Superconnected World by aDFP
A side-scrolling shooter, set in a superconnected world.
WASD or cursors to move, Ctrl or LMB to fire. F10 toggles the screen effect.
This was a solo project. Screen effect is Painterly, by Generic Evil Business Ltd. SFX from various CC0 sources. All other work was mine.
WASD or cursors to move, Ctrl or LMB to fire. F10 toggles the screen effect.
This was a solo project. Screen effect is Painterly, by Generic Evil Business Ltd. SFX from various CC0 sources. All other work was mine.
Ratings
| Coolness | 46% | 1364 |
| Overall(Jam) | 2.76 | 663 |
| Audio(Jam) | 2.50 | 546 |
| Fun(Jam) | 2.96 | 425 |
| Graphics(Jam) | 3.36 | 395 |
| Innovation(Jam) | 2.20 | 712 |
| Mood(Jam) | 2.60 | 622 |
| Theme(Jam) | 2.30 | 657 |
* The score is a bit hard to read
* I can't figure out a reason why I shouldn't just constantly shoot
* Is there any sort of ending?
* Sounds got annoying after a bit, but until then, they were pretty good
* Not very clear how it relates to the theme
Otherwise, it was a pretty fun game
~misson20000, voting on behalf of our team
I did have something in mind about battling a world-sized superconnected alien entity, which constantly reformed into different enemies, but I didn't have time to get everything I wanted into the game.
I also had a plan for 'assembler' enemies, which would take the debris and build mini-bosses. They'd always appear along with huge waves of enemies, so you'd be able to refrain from firing and 'stealth' your way through those sections, possibly with a mechanic where you could manoeuvre faster if you weren't shooting. Three days is too short a time to get ambitious though, and I'm glad I kept things simple.
It's been a really fun project to work on, so I'll probably develop it further (I'm dying to add a mouse-controlled drone) and keep uploading builds to itch.io (http://adfp.itch.io/superconnected-world)