Elyseus is an unruly and bald warrior. He was cursed to battle forever in this strange temple. Fight hordes of undead in the overworld. If you die, you will be taken to the underworld where you can harvest the souls of the damned to return to life. But beware! They will try to siphon what's left of your essence... If that happens, who knows what your fate will be.
Really well done. Great graphics! I included it in part 2 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/aac43JwG3FQ
Interesting game, the graphics looked great! The music did a good job at setting up the atmosphere, and the sound effects were very fitting. I kinda just got bored after awhile and let the ghosts kill me, nice twist after that!
I almost quit after the first play, but once I realized that you can go back to the living realm it became very interesting. Nice use of the theme. I would have liked more macro goals, it seemed to boil down to "run back to the portal and collect health."
@Dohan, @ryguydavis, yes, in it's current state it's mainly infinite fighting unless you are very unlucky and die... I wanted to add some kind of objective but didn't have enough time. Also in my mind was adding a multiplayer component in the style of dark souls, were you could invade others' games. But that was way too big for me to do in a weekend :P
There's some very awesome ideas behind this. I think it could have been executed in a better way, but it's a start. I especially enjoy the fact that you start off by fighting the enemies that you later become. Great game!
Good gameplay and nice transitions. I phased through all stages on what I thought was an intro/title screen and it said game over with credits... maybe don't send hordes until a button is pressed? Otherwise, a fun little game!
Buen trabajo! Neat graphics and contrast between the world of the living and the undead. However controls were a bit difficult to get the hang off. Great job!
Pretty cool mechanic, although I wasn't exactly sure what was going on until I played a few times and read and re-read that I could actually respawn as a human. I never saw the beam of light until my third playthrough or so, then a lot of it made more sense. Maybe have some kind of particles or something pull into the beam to make it more obvious that its there if its offscreen? Otherwise very solid!
Pretty interesting gameplay concept. I kind of like how you can't actually die in the game (although the revival mechanic might need some fine tuning as at the moment it's too easy to die then head straight to the portal).
Wow, it's kinda grimm to be transformed into a zombie and forced to kill other zombies (remind me of Dark Soul...). Nice graphics and I like the idea =).
It's a great idea however the character's attack range is not working at all. I guess he is actually faster than enemy at attacking so if you run towards them and attack, you succeed. But this doesn't make much sense if you don't support it with graphics. I think graphics could use a little polish but other than that I kinda liked it.
@Dohan, @ryguydavis, yes, in it's current state it's mainly infinite fighting unless you are very unlucky and die... I wanted to add some kind of objective but didn't have enough time. Also in my mind was adding a multiplayer component in the style of dark souls, were you could invade others' games. But that was way too big for me to do in a weekend :P
Had fun anhialating skeletons
@homeworld you can actually resurrect in two different ways, one through the portal and the other, harder, by taking the life of another hero ;)
@juaxix If I ever add multiplayer, which I'd love to, I imagine it being in the style of DarkSouls. Wishful thinking? I don't know! :P
After reading all your comments, I think the game definitely needs something more to make it interesting. Otherwise you get bored soon :P
Thank you all for the feedback!
The combat felt a little off, mainly since your sword attack range was so short.
Gameplay wise our games were actually pretty similar, top down sword-fighters!