Cable Theory by hadesfury
Harvey and Joss are two opposite guys, playing different music in two opposite worlds... Until one day, they somehow wake up in the wrong place! Although their guitars' cables are still plugged in their amplifiers, back in their world...
It's up to you to get them back in their place by reaching the legendary hill. But their cables are too short and to extend them you'll have to defeat the horrible metronomes!
Some of them are made of WOOD, they must be weakened using Harvey's devastating riffs while Joss beats the crap out of them. Some are made of METAL, and won't stand the soothing melodies of Joss...
Of course all that must be achieved in rhythm (when the purple bar touches the action buttons) to be really effective !
For one or two players !
COMMAND :
Left world :
------------
wasd : movement
Left ctrl : action
Combat : 1,2,3 in rhythm
Right world :
-------------
arrows : movement
Right ctrl : action
Combat : 6,7,8 in rhythm
Made with Unity 4.6beta
Credits:
Quentin Chevalier : Code
Tristan Dauly : Writing & sound FX
Bruno Jarles : Music
Anais Lacoste : Translation
Francois Mauge : Illustrations and translation
Vincent Schneider : Graphics
It's up to you to get them back in their place by reaching the legendary hill. But their cables are too short and to extend them you'll have to defeat the horrible metronomes!
Some of them are made of WOOD, they must be weakened using Harvey's devastating riffs while Joss beats the crap out of them. Some are made of METAL, and won't stand the soothing melodies of Joss...
Of course all that must be achieved in rhythm (when the purple bar touches the action buttons) to be really effective !
For one or two players !
COMMAND :
Left world :
------------
wasd : movement
Left ctrl : action
Combat : 1,2,3 in rhythm
Right world :
-------------
arrows : movement
Right ctrl : action
Combat : 6,7,8 in rhythm
Made with Unity 4.6beta
Credits:
Quentin Chevalier : Code
Tristan Dauly : Writing & sound FX
Bruno Jarles : Music
Anais Lacoste : Translation
Francois Mauge : Illustrations and translation
Vincent Schneider : Graphics
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.59 | 141 |
| Audio(Jam) | 3.72 | 103 |
| Fun(Jam) | 2.88 | 468 |
| Graphics(Jam) | 4.72 | 4 |
| Humor(Jam) | 3.49 | 77 |
| Innovation(Jam) | 3.63 | 102 |
| Mood(Jam) | 3.68 | 113 |
| Theme(Jam) | 3.75 | 103 |
Im still not sure if this was supposed to be a 2player game (I knda mashed my keys and got through it)
It took me some time to understand how to attack but after it, a lot of fun! You will get much more reviews if you make web build.
but the graphic is fantastic for jam
nice job
I'm bailing, no rating since I clearly don't understand this. Looks pretty though.
For those who are a bit lost, to engage in battle one has to challenge at the same time the same robot in each side, the rest is easy to figure out
great job!
Surely a nice idea, but the implementation lacks clarity and game mechanics.
I really like the concept and the graphics. It's an interest take on music games and role-playing, so I think it could be more interesting than Guitar Hero. Maybe it needs more enemies like tuning forks or other musical instruments. It's an amazing piece after all.