Chariot Arena Battle by KayZ

[raw]
made by KayZ for LD36 (COMPO)
With this game I tried to create my first multiplayer game. You take control of a chariot and have to defeat other chariots.

If you are all alone, you can open multiple browsers just to defeat your other self and imagine what it could be like to play with other people.

Cheating in this game is probably very easy, as all logic is client side. The server just handles messages between the clients.

Feedback

SimonHutchinson
28. Aug 2016 · 20:32 UTC
Someone come play with me!

Awesome to have created an online multiplayer game over the weekend.
Traf d-Lo
28. Aug 2016 · 21:44 UTC
Haha, no idea what the multi-player is actually like but the invisibly-horsed chariot moves smoothly enough :D However, it's more like a dodgem car as it stands, you'd need a much bigger turning circle with a horse!
ReboundGames
28. Aug 2016 · 23:03 UTC
The movement controls are quite responsive although I find it very hard to aim. The netcode also seems to work fairly well, which is impressive considering the time limit.
MCRewind
29. Aug 2016 · 03:51 UTC
Cool game, multiplayer is fun and its hard to aim but thats what makes it good
bytekeeper
29. Aug 2016 · 04:55 UTC
Haha nice, but very empty :/ Maybe some people will join later.
purgatory
29. Aug 2016 · 04:58 UTC
"Even the horses have turned invisible" Made me laugh.
But yeah, very nice work on making a multiplayer game.
Horbee
29. Aug 2016 · 13:03 UTC
+1 for the humor :D if I have some free time, will definetly play this with my friends :D
datadazer
29. Aug 2016 · 16:16 UTC
It would be cool if the arena had obstacles / traps. fun game! good work!
jhice
29. Aug 2016 · 16:29 UTC
Well done for making it in two days :) I could play vs 2 to 4 players. It stays fun at this point !
Rudenko
29. Aug 2016 · 22:17 UTC
Awesome, maybe some pickups, and different weapons will be good. Nice work!
blubberquark
30. Aug 2016 · 12:11 UTC
It does something weird when I alt-tab between browsers. It seems to queue the events and then shoots all arrows at once when I switch back. Great game anyway!
adrenalineChallenger
30. Aug 2016 · 15:20 UTC
haha good game ;)
🎤 KayZ
30. Aug 2016 · 16:48 UTC
Thanks @ everyone for the feedback and the ideas your feedback is giving me :).

@blubberquark Yep, that's to be expected. I'm using requestAnimationFrame for everything, so if the browser doesn't need to render anything, no logic at all is getting executed. You can't even get killed while tabbed away. Don't tell anyone ;). But once you tab back, a lot of arrows are going to hit you. My main goal with this game was, to get an idea about how to get multiple clients play the same game. Next time I do something like this I'll make it more robust.

I'm also proud about the 2 users (or maybe one) who cheated. My game was worth the effort to do some cheating (faking position and shooting arrows from multiple locations), yay :).
runvs
31. Aug 2016 · 18:26 UTC
A very nice game! Creating a (working) multiplayer game within that short time limit is surely astonishing. Great work also on the invisible horses. Let's discuss on a time for everybody to play with others!