CosmicCom: Connecting Worlds by deathray

[raw]
made by deathray for LD30 (JAM)
==--Story--==

You've just been hired as the CEO of CosmicCom, a new interstellar corporation dedicated to providing all galactic citizens excellent, high-speed FTL communications at a fair price. You will begin with a single communications satellite and control of the CosmicCom Mothership. Aboard the ship you can work to build new satellites, expand your customer base on the planet below, and strengthen your engineering and marketing departments.

Once you have enough resources, you will be able to expand out to new planets, and connect the many worlds of the galaxy with your vast communications network.

==--How to Play--==

Click!
Click on the buttons:
- "Planet Customers" = acquire more customers
- "Satellites" = Build a new satellite; costs money but increases Customers per click
- "Mothership" = Fuel up and travel to new planets
- "Engineers" = upgrade to increase your build per click amount
- "Marketing" = upgrade to increase your Customers per click

==--About--==

Made in HTML5 / JavaScript / CSS3. Uses jQuery and Google Fonts; everything else is homemade. This would've been a 48hr compo game, but I was busy over the weekend and needed Monday to finish.

Inspired by Cookie Clicker and Conspiracy Clicker.

Ratings

Coolness 37% 1626
Overall(Jam) 3.25 366
Fun(Jam) 2.96 425
Graphics(Jam) 2.77 621
Humor(Jam) 2.13 487
Innovation(Jam) 2.26 700
Mood(Jam) 2.74 569
Theme(Jam) 3.00 460

Feedback

stink123456
26. Aug 2014 · 03:14 UTC
Very fun and addictive game, very much alike to a cookie clicker game because of the exponential growth idea.
TeamQuadratic
26. Aug 2014 · 03:22 UTC
I'm pretty new to these cookie clicker esque games, but it was still a nice fun game!
stephenhaney
26. Aug 2014 · 03:27 UTC
Aaaah, my poor fingahs. I played that for a lot longer than I meant!

Well done balance and execution, although I felt like a rat on a wheel after a while. Still, I enjoyed myself.
Tritax
26. Aug 2014 · 03:39 UTC
I dunno what it is about these kinds of games, but I always enjoy seeing what mechanics someone has decided to include in a given game. Having a fun time with this one. :)
Piat
26. Aug 2014 · 04:41 UTC
Played it for a long time, not sure why, but I had fun. I wish I didn't have to click so much, now I need to buy a new mouse. :P
gnx
26. Aug 2014 · 05:12 UTC
Click things and numbers get bigger :D I would've liked to see some visual representation of for example the satellites and other spoils you ruin your wrist for in this game.
🎤 deathray
26. Aug 2014 · 05:21 UTC
With all the testing I did - getting to 100% on a small planet - my hand kind of hurts. :) But glad you're all enjoying the game!
Talvara
26. Aug 2014 · 10:36 UTC
Its like cookie clicker I guess, its pretty nice and the different buttons have nice thought out synergies.

What I was missing was some sense of reward for getting a new satellite or connecting a new planet or reaching a certain amount of income per second etc etc. Achievements and seeing new visuals is a large part of cookie clicker, that and seeing what the innocent business devolves into. oh and grandma's. where are your grandma's son?
MrCakehat
26. Aug 2014 · 10:37 UTC
It was pretty fun, I found myself playing for a bit! (Fingers hurt though)
commodoreKid
26. Aug 2014 · 15:48 UTC
I enjoyed it even though there is not much of a challenge :)
I got tired of clicking after a point tbh.
- Satellite building percentage goes over 100%
SoulGame
26. Aug 2014 · 21:10 UTC
Sure, idle games aren't really fun and full of creativity, but I like idle games and this one is cool!
brookman
28. Aug 2014 · 17:35 UTC
Reminded me of the cataclysmic cookie clicker game. Almost caused me to relapse. :)
Keep up the good work!
pjimmy
31. Aug 2014 · 22:28 UTC
interesting concept
mrexcessive
01. Sep 2014 · 17:23 UTC
OK... Don't know this genre, but, while the interface is clean and crisp and makes sense, it seem crazy to just sit here clicking various virtual buttons to enable me to click other virtual buttons. Now that may be isomorphic with a subtle and engrossing RPG, but it isn't as much fun. Not your fault, I reckon this is a good example of the genre... Shame no sound!
hbocao
03. Sep 2014 · 03:12 UTC
Nice game, very addictive! Well done!
Saphyre
03. Sep 2014 · 19:14 UTC
This gameplay is evil...
tiff
05. Sep 2014 · 23:25 UTC
Very fun and great overall idea!