{"author_link":"\/author\/rustybroomhandle\/","author_name":"rustybroomhandle","author_uid":"10871","comments":[{"author_name":"LTPATS","author_uid":"29798","time":"Aug 26, 2014 @ 2:41am","epoch":1409020560,"text":"Great looking game! It took a bit to get used to the isometric view, especially with all the bullets flying around. The loading between levels seemed a bit buggy. Some times I had trouble getting into the portals, and at one point (after the kraken) my character just disappeared after I went into the portal, so I couldn't finish the game (unless that was the end?) Overall the game felt like it was pretty close to being done, the graphics were beautifully rendered and the basic gameplay was well implemented. I'd love to see this expanded on! Great job!"},{"author_name":"InfectionTeam","author_uid":"37445","time":"Aug 26, 2014 @ 5:12am","epoch":1409029620,"text":"I really loved the art and idea to rescue the style of Zaxxon games, the art it's pretty consistent, the music is so cool with fun 80's style the only thing I miss is sound effects but I noticed you guys will put after the Jam. Congratulations!"},{"author_name":"sikosis","author_uid":"39060","time":"Aug 26, 2014 @ 5:34am","epoch":1409030940,"text":"Oooo it's a pretty pixelled zaxxon !"},{"author_name":"Danman9914","author_uid":"30580","time":"Aug 26, 2014 @ 6:01am","epoch":1409032560,"text":"Really awesome art style"},{"author_name":"Aevek","author_uid":"22124","time":"Aug 26, 2014 @ 6:07am","epoch":1409032920,"text":"Had a lot of fun playing this for about 10 minutes. Love the isometric style, I actually ended up using that for my game too this time around. My one suggestion would be to use &quot;Don't destroy on load&quot; in unity, so that things like player health transfer between scenes better. Not a complaint though, having my health come back between worlds helped out a lot. Awesome idea to use minecraft as an art tool, and to crowdsource your art. I may have to borrow that one. Great game."},{"author_name":"jmjd","author_uid":"40853","time":"Aug 26, 2014 @ 6:11am","epoch":1409033160,"text":"I agree with the others, I really like the look and style of the game.  As the others have said, including the author, there are some issues and it's not quite done. But what do you expect in 48 hrs?!  Great Job!"},{"author_name":"ruerob","author_uid":"36728","time":"Aug 26, 2014 @ 7:14am","epoch":1409036940,"text":"I already loved the game after seeing a gif of it on twitter. I really love the artstyle. Thank you for this game."},{"author_name":"Will Edwards","author_uid":"10313","time":"Aug 26, 2014 @ 10:09am","epoch":1409047440,"text":"Absolutely love the graphics.\r<br\/>\r<br\/>I really struggled with the iso not giving me an understanding of height, and I couldn't find these bomb things.  I loved the 2D graphics with the 3D engine, and the way the physics work for the bouncing bananas and other technical details that us coders pick up on ;)\r<br\/>\r<br\/>Got a not-quite-finished feel, but still got a *wonderful* feel.  Top marks!"},{"author_name":"royvanrijn","author_uid":"12129","time":"Aug 26, 2014 @ 10:33am","epoch":1409048880,"text":"Cool game!"},{"author_name":"Kedume Bits","author_uid":"24253","time":"Aug 26, 2014 @ 10:39am","epoch":1409049240,"text":"Nice graphics. I love this Zaxxon style game. There is some thing to improve. First the player can be out of the screen, it makes the game unplayable. The hitbox for the enemies and protal could be improved too. Very good job. Congratulations."},{"author_name":"Fonserbc","author_uid":"16828","time":"Aug 26, 2014 @ 11:02am","epoch":1409050620,"text":"Awesome art! The lighting on the bullets looks really cool!"},{"author_name":"SeriouslyCrunchy","author_uid":"40340","time":"Aug 26, 2014 @ 11:13am","epoch":1409051280,"text":"Really like the look and feel of this little gem, some of the actual shooting can be a little twitchy especially the bosses but otherwise really nice feelgood game."},{"author_name":"kewry","author_uid":"12789","time":"Aug 26, 2014 @ 11:15am","epoch":1409051400,"text":"Really amazing work, I loved how the boss reflected the bullets!"},{"author_name":"HELLO23","author_uid":"21541","time":"Aug 26, 2014 @ 11:33am","epoch":1409052480,"text":"This looks just great. Kudos"},{"author_name":"AlbertoSM","author_uid":"18201","time":"Aug 26, 2014 @ 12:34pm","epoch":1409056140,"text":"Good idea overall, could've used some sound effects!\r<br\/>Also I think I found a bug in the water stage, I went to the left most area, and my ship disappeared..."},{"author_name":"Kayelgee","author_uid":"15267","time":"Aug 26, 2014 @ 3:16pm","epoch":1409065860,"text":"I love the art style. The perperctive is making it hard to dodge the enemy bullets though. I like the idea of a non linear shump but it was a little annoying to start at the beginning of the level each time."},{"author_name":"creative630","author_uid":"8156","time":"Aug 26, 2014 @ 4:59pm","epoch":1409072040,"text":"Just great!"},{"author_name":"jayemjee","author_uid":"21660","time":"Aug 26, 2014 @ 8:56pm","epoch":1409086260,"text":"It's pretty dang good. Some sounds from the ship and enemies would have helped this, as well as some indication that the enemies are taking damage.  I *love* this art style, but it had me humming &quot;Everything is AWESOME&quot; for some reason..."},{"author_name":"MegMeowse","author_uid":"42626","time":"Aug 27, 2014 @ 2:25am","epoch":1409106000,"text":"Love the voxel style, and creating the game in Minecraft (gameception much?) Was very creative! \r<br\/>Only thing i'd have to critique on is the controls acting a bit weird when trying to move back and right or left at the same time and being able to go off screen..."},{"author_name":"homeworld","author_uid":"41111","time":"Aug 27, 2014 @ 7:05am","epoch":1409122800,"text":"Amazing graphics, extremely creative to get people on minecraft to make the levels! I think the ship would benefit from a drop shadow to better grasp its position in space, same for the bullets!"},{"author_name":"chas","author_uid":"8439","time":"Aug 27, 2014 @ 7:16am","epoch":1409123460,"text":"Bravo!  Great job &quot;sourcing&quot; the assets!  It looks beautiful and plays quite well!"},{"author_name":"AndyBrown","author_uid":"5699","time":"Aug 27, 2014 @ 7:27am","epoch":1409124120,"text":"I loved those graphics and all of the voxel art that was created by your community. Very clever use of resources. The special effects on everything looked great too, like the portals and water. The bosses I fought were really impressive looking as well. I really wished there was a shadow for the ship to help ground it in the map to make it easier to know exactly where you are located. The music was great, but it made it easier to notice the lack of sound effects."},{"author_name":"nonetheless","author_uid":"36254","time":"Aug 27, 2014 @ 7:43am","epoch":1409125080,"text":"Great entry. One thing I'm missing is shadow below the spaceship :)"},{"author_name":"rustybroomhandle","author_uid":"10871","time":"Aug 27, 2014 @ 7:51am","epoch":1409125560,"text":"I had fake shadows under things initially, will put them back. :)"},{"author_name":"JackDegree","author_uid":"38813","time":"Aug 27, 2014 @ 1:53pm","epoch":1409147280,"text":"Great art! Fun to play!"},{"author_name":"runvs","author_uid":"29172","time":"Aug 27, 2014 @ 1:58pm","epoch":1409147580,"text":"Great Game. Though the isometric Camera seems not perfectly suited for this arcade type of game  (some ideas: Lines and points to a base plane (e.g. like in Homeworld) to make it clear where the shots\/enemies are) and though some sound Effects for shooting and exploding enemies would have been nice, this is a great game. The graphics itself are very sweet and the worlds are designed with much love! I really like it!"},{"author_name":"Techblogogy","author_uid":"25556","time":"Aug 27, 2014 @ 3:32pm","epoch":1409153220,"text":"This game is AMZING! One of my favorites"},{"author_name":"arhpositive","author_uid":"11575","time":"Aug 27, 2014 @ 7:13pm","epoch":1409166480,"text":"Nice shoot'em up and I loved the idea of a &quot;community collaboration&quot; for graphics. Sadly, couldn't find bombs anywhere to get past the dino or the flower bosses."},{"author_name":"ponk","author_uid":"11872","time":"Aug 27, 2014 @ 8:37pm","epoch":1409171520,"text":"Amazingly beauuuUUttiiFFuulll...!!"},{"author_name":"dook","author_uid":"18341","time":"Aug 27, 2014 @ 8:48pm","epoch":1409172180,"text":"Very nice! Great variation on the game type. Only thing it really misses is a clear shadow for the ship and the shots so it's easier to see where you really are. I remember some old school isometric shooters had that. \r<br\/>\r<br\/>And awesome idea with minecraft as an editor. Ethical child labor I suppose ;)\r<br\/>\r<br\/>You &quot;shamelessly plugged&quot; The Maker's Eden in my comments: That's awesome! And thanks for reminding me. I remember enjoying the demo a long time ago. Didn't know the full thing was out, I'll give it a try too :D"},{"author_name":"Chaoslab","author_uid":"5609","time":"Aug 27, 2014 @ 11:07pm","epoch":1409180520,"text":"Well done! That was some fun. Zaxxon inspired shooter! \r<br\/>\r<br\/>Nice well rounded entry.\r<br\/>\r<br\/>(Hey who cares if you could not fly into anything on the ground. Zaxxon was rather difficult)"},{"author_name":"sP0CkEr2","author_uid":"7135","time":"Aug 28, 2014 @ 1:54am","epoch":1409190540,"text":"I am a sucker for any Zaxxon like game. Great graphics, controls need some work, but overall I liked. Will be playing again."},{"author_name":"aeveis","author_uid":"8854","time":"Aug 28, 2014 @ 3:40am","epoch":1409196900,"text":"Fun! really nice assets, sounded like a big collaboration! One thing is maybe feedback from the shots and bombs, and being able to tell where you are relative to the ground. great job!"},{"author_name":"pansapiens","author_uid":"198","time":"Aug 28, 2014 @ 6:06am","epoch":1409205660,"text":"Having a community of Minecrafters build the levels collaboratively really paid off - looks wonderful with lots of detail. I would have liked the powerups to better fit the theme of the rest of the environment (tough if you still want them to stand out, but there must be a solution). Also, I think it would look better if the voxel size and lighting on the ship matched the rest of the level - as it is, it sort of feels like it's not part of the level but overlaid on top (like Superman on a blue screen chroma key). Still very pretty nonetheless."},{"author_name":"arzi","author_uid":"1524","time":"Aug 28, 2014 @ 7:39am","epoch":1409211240,"text":"I really like the art style. I'm not much of a shmup player, but this was well made.\r<br\/>\r<br\/>At one point my ship just flew out of the screen and didn't come back. No idea what happened."},{"author_name":"The Evil Cult","author_uid":"8607","time":"Aug 28, 2014 @ 7:48am","epoch":1409211780,"text":"Great art style, loved that you used minecraft to make assets in. The gameplay was quite fun, I took my time to go through and make sure I had explored each world and gotten all the upgrades. I found that I was simply just holding space the whole time though and only focusing on dodging and aiming (Still very fun!). Good work!"},{"author_name":"Cheshyr","author_uid":"20497","time":"Aug 28, 2014 @ 12:23pm","epoch":1409228280,"text":"this is a fun game.  you adapted the classic style to the theme quite well.  background music was nice, and the art content was well done.  i liked the powerup system (although I don't think shield ever worked).  nice game."},{"author_name":"goffmog","author_uid":"2011","time":"Aug 28, 2014 @ 12:34pm","epoch":1409228940,"text":"Definitely one of the best entries, very pretty, good music and classic gameplay!"},{"author_name":"lightsoda","author_uid":"19698","time":"Aug 28, 2014 @ 4:37pm","epoch":1409243520,"text":"Has a very nice look to it, though I feel the background pops too much, making it hard to make out bullets, power-ups etc."},{"author_name":"jjhaggar","author_uid":"38790","time":"Aug 28, 2014 @ 7:16pm","epoch":1409253060,"text":"I liked the music and the voxels but I could also enjoy having some sfx :)"},{"author_name":"ConflictiveLabs","author_uid":"15810","time":"Aug 29, 2014 @ 7:04am","epoch":1409295540,"text":"Great graphics and music! Definitely missed some pew-pew SFX here and there :D!\r<br\/>\r<br\/>It was a bit tedious to &quot;keep track&quot; of where each portal led to, so &quot;discovering&quot; unexplored worlds was a bit frustrating. Perhaps portals could be color-coded (one color per world) or those that lead to a yet-to-be-explored world could be different somehow from those already &quot;visited&quot;.\r<br\/>\r<br\/>Overall it's a fun and easy to play game with an awesome graphics style and good music! Kudos!"},{"author_name":"yodamaster","author_uid":"38165","time":"Aug 29, 2014 @ 3:58pm","epoch":1409327580,"text":"Haha! Zaxxoncraft. Minus height control. Please add sound."},{"author_name":"thecolorhacker","author_uid":"40333","time":"Aug 29, 2014 @ 9:29pm","epoch":1409347440,"text":"Nice entry. Great graphics and gameplay, but not very attached to the theme."},{"author_name":"rustybroomhandle","author_uid":"10871","time":"Aug 30, 2014 @ 5:04am","epoch":1409374740,"text":"The intro video that we didn't manage to fit in in time explains what's going on a bit better - your ship hits a time-space anomaly and explodes, scattering its various components across six dimensions. You travel between those dimensions via the portals on the levels to collect your ship's pieces (the power-ups). :)"},{"author_name":"mrexcessive","author_uid":"20788","time":"Aug 30, 2014 @ 6:11pm","epoch":1409421960,"text":"Hi there.  That is awesome!  Zaxxon- Remember playing that in pub when I was about 16... ahem, 18.  Great graphics, great end of level boss - which I couldn't get past, was bad at Zaxxon too.  Great job!"},{"author_name":"rustybroomhandle","author_uid":"10871","time":"Aug 31, 2014 @ 9:43am","epoch":1409477880,"text":"Note that there are 6 levels and 6 end of level bosses. All connected via portals."},{"author_name":"lotusgame","author_uid":"19058","time":"Sep 2, 2014 @ 8:15pm","epoch":1409688600,"text":"Just one word : Fantastic !! I love it :)"},{"author_name":"lowcade","author_uid":"29062","time":"Sep 2, 2014 @ 9:17pm","epoch":1409692320,"text":"Wow! Awesome game! I love the style."},{"author_name":"Dietrich Epp","author_uid":"7606","time":"Sep 3, 2014 @ 1:43am","epoch":1409708280,"text":"It's great looking, although it gets a bit repetitive."},{"author_name":"mildmojo","author_uid":"6748","time":"Sep 3, 2014 @ 6:03pm","epoch":1409767080,"text":"Voxel Zaxxon! Nexxuz looks terrific. You put together a bunch of great-looking levels, here. Wow. The city, in particular, has an incredible amount of voxel detail. I appreciated the Zaxxon homage level, too. \r<br\/>\r<br\/>Adding the warp columns halfway through each level was a wonderful idea. Before you figure out how they work, you spend some time bouncing between levels that you might not even have the right equipment for, and these shortcuts keep you from wasting time.\r<br\/>\r<br\/>I did find it pretty difficult to locate my ship over the terrain. I think Zaxxon used a shadow; a static shadow or even a hover light projected straight down from all flying objects would help with that.\r<br\/>\r<br\/>I'm pretty sure I destroyed all the bosses; does the game end? I flew to the end of bossless levels a few times before I quit."},{"author_name":"Tifu","author_uid":"7793","time":"Sep 4, 2014 @ 12:03pm","epoch":1409831880,"text":"Great idea, never heard of assets being made in minecraft before, that's pretty cool :D\r<br\/>The enemies seem to be able to die if you hit them way off screen, once I was fully charged, I even killed a couple of bosses before they were anywhere near me :P I'd probably make them invincible until the player is closer to them.\r<br\/>I like that the upgrades are visible on the ship, and they really make you feel like progress is being made D"},{"author_name":"Snicklodocus","author_uid":"22794","time":"Sep 4, 2014 @ 10:46pm","epoch":1409870460,"text":"Loved the voxel-style graphics. The backgrounds are slightly too busy - things tended to blend in. I think stronger shadows might help with this. Good, simple gameplay. I enjoyed it."},{"author_name":"skiddings","author_uid":"15697","time":"Sep 5, 2014 @ 4:41pm","epoch":1409934960,"text":"Nice art but I disappeared off screen and didn't reappear.\r<br\/>Some more feed back when you've been hit would be great too."},{"author_name":"ZYXer","author_uid":"20509","time":"Sep 5, 2014 @ 6:12pm","epoch":1409940420,"text":"Using Minecraft to create levels... Brilliant! :D"},{"author_name":"eatsleepindie","author_uid":"35774","time":"Sep 7, 2014 @ 1:23am","epoch":1410052680,"text":"Lots of fun and the graphics were incredible.  Took me back to my days of playing Gradius on the ol' NES."}],"images":["ld30\/10871-85927ad9cac4de3bdf159508d21547c3.jpg","ld30\/10871-9f6c390d4ebd01cefb8ae12a8c9d5266.jpg"],"links":[{"url":"http:\/\/mc.indiesquish.com\/ld30\/","text":"Web"},{"url":"http:\/\/mc.indiesquish.com\/ld30\/Nexxuz_Win.zip","text":"Windows"},{"url":"http:\/\/mc.indiesquish.com\/ld30\/Nexxuz_osx.app.zip","text":"OS\/X"},{"url":"http:\/\/mc.indiesquish.com\/ld30\/Nexxuz_Lin.tar.gz","text":"Linux"},{"url":"http:\/\/mc.indiesquish.com\/ld30\/NexxuzPJ_Win.zip","text":"Post-Jam 1(Win)"}],"metadata":{"g_key":"18027","g_author":"10871","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"18056","g_title":"Nexxuz","g_status":"UCHK1","g_place":"116","g_commentcount":"55","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/10871-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/10871-shot1.jpg-eq-900-500.jpg"],"text":"Phew! Not quite done, but whatevs!\r\n\r\nThis is a game that is fashioned after the classic Zaxxon, but plays a bit like a Metroidvania (Zaxxonvania?).\r\n\r\nYou can hop between worlds and pick up your lost powerups, some which you will need to defeat certain bosses. The aim is to defeat all 6 bosses. (currently no win state, will fix soonish)\r\n\r\nThe assets in the game were created by members of our Minecraft server within Minecraft itself. Between 20 and 30 kids of all ages jumped in to help with this. \r\n\r\nMusic was whipped up by our friend Abstraction.\r\n\r\nEnjoy!\r\n\r\nThe intro that did not make it into the game on time:\r\n\r\nhttps:\/\/www.youtube.com\/watch?v=LvOWWkygQLw\r\n\r\nTO DO:\r\n\r\n- Add barriers to either side so you can enter portals easier and not fly off-screen.\r\n\r\n- Make Jack-in-the-box boss work right\r\n\r\n- Implement shield powerup\r\n\r\n- Make health persist between levels.\r\n\r\n- Add the lovely intro video we have for it!\r\n\r\n- Tweaks\/balances\r\n\r\n- Better enemy placement\r\n\r\n- Plant boss' bananas are broken\r\n\r\n\r\n","title":"Nexxuz"}