CosmicCom: Connecting Worlds by deathray
==--Story--==
You've just been hired as the CEO of CosmicCom, a new interstellar corporation dedicated to providing all galactic citizens excellent, high-speed FTL communications at a fair price. You will begin with a single communications satellite and control of the CosmicCom Mothership. Aboard the ship you can work to build new satellites, expand your customer base on the planet below, and strengthen your engineering and marketing departments.
Once you have enough resources, you will be able to expand out to new planets, and connect the many worlds of the galaxy with your vast communications network.
==--How to Play--==
Click!
Click on the buttons:
- "Planet Customers" = acquire more customers
- "Satellites" = Build a new satellite; costs money but increases Customers per click
- "Mothership" = Fuel up and travel to new planets
- "Engineers" = upgrade to increase your build per click amount
- "Marketing" = upgrade to increase your Customers per click
==--About--==
Made in HTML5 / JavaScript / CSS3. Uses jQuery and Google Fonts; everything else is homemade. This would've been a 48hr compo game, but I was busy over the weekend and needed Monday to finish.
Inspired by Cookie Clicker and Conspiracy Clicker.
You've just been hired as the CEO of CosmicCom, a new interstellar corporation dedicated to providing all galactic citizens excellent, high-speed FTL communications at a fair price. You will begin with a single communications satellite and control of the CosmicCom Mothership. Aboard the ship you can work to build new satellites, expand your customer base on the planet below, and strengthen your engineering and marketing departments.
Once you have enough resources, you will be able to expand out to new planets, and connect the many worlds of the galaxy with your vast communications network.
==--How to Play--==
Click!
Click on the buttons:
- "Planet Customers" = acquire more customers
- "Satellites" = Build a new satellite; costs money but increases Customers per click
- "Mothership" = Fuel up and travel to new planets
- "Engineers" = upgrade to increase your build per click amount
- "Marketing" = upgrade to increase your Customers per click
==--About--==
Made in HTML5 / JavaScript / CSS3. Uses jQuery and Google Fonts; everything else is homemade. This would've been a 48hr compo game, but I was busy over the weekend and needed Monday to finish.
Inspired by Cookie Clicker and Conspiracy Clicker.
| Web (HTML, JavaScript) | http://deathraygames.com/play-online/cosmiccom/ |
| Source (GitHub) | https://github.com/Lukenickerson/CosmicCom |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=17861 |
Ratings
| Coolness | 37% | 1626 |
| Overall(Jam) | 3.25 | 366 |
| Fun(Jam) | 2.96 | 425 |
| Graphics(Jam) | 2.77 | 621 |
| Humor(Jam) | 2.13 | 487 |
| Innovation(Jam) | 2.26 | 700 |
| Mood(Jam) | 2.74 | 569 |
| Theme(Jam) | 3.00 | 460 |
Well done balance and execution, although I felt like a rat on a wheel after a while. Still, I enjoyed myself.
What I was missing was some sense of reward for getting a new satellite or connecting a new planet or reaching a certain amount of income per second etc etc. Achievements and seeing new visuals is a large part of cookie clicker, that and seeing what the innocent business devolves into. oh and grandma's. where are your grandma's son?
I got tired of clicking after a point tbh.
- Satellite building percentage goes over 100%
Keep up the good work!