Intranet by bluemaroo3

[raw]
made by bluemaroo3 for LD30 (JAM)
A game made by bluemaroo3 & leanlankylazy.

Good morning #163 this is your 6am wake up call.

With thanks to Glorious Trainwrecks http://www.glorioustrainwrecks.com/ for the use of macros.

Ratings

Coolness 85% 2
Overall(Jam) 3.57 151
Audio(Jam) 1.47 657
Fun(Jam) 3.17 306
Graphics(Jam) 1.80 760
Humor(Jam) 2.07 514
Innovation(Jam) 3.56 127
Mood(Jam) 4.02 36
Theme(Jam) 3.75 103

Feedback

Hippolyta
26. Aug 2014 · 13:59 UTC
Interesting and well written dialogue system.
Was a nice experience!
alpha_rat
26. Aug 2014 · 14:06 UTC
I really enjoyed it. Finished it a first time, might try a second one to know other possible stories.
Well written and good answer to the theme! I like how the narration is constrcuted using files sent by the interlocutor
Literal Games
26. Aug 2014 · 14:15 UTC
Wow! Fantastic story! Made me sweat! If you were to change anything I'd add something to make it clearer when the player is meant to select a single dialogue rather than wait for a response, since that was the only bit that was slightly confusing. Didn't affect the story though, which had some brilliant ideas and makes the player feel like the decisions are really important!

Brilliant job, one of my favourites so far!
Razoric
26. Aug 2014 · 14:28 UTC
I chose the dark path. :( Awesome game!
jggiles
26. Aug 2014 · 14:41 UTC
I really like the long pauses in the dialogue delivery. I also like that the Player is the one in the know as opposed to being disoriented amnesiac than can't tie their own shoes.

The sparse text aesthetic is also very cohesive with the narrative and helps give a very strong sense of unity.

This is a great game that stands up on its own even without cutting any slack for being made under the constraints of a Game Jam. Nice job!
Christian Scandariato
26. Aug 2014 · 18:56 UTC
Awesome to see a Twine game in the jam. Great story!
Caliber_Project
26. Aug 2014 · 19:14 UTC
This was well-put together. No to spoil the story, but the choices you had to make were effective.
Hypnohustla
26. Aug 2014 · 20:27 UTC
Very good Twine game. Well written and the choices actually feel like they make a difference. I have to play more to see it all! :)
Jishenaz
26. Aug 2014 · 22:10 UTC
Very compelling story. Matches the theme very well.
cdf121
26. Aug 2014 · 22:53 UTC
A very Interesting Idea using the twine engine. I actually really enjoyed it. And the writing wasn't a bore.
FlashRocks
26. Aug 2014 · 22:59 UTC
Wow. Amazing concept. That said, the format was a little awkward. Seeing this as a video would have been more interest IMO.
Aumni
26. Aug 2014 · 23:05 UTC
I really enjoyed the story until the end. I also liked how the text was being displayed and the pauses in every page. Good work!!
Snoother
26. Aug 2014 · 23:08 UTC
Gripping story. Really nice use of timers to set the pacing and an interesting take on the theme. All-in-all, a high scorer.
Crocanti de Pollo
26. Aug 2014 · 23:19 UTC
Good story! I like the little details like if you play it through different paths using different names each time, some texts that placed your name in a previous playthrough, later appear as "redacted" making you feel more part of the story.
mysterycjgamer
27. Aug 2014 · 04:00 UTC
really nice.
The Dialog was enjoyable to read and was a nice experience.
sandbaydev
27. Aug 2014 · 18:52 UTC
I started playing the game not expecting much... but got hooked into it. Very well written. Very nice story.

I don't have any ideas for improvements: I think this worked just as it should. Maybe only thing was that my dialogue was shown in blue and also options were blue -- sometimes I ended up waiting & then realizing I can select something.

(btw I chose the light path)
Tosic
27. Aug 2014 · 19:03 UTC
It is kinda emotional and I really like it, chose to join on the end... is that good? :D
parahunter
27. Aug 2014 · 19:38 UTC
The site kept crashing Chrome so I did not give it a second playthrough but I liked the experience. The delay between text delivery was a nice touch but I would have prefered it to be a bit shorter.
PixlWalkr
27. Aug 2014 · 20:54 UTC
Simple yet nicely done :)
PaperBlurt
28. Aug 2014 · 10:05 UTC
Interesting game, and good writing.
got sucked into this.
Jiyambi
28. Aug 2014 · 11:19 UTC
Well that left me feeling vaguely disturbed, a good thing IMO. Great job, the method of revealing the story bit by bit gave me just enough to keep me interested. Really excellent job!
mess110
28. Aug 2014 · 17:11 UTC
I got hooked
Kayelgee
28. Aug 2014 · 20:34 UTC
I had fun, but the end was a little sudden.
Scipio Xaos
28. Aug 2014 · 21:01 UTC
So many options.. making me have to go back and choose them all... such text and storyline.. full of suspense. Here... cookies to you, sir.
Sascha
29. Aug 2014 · 15:14 UTC
Great entry! I really really enjoyed the plot and setting of the story. At first the slow appearance of the dialogue messages annoyed me, but after a bit they really helped draw me into the mood of the story.

I liked a lot of ideas you used (the programs, the tangibility of thoughts for Maya) and the metaphors and pictorial writing.
I would have -loved- to see two or three more dialogue (monologue?) scenes after the successful ending!

An amazing entry. Thanks for the story!
TKia_
30. Aug 2014 · 17:49 UTC
Very thought-provoking, minimalist story. Loved the simplistic dialogue, loved the whole "computerized" theme the story had going along with it. Quite an uncomfortable amount of spelling or grammar errors, however, and, while those are actually important in a text-based game (for immersion purposes), you did do this in a weekend, after all.
Lokarunith
01. Sep 2014 · 21:29 UTC
Very absorbing and well written narrative, I love it!
Great job especially in depicting the character's emotions and I had no trouble imagining myself making part of the story which made me feel even more closely what was happening. Great work!
alangamebot
04. Sep 2014 · 02:58 UTC
Man, that was really awesome. Sucked me right in. Great job.
JavadocMD
04. Sep 2014 · 21:44 UTC
Neat story! Just as a nitpick, I'd suggest better differentiating the things you've said and the things you can click on. Different colors maybe.
hbocao
07. Sep 2014 · 23:09 UTC
Very interesting take on the theme and a good story. I only think the text presentation was kinda slow. Congrats!
panurge
13. Sep 2014 · 13:31 UTC
A very enjoyable and thought-provoking experience. Atmospheric and tightly written. I'm going back to try some different options now... (I couldn't bear to delete so I integrated, by the way - it was a really challenging and interesting decision to make.)
raddevon
15. Sep 2014 · 14:14 UTC
The integration of the player's name into the story is a simple but effective touch. Love it!
jukimv1986
15. Sep 2014 · 21:31 UTC
WTF was that. Great experience!