{"author_link":"\/author\/sverik\/","author_name":"Sverik","author_uid":"17012","comments":[{"author_name":"CrazyDog","author_uid":"41862","time":"Aug 23, 2014 @ 11:33am","epoch":1408793280,"text":"Collision ? :D"},{"author_name":"Sverik","author_uid":"17012","time":"Aug 23, 2014 @ 5:34pm","epoch":1408814940,"text":"Next up - collision detection :)"},{"author_name":"Sverik","author_uid":"17012","time":"Aug 24, 2014 @ 1:55am","epoch":1408845000,"text":"There you go, now it's playable."},{"author_name":"wolfmother","author_uid":"38776","time":"Aug 24, 2014 @ 11:00am","epoch":1408877700,"text":"Half maze, half platformer - and simple but classy graphics.\r<br\/>Really looking forward to seeing where this ends up going :3"},{"author_name":"Croze","author_uid":"24715","time":"Aug 24, 2014 @ 5:48pm","epoch":1408902180,"text":"Quick bug mention: If you fall before you jump, you can jump in the air. Nice game though, pretty cool for how early you released it"},{"author_name":"Hyoga-3D","author_uid":"23927","time":"Aug 25, 2014 @ 2:37pm","epoch":1408977120,"text":"Good game, but maybe next time try to make a web version, so it's easy to play."},{"author_name":"Sverik","author_uid":"17012","time":"Aug 25, 2014 @ 6:29pm","epoch":1408991040,"text":"Web version is a good idea, also I suggest using an existing framework and not spending time on writing collision detection ;) So next time I think I'll go for Dart and Phaser."},{"author_name":"MrSylar59","author_uid":"38521","time":"Aug 27, 2014 @ 9:51am","epoch":1409132760,"text":"Good job but collisions are a bit glitched so if you are next to a plateform you can't get on it."},{"author_name":"Quetzakol","author_uid":"39954","time":"Aug 27, 2014 @ 9:55am","epoch":1409133000,"text":"I liked the idea, but I couldn't finish the game because of collision problems."},{"author_name":"Literal Games","author_uid":"26056","time":"Aug 27, 2014 @ 9:59am","epoch":1409133240,"text":"Nice game that could be so much fun if the collision detection was that little bit better and the seasonal effects were slightly more pronounced. Cool level design though."},{"author_name":"43iscoding","author_uid":"35110","time":"Aug 27, 2014 @ 10:03am","epoch":1409133480,"text":"About frameworks\/collision detection - you should probably make a fully functional simple engine from scratch once, so you could easily do the same if you'll need in future. Then, you're free to use any framework you prefer, without even thinking about those low-level gears, that keep game running :)"},{"author_name":"Retl","author_uid":"39634","time":"Aug 27, 2014 @ 6:16pm","epoch":1409163060,"text":"Yeah, I see what you mean about the collision detection. I fell through floors two or three times, but not usually during the big important jumps. Overall it was easy to figure out how to play the game, through it took me until Winter until I noticed the effects of each world at all. I think out of all of them, I liked Autumn the most.\r<br\/>\r<br\/>I had fun with it. : )"},{"author_name":"Pierrec","author_uid":"1874","time":"Aug 28, 2014 @ 10:18am","epoch":1409220780,"text":"I played on Android. It took me some time to figure out how to jump correctly, but once I got that, I had a lot of fun (and frustration)"},{"author_name":"Vytheros","author_uid":"26487","time":"Aug 28, 2014 @ 4:04pm","epoch":1409241540,"text":"I love this game, if only because it works so well and annoys the hell out of me when I miss a jump. It's really cool and hope it can be expanded later"},{"author_name":"yodamaster","author_uid":"38165","time":"Aug 28, 2014 @ 6:01pm","epoch":1409248560,"text":"Circular plattformer. Interesting."},{"author_name":"madmaw","author_uid":"5068","time":"Aug 29, 2014 @ 8:31am","epoch":1409300760,"text":"The controls work well on Android once you work them out"},{"author_name":"Sunflower","author_uid":"39564","time":"Aug 29, 2014 @ 2:18pm","epoch":1409321580,"text":"Nice little platformer, though from the mention about different seasons I expected a bit more variety. ^^&quot;\r<br\/>I wonder, will the world be much larger in the Post-Compo version? You mentioned NPCs, too..."},{"author_name":"Sverik","author_uid":"17012","time":"Aug 29, 2014 @ 6:56pm","epoch":1409338260,"text":"Thank you all for your nice comments! At nights I'm now seeing dreams about collision detection, huge rotating worlds, snowmen, butterflies, pixel art, smooth curves, rings, circles, polar coordinates, Xbox controllers, Steam controllers, Android gamepads, HTML 5, achievements, storyline that really has an impact, believable female characters and online gameplay.\r<br\/>Or perhaps just a bit bigger world."}],"images":["ld30\/17012-b4a10eb3a259785735b0544f661c959b.jpg","ld30\/17012-80df0da14197325a50292c3b07bd72c8.jpg","ld30\/17012-6f152d3483f45a938c80c93a5a7330fc.jpg","ld30\/17012-e6a0831c3aee6c4276b98ec1009bc82e.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/39091105\/ld30\/wol.jar","text":"Java Jar (Windows \/ OS\/X \/ Linux)"},{"url":"https:\/\/play.google.com\/store\/apps\/details?id=org.po.wheeloflife","text":"Android (Post-Compo)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/39091105\/WoL\/wheeloflife.html","text":"Web (Post-Compo, 96% complete)"}],"metadata":{"g_key":"18084","g_author":"17012","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"18113","g_title":"Wheel of Life","g_status":"UCHK1","g_place":"751","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/17012-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/17012-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/17012-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/17012-shot3.png-eq-900-500.jpg"],"text":"Spring, summer, autumn, winter. Seasons change and so does gameplay. Move from season to season to find your way to temporal singularity. Or is it nirvana? Who knows.\r\n\r\nHow to run: java -jar wol.jar\r\n\r\nControls: left-right arrow keys to move, up arrow to jump.\r\n\r\nImplemented features:\r\n* Platform challenge, find your way to the centre\r\n* Seasons affect gameplay\r\n* Radial movement in four directions\r\n* Gravity\r\n* Jumping\r\n* Imperfect collision detection (buggy and slow, but gets the job done)\r\n* Colourful background\r\n* Colourful character\r\n\r\nWould be nice to have, but time seems to be running out:\r\n* Extending gameplay, branching maze, essentially more platforms to jump on\r\n* Optimising collision detection (walls shouldn't be sticky or penetrable)\r\n\r\nGoals too far to reach:\r\n* Moving platforms\r\n* Textures, sprites etc\r\n* Sounds\r\n* Environmental particle effects\r\n* NPCs\r\n* Smooth gameplay\r\n\r\nSourcecode is included in the jar file.\r\n\r\n-=-=-=-=-\r\n\r\nA post-competition port to Android is now also available. The port was not done solo, so that's why it does not comply with competition rules.","title":"Wheel of Life"}