Wifimon by Morusque
Ratings
| Coolness | 79% | 2 |
| Overall | 3.35 | 402 |
| Audio | 2.11 | 848 |
| Fun | 3.37 | 295 |
| Graphics | 2.89 | 695 |
| Humor | 3.42 | 84 |
| Innovation | 4.36 | 8 |
| Mood | 3.15 | 420 |
| Theme | 3.59 | 301 |
| Coolness | 79% | 2 |
| Overall | 3.35 | 402 |
| Audio | 2.11 | 848 |
| Fun | 3.37 | 295 |
| Graphics | 2.89 | 695 |
| Humor | 3.42 | 84 |
| Innovation | 4.36 | 8 |
| Mood | 3.15 | 420 |
| Theme | 3.59 | 301 |
Amazingly strange and fun thing to play.
I gotta try this when in a train :p
But a great idea non the less!
The signal strength bar sometimes switches side and goes upwards through the text.
about the map > yes, I suppose a GPS based map could make sense
about the catching > You have to catch them when they have almost no life left.
about the healing bug > That's interesting. It might be due to the network reception having positive values, which I didn't think was possible since it's measured in decibels.
The fights are boring > Agree, as I said in a blog post I wish I didn't lose so much time on technical difficulties and spend it on these aspects instead. I'm still considering going on with the development of the game, not sure yet.
It had me running around the house trying to get close to WiFi sources...