Chariot Arena Battle by KayZ
With this game I tried to create my first multiplayer game. You take control of a chariot and have to defeat other chariots.
If you are all alone, you can open multiple browsers just to defeat your other self and imagine what it could be like to play with other people.
Cheating in this game is probably very easy, as all logic is client side. The server just handles messages between the clients.
If you are all alone, you can open multiple browsers just to defeat your other self and imagine what it could be like to play with other people.
Cheating in this game is probably very easy, as all logic is client side. The server just handles messages between the clients.
| Web (HTML5, Multiplayer) | https://kayzgames.github.io/ld36/ |
| Source | https://github.com/KayZGames/ld36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=17933 |
Awesome to have created an online multiplayer game over the weekend.
But yeah, very nice work on making a multiplayer game.
@blubberquark Yep, that's to be expected. I'm using requestAnimationFrame for everything, so if the browser doesn't need to render anything, no logic at all is getting executed. You can't even get killed while tabbed away. Don't tell anyone ;). But once you tab back, a lot of arrows are going to hit you. My main goal with this game was, to get an idea about how to get multiple clients play the same game. Next time I do something like this I'll make it more robust.
I'm also proud about the 2 users (or maybe one) who cheated. My game was worth the effort to do some cheating (faking position and shooting arrows from multiple locations), yay :).