{"author_link":"\/author\/foodzilla\/","author_name":"foodzilla","author_uid":"35418","comments":[{"author_name":"havana24","author_uid":"16470","time":"Aug 28, 2014 @ 12:49pm","epoch":1409229840,"text":"I liked it, you should improve it, it has some potential with more juiciness! :)"},{"author_name":"pjimmy","author_uid":"40339","time":"Aug 31, 2014 @ 3:17pm","epoch":1409497920,"text":"very interesting, well done"},{"author_name":"foodzilla","author_uid":"35418","time":"Sep 5, 2014 @ 5:06am","epoch":1409893260,"text":":D"},{"author_name":"SnapDragon","author_uid":"40863","time":"Sep 10, 2014 @ 2:40am","epoch":1410316500,"text":"Good Game"},{"author_name":"Benjamin","author_uid":"2952","time":"Sep 10, 2014 @ 6:22am","epoch":1410329820,"text":"Hey that's totally ok for a 16h game !! I play for 50-60 pts but didn't have the feeling game difficulty was increasing. Even with short time range try to add some difficulty curve ( it could be an incresing velocity on red star for example ).\r<br\/>\r<br\/>I had hard time to understand how to drag stars because I didnt encounter any on the first 20 seonds of my two first try. So I was trying to &quot;drag&quot; the background stars and came back 2x time to read the description again.\r<br\/>\r<br\/>The slow physic was fun to play, especially having to drag the star into but also avoiding the blackhole."},{"author_name":"hectormorlet","author_uid":"29544","time":"Sep 10, 2014 @ 11:29am","epoch":1410348240,"text":"Cool game, but could do with some refinement."},{"author_name":"brookman","author_uid":"14127","time":"Sep 10, 2014 @ 11:43am","epoch":1410349080,"text":"It was playable but not really that much fun. ^^' Good luck for next time!"},{"author_name":"Literal Games","author_uid":"26056","time":"Sep 14, 2014 @ 9:50pm","epoch":1410731100,"text":"This is a good base of a game, and could definitely be fun if expanded upon!"}],"images":["ld30\/35418-e65dcad1198622a4e7135f3515cc4089.jpg"],"links":[{"url":"http:\/\/gwbloom.com\/dev\/stargrab\/stargrab.html","text":"Web"}],"metadata":{"g_key":"18052","g_author":"35418","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"18081","g_title":"StarGrab","g_status":"UCHK1","g_place":"741","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/35418-shot0.png-eq-900-500.jpg"],"text":"Touch stars to drag them to the wormholes!  But if you run into a pursuing red star or a wormhole yourself... well, game over.  Arrow keys to move, spacebar\/return to start.\r\n\r\n---\r\n\r\nYeah, this isn't a whole game exactly.  More like part of one.  But after FOUR pivots and over 30 hours outright lost... @_@\r\n\r\nThis is what I salvaged.  It's hardly a game, but the game I wanted to make... well, that'll have to happen at a better time.  \r\n\r\nAt least I made a roughly intact game in like... eight hours of building a framework from scratch and eight hours of game design, I'm lucky to have this much :D\r\n","title":"StarGrab"}