Elyseus by Crocanti de Pollo

[raw]
made by Crocanti de Pollo for LD30 (COMPO)
Elyseus is an unruly and bald warrior. He was cursed to battle forever in this strange temple. Fight hordes of undead in the overworld. If you die, you will be taken to the underworld where you can harvest the souls of the damned to return to life. But beware! They will try to siphon what's left of your essence... If that happens, who knows what your fate will be.

Ratings

Coolness 92% 2
Overall 3.44 324
Audio 2.93 416
Fun 3.10 504
Graphics 3.64 237
Humor 2.53 419
Innovation 3.46 321
Mood 3.34 264
Theme 3.70 227

Feedback

Jupiter_Hadley
25. Aug 2014 · 04:30 UTC
Really well done. Great graphics! I included it in part 2 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/aac43JwG3FQ
crocantidepollo
25. Aug 2014 · 06:30 UTC
Thank you Jupiter! :D
kidando
25. Aug 2014 · 06:42 UTC
Congrats on finishing your game. Its nice to relive the jason experience :)
StrideWide
25. Aug 2014 · 20:45 UTC
Nice, I really liked the ending.
John Drury
25. Aug 2014 · 22:51 UTC
Great game! Loved how when you killed the ghosts and took the portal back you could pick up some health!
Noah Ratcliff
26. Aug 2014 · 01:16 UTC
Well done! Didn't expect to go so far through the realms.
malf
26. Aug 2014 · 06:12 UTC
Well done , surprising end :D
rogueNoodle
26. Aug 2014 · 11:11 UTC
Awesome entry. Once I realized that you had to escape through portal of the underworld, it really opened up. Great ending, too - didn't see it coming.
AndyBrown
26. Aug 2014 · 11:30 UTC
Interesting game, the graphics looked great! The music did a good job at setting up the atmosphere, and the sound effects were very fitting. I kinda just got bored after awhile and let the ghosts kill me, nice twist after that!
Dohan
26. Aug 2014 · 15:49 UTC
Excellent twist! But if you keep yourself near the portal, you can stay cursed and fighting almost forever XD
sputnik
26. Aug 2014 · 16:12 UTC
Nice idea!
ryguydavis
26. Aug 2014 · 16:16 UTC
I almost quit after the first play, but once I realized that you can go back to the living realm it became very interesting. Nice use of the theme. I would have liked more macro goals, it seemed to boil down to "run back to the portal and collect health."
🎤 Crocanti de Pollo
26. Aug 2014 · 16:29 UTC
Thank you people for all those positive comments!

@Dohan, @ryguydavis, yes, in it's current state it's mainly infinite fighting unless you are very unlucky and die... I wanted to add some kind of objective but didn't have enough time. Also in my mind was adding a multiplayer component in the style of dark souls, were you could invade others' games. But that was way too big for me to do in a weekend :P
lekochen
26. Aug 2014 · 16:55 UTC
Nice idea! I didn't see that coming!
TautNerve
26. Aug 2014 · 21:17 UTC
surprising development with the death system, very cool.
Had fun anhialating skeletons
SnoutUp
26. Aug 2014 · 22:19 UTC
Oh, so great! No toast too, but I enjoyed killing skeletons "disguised" as one of them :)
orbitantlers
27. Aug 2014 · 00:39 UTC
I really like the cyclical death idea.
Devtactics
27. Aug 2014 · 02:42 UTC
Liked this one a lot!
bluemaroo3
27. Aug 2014 · 11:54 UTC
Great game. Love the graphics and the twist at the end. Brilliant interpretation of the theme :)
Perjoka
28. Aug 2014 · 11:07 UTC
Great game, lots of fun!
homeworld
28. Aug 2014 · 12:28 UTC
Great concept with the death, altough i did expect some sort of rebirth cycle, love it!
🎤 Crocanti de Pollo
28. Aug 2014 · 12:32 UTC
Thanks!

@homeworld you can actually resurrect in two different ways, one through the portal and the other, harder, by taking the life of another hero ;)
lakael
28. Aug 2014 · 16:19 UTC
Really cool concept! I like that you jump through the realms.
Sunflower
28. Aug 2014 · 17:20 UTC
Pretty cool idea and presentation, but sadly gameplay needs more variety and objectives or so; not that you don't intend to add that later. ^^"
nerd burglars
28. Aug 2014 · 17:24 UTC
Cool game. Loved the graphics and audio :) Good luck!
juaxix
28. Aug 2014 · 17:28 UTC
Bien hecho, sabes lo que me habria gustado? si fuera online y que hubiera dos equipos, los esqueletos y los humanos :D
🎤 Crocanti de Pollo
28. Aug 2014 · 18:09 UTC
@Sunflower Yeah variety is pretty scarce I'm afraid. I'd love to evolve it into something bigger and more complex

@juaxix If I ever add multiplayer, which I'd love to, I imagine it being in the style of DarkSouls. Wishful thinking? I don't know! :P
dickpoelen
28. Aug 2014 · 18:23 UTC
Nice game
RawboSaurX
28. Aug 2014 · 19:32 UTC
There's some very awesome ideas behind this. I think it could have been executed in a better way, but it's a start. I especially enjoy the fact that you start off by fighting the enemies that you later become. Great game!
AkirAssasin
28. Aug 2014 · 23:25 UTC
I don't really understand what's going on, but its fun
ajopart
29. Aug 2014 · 06:51 UTC
Nicely done ! great gameplay and good ideas.
panurge
29. Aug 2014 · 08:46 UTC
Great concept and enjoyable - if slightly limited - combat. The art and audio worked really nicely too. Good work.
jjhaggar
29. Aug 2014 · 11:59 UTC
Does it have an ending or is it endless? I suck at this kind of games ^^U Anyway, I liked it, good job! :)
🎤 Crocanti de Pollo
29. Aug 2014 · 12:32 UTC
@jjhaggar Yep, it's kind of endless until you get killed as a skeleton, then you get the stats of what you endured...

After reading all your comments, I think the game definitely needs something more to make it interesting. Otherwise you get bored soon :P

Thank you all for the feedback!
Oddly Shaped Pixels
30. Aug 2014 · 06:02 UTC
Great idea and I love the 2D/3D mix!
howkj1
30. Aug 2014 · 23:51 UTC
Good gameplay and nice transitions. I phased through all stages on what I thought was an intro/title screen and it said game over with credits... maybe don't send hordes until a button is pressed? Otherwise, a fun little game!
Elemental Zeal Games Studios
31. Aug 2014 · 02:33 UTC
Neat idea, and really enjoyed the look of the characters. Good entry. :)
PixlWalkr
31. Aug 2014 · 16:10 UTC
Nice Idea, Enjoyed playing it :)
MintArcade
01. Sep 2014 · 15:16 UTC
Nice idea. Didn't appeal to me for whatever reason, but mechanics and implementation of theme are cool.
spotco
02. Sep 2014 · 04:35 UTC
Really great graphics (and loved the ending -- what a twist!)
The combat felt a little off, mainly since your sword attack range was so short.

Gameplay wise our games were actually pretty similar, top down sword-fighters!
jukimv1986
03. Sep 2014 · 11:35 UTC
Buen trabajo! Neat graphics and contrast between the world of the living and the undead. However controls were a bit difficult to get the hang off. Great job!
thecolorhacker
04. Sep 2014 · 17:34 UTC
Nice game, the ending was fun. Liked the combat mechanic and enemies. Graphics were good and it ran smooth. Buen trabajo!
uvwar
04. Sep 2014 · 20:06 UTC
Pretty cool mechanic, although I wasn't exactly sure what was going on until I played a few times and read and re-read that I could actually respawn as a human. I never saw the beam of light until my third playthrough or so, then a lot of it made more sense. Maybe have some kind of particles or something pull into the beam to make it more obvious that its there if its offscreen? Otherwise very solid!
Danman9914
04. Sep 2014 · 22:43 UTC
It was a great surprise when I rose as a skeleton and fought myself!
Xanjos
10. Sep 2014 · 23:59 UTC
Pretty interesting gameplay concept. I kind of like how you can't actually die in the game (although the revival mechanic might need some fine tuning as at the moment it's too easy to die then head straight to the portal).
sephyka
11. Sep 2014 · 15:50 UTC
Interesting idea about the link between the worlds of the living and the undead. This idea could be expanded.
Traumendes_Madchen
12. Sep 2014 · 12:26 UTC
Wow, it's kinda grimm to be transformed into a zombie and forced to kill other zombies (remind me of Dark Soul...). Nice graphics and I like the idea =).
commodoreKid
15. Sep 2014 · 23:36 UTC
It's a great idea however the character's attack range is not working at all. I guess he is actually faster than enemy at attacking so if you run towards them and attack, you succeed. But this doesn't make much sense if you don't support it with graphics. I think graphics could use a little polish but other than that I kinda liked it.