Press space to start by thecolorhacker
Help people in different worlds achieve their goals and avoid stupidity... it involves playing with up to 9 characters at the same time.
For real oldschool fun, try the Windows (Compo version).
Post compo version is modified to be easier to control. Collisions with walls and momentum softened. Puzzles aren't much more easy to solve though.
(Update)A new HTML5 version is available, which has slightly modified controls (minimum changes in a pair of variables). There is a new room, that has to do with bridges, that should not be rated and can be skipped pressing N. Rest of the game is identical to original, and I believe it can be rated without trouble.
After rating many games, I see that a lot of them share something very important with mine..."Press space to start"
Have fun!
For real oldschool fun, try the Windows (Compo version).
Post compo version is modified to be easier to control. Collisions with walls and momentum softened. Puzzles aren't much more easy to solve though.
(Update)A new HTML5 version is available, which has slightly modified controls (minimum changes in a pair of variables). There is a new room, that has to do with bridges, that should not be rated and can be skipped pressing N. Rest of the game is identical to original, and I believe it can be rated without trouble.
After rating many games, I see that a lot of them share something very important with mine..."Press space to start"
Have fun!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.30 | 454 |
| Audio | 1.77 | 933 |
| Fun | 2.96 | 633 |
| Graphics | 2.61 | 862 |
| Humor | 2.31 | 565 |
| Innovation | 3.43 | 350 |
| Mood | 3.06 | 494 |
| Theme | 3.54 | 339 |
But still liked the introduction and the text in the level and the design of the game.. With a soundtrack and a bit more precise collision could be 5/5.
I love the story, and the mechanics, despite being simple, are efficient and nicely implemented.
It may have been better with some audio, though.
The last level was indeed frustrating !
Good job !
I beat the last level by creating a single, combined map with all the walls relative to the players on paper, making it easier to figure out the possible paths and in which order to proceed. Took me quite a while, but I made it eventually. :D
About momentum, it was something that was ok in some levels, while in others was a little bit annoying. But I liked the extra difficulty that provided and I had no time to think too much.
The last level was pretty challenging but rewarding once solved.
Great work overall, extremely innovative and theme fitting!
Reply: Try my Post-Compo2 version, you'll definitely then understand why there were guns in there.
... not a spoiler... :) ... climb those stairs! :D
(and thanks for playing)
Jacob's Ladder:
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41421
I am really sorry.I tried to make a html5 version and funny things happened. If you have Game Maker Studio you can try compile the source in your OS. I'll try to make a version before judging ends...