Superconnected World by aDFP

[raw]
made by aDFP for LD30 (JAM)
A side-scrolling shooter, set in a superconnected world.

WASD or cursors to move, Ctrl or LMB to fire. F10 toggles the screen effect.

This was a solo project. Screen effect is Painterly, by Generic Evil Business Ltd. SFX from various CC0 sources. All other work was mine.

Ratings

Coolness 46% 1364
Overall(Jam) 2.76 663
Audio(Jam) 2.50 546
Fun(Jam) 2.96 425
Graphics(Jam) 3.36 395
Innovation(Jam) 2.20 712
Mood(Jam) 2.60 622
Theme(Jam) 2.30 657

Feedback

highlyinteractive
26. Aug 2014 路 08:31 UTC
Mac version doesn't run for me :(
馃帳 aDFP
26. Aug 2014 路 08:48 UTC
Ah crap, that sucks. I only have a PC here, so the Mac and Linux versions were just a case of build and hope for the best.
Pitzik4
26. Aug 2014 路 09:41 UTC
The Linux version works, but:
* The score is a bit hard to read
* I can't figure out a reason why I shouldn't just constantly shoot
* Is there any sort of ending?
* Sounds got annoying after a bit, but until then, they were pretty good
* Not very clear how it relates to the theme

Otherwise, it was a pretty fun game

~misson20000, voting on behalf of our team
Aomeas
26. Aug 2014 路 09:53 UTC
Same here, won't launch on Mac OSX. No errors, nothing happens.
rustybroomhandle
26. Aug 2014 路 09:56 UTC
I'll second that the score is a bit difficult to read. Loved the voxels otherwise. Also not sure how it connects to the theme, but it's a fun game to play nonetheless :)
Ofursnati
26. Aug 2014 路 10:10 UTC
Fun game. Animations are good and the explosions are great. GJ.
darkshadow
26. Aug 2014 路 10:11 UTC
A fun little game - I also enjoyed the voxel aesthetic. However there didn't seem to be a way to exit the game (from fullscreen mode), so I had to end the game from the task manager while the mouse was locked to the game.
馃帳 aDFP
26. Aug 2014 路 10:20 UTC
Thanks for the comments!

I did have something in mind about battling a world-sized superconnected alien entity, which constantly reformed into different enemies, but I didn't have time to get everything I wanted into the game.

I also had a plan for 'assembler' enemies, which would take the debris and build mini-bosses. They'd always appear along with huge waves of enemies, so you'd be able to refrain from firing and 'stealth' your way through those sections, possibly with a mechanic where you could manoeuvre faster if you weren't shooting. Three days is too short a time to get ambitious though, and I'm glad I kept things simple.

It's been a really fun project to work on, so I'll probably develop it further (I'm dying to add a mouse-controlled drone) and keep uploading builds to itch.io (http://adfp.itch.io/superconnected-world)
馃帳 aDFP
26. Aug 2014 路 10:22 UTC
@darkshadow Thanks, that hadn't even occured to me (I always play LD games in windowed mode, if I can). I'll add that to the build on itch.io ASAP.
Vytheros
26. Aug 2014 路 10:30 UTC
Game caused my PC to blue-screen when I tried to quit. Loved playing it whilst it worked.
馃帳 aDFP
26. Aug 2014 路 11:19 UTC
@Vytheros Wow, thanks for letting me know. Unity's always been pretty reliable for me, but I obviously need to make a 'quit' button a priority. Cheers.
Reverend Speed
26. Aug 2014 路 13:18 UTC
REALLY love the self-assembling enemies and the enemy patterns are fun. Would love to see more of this!
TideS
26. Aug 2014 路 14:16 UTC
no music ruins it all :(
eemmbbeerr
26. Aug 2014 路 14:34 UTC
FINALLY AN ENTRY THAT PROVIDES A LINUX EXECUTABLE! It's a fun game and the graphics are really cool, but it gets boring after a while. Would require some variety.
Shivur
26. Aug 2014 路 17:40 UTC
Good graphics.
JoshuaBurr
28. Aug 2014 路 10:46 UTC
Nothing happens when I run the OSX version.
EndingChaos
29. Aug 2014 路 02:14 UTC
A fun shmup!
gnx
29. Aug 2014 路 23:55 UTC
Graphics and effects are cool, and actually feel thought out, rather than slapped on. Gameplay is a bit boring as the enemy patterns don't really get all that challenging even when the game goes on. Music would've suited this kind of game very well too.
Tosic
13. Sep 2014 路 18:29 UTC
Very interesting, but score is wayyy too hard to see, try using other kind of innovative numbers :D