Gordon's Robot by Hairein

[raw]
made by Hairein for LD30 (JAM)
There is 1 artifact per world outside of the main world. The worlds can be reached by entering the 4 portals and each retrieved artifact must be deposited at the main teleport.
Sadly, we didn't manage to finish all we wanted to, mainly the missing sound effects and music as well as other content such as enemies. What remains is an exploration game.
This was the first time our family member team (Chris, Myles and me, Micah) did a game together and the 72 hours were quite fun for us! We decided that next time it should be a 2D game to try that too.

Ratings

Coolness 49% 1204
Overall(Jam) 2.64 703
Fun(Jam) 2.23 716
Graphics(Jam) 3.08 497
Humor(Jam) 1.93 551
Innovation(Jam) 2.15 717
Mood(Jam) 2.85 517
Theme(Jam) 3.04 441

Feedback

tillrobby
26. Aug 2014 · 15:26 UTC
I really enjoyed it :) I liked the look of the 4th world will all that black ground and red stones.
esayitch
27. Aug 2014 · 19:28 UTC
Hiya,

I felt the movement to be a bit clunky, but otherwise the idea is pretty solid and I liked the graphics for something that was made in three days :)

It's a shame you didn't get enough time to add music, I think it might have added a lot to it. But no matter what way I look at it, an FPS (sans the S) in 3 days is impressive indeed. Good luck, on this and on your next 2D game :)
hogtrick
27. Aug 2014 · 20:00 UTC
Nice graphics. With a bit more time invested could be a good game.
varun
30. Aug 2014 · 02:25 UTC
Liked the fact that I could actually see my body in first person! One little issue is that the mouse cursor did not seem to stay locked in the web player.
cstudios
06. Sep 2014 · 12:47 UTC
FPS is a genre what needs more time than 72 hours of development. I liked the alien worlds, they are realy creepy and... alien :D. However the whatabout and whereabout of the artifacts is not clear. Maybe some story would help, at least in written form. Also a robotic movement would be more authentic (a delay in the rotation with limited rotation speed).
DarkCart
12. Sep 2014 · 21:22 UTC
Good job!