3.17 | 306 |
| Graphics(Jam) | 1.80 | 760 |
| Humor(Jam) | 2.07 | 514 |
| Innovation(Jam) | 3.56 | 127 |
| Mood(Jam) | 4.02 | 36 |
| Theme(Jam) | 3.75 | 103 |
Was a nice experience!
Well written and good answer to the theme! I like how the narration is constrcuted using files sent by the interlocutor
Brilliant job, one of my favourites so far!
The sparse text aesthetic is also very cohesive with the narrative and helps give a very strong sense of unity.
This is a great game that stands up on its own even without cutting any slack for being made under the constraints of a Game Jam. Nice job!
The Dialog was enjoyable to read and was a nice experience.
I don't have any ideas for improvements: I think this worked just as it should. Maybe only thing was that my dialogue was shown in blue and also options were blue -- sometimes I ended up waiting & then realizing I can select something.
(btw I chose the light path)
got sucked into this.
I liked a lot of ideas you used (the programs, the tangibility of thoughts for Maya) and the metaphors and pictorial writing.
I would have -loved- to see two or three more dialogue (monologue?) scenes after the successful ending!
An amazing entry. Thanks for the story!
Great job especially in depicting the character's emotions and I had no trouble imagining myself making part of the story which made me feel even more closely what was happening. Great work!