A Hole New World by jjhaggar
Game Story:
The Human and Demon Worlds have collided because of the Shadow Demon King, who wants to reign over both worlds.
With his dark powers opened several portal holes and made his shadow minions come across.
It's your mission to help your town with your magical powers and sacred water, and confront the evil forces to save mankind.
Controls:
JUMP: S Key / Controller Button 1
SHOOT: D Key / Controller Button 2
MOVE: Cursor / Controller D-Pad
Weapon & Power up:
At the beginning, the Hero can throw an unlimited amount of magic bottles filled with sacred water.
Each impact from an enemy will take away one of the 5 life counters of the hero, but he also can recover them by collecting and eating yummy Roasted Meat that can be found along the path.
Continuing Option:
You can continue unlimited times. If you reach the final combat you'll be able to continue from there.
End of Manual.
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Game made using libGDX. By DanPelGar (Daniel Pellicer), Virako (Victor Ramirez), Otaruk (Alvaro Fernandez), Xanday (Miguel Murat) and JJHaggar (Juan Jesus Ligero). Music and sounds by Estudio EverGreen (DanPelGar).
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We wanted to pay tribute to the NES. Both the music (made with FamiTracker), graphics (sprites with a maximum of 6 colors, 3 color tiles, etc.), and also the kind of game have been made trying to imitate the games of that console we love so much :)
WARNING: This game is adapted to the standards of difficulty of the 80s, so be prepared!! ;D
The Human and Demon Worlds have collided because of the Shadow Demon King, who wants to reign over both worlds.
With his dark powers opened several portal holes and made his shadow minions come across.
It's your mission to help your town with your magical powers and sacred water, and confront the evil forces to save mankind.
Controls:
JUMP: S Key / Controller Button 1
SHOOT: D Key / Controller Button 2
MOVE: Cursor / Controller D-Pad
Weapon & Power up:
At the beginning, the Hero can throw an unlimited amount of magic bottles filled with sacred water.
Each impact from an enemy will take away one of the 5 life counters of the hero, but he also can recover them by collecting and eating yummy Roasted Meat that can be found along the path.
Continuing Option:
You can continue unlimited times. If you reach the final combat you'll be able to continue from there.
End of Manual.
-------------------------
Game made using libGDX. By DanPelGar (Daniel Pellicer), Virako (Victor Ramirez), Otaruk (Alvaro Fernandez), Xanday (Miguel Murat) and JJHaggar (Juan Jesus Ligero). Music and sounds by Estudio EverGreen (DanPelGar).
-------------------------
We wanted to pay tribute to the NES. Both the music (made with FamiTracker), graphics (sprites with a maximum of 6 colors, 3 color tiles, etc.), and also the kind of game have been made trying to imitate the games of that console we love so much :)
WARNING: This game is adapted to the standards of difficulty of the 80s, so be prepared!! ;D
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.93 | 50 |
| Audio(Jam) | 3.78 | 81 |
| Fun(Jam) | 3.82 | 41 |
| Graphics(Jam) | 3.75 | 231 |
| Humor(Jam) | 2.98 | 185 |
| Innovation(Jam) | 3.19 | 289 |
| Mood(Jam) | 3.63 | 131 |
| Theme(Jam) | 3.80 | 83 |
~funkeh
The only complaint I have is that it can be unfair in places, particularly with the tendency of the other world to be full of ghosts when you switch between them.
That said, if I weren't too busy reviewing game, this could absolutely suck up my time.
Thanks!
The game is hard, but it teachs me how to play and I become stronger wich each game so at the end the things I thought they were hard are easy now. I like these games, is not my character becoming stronger, its just me.
The design of the enemies are great and the controls are very clean, its easy feeling just like that knight templar. And finding that there are (at least) two secrets in the game makes me feel so important =D
Good job guys, if you can do this in just 72 hours I want to see what you can do in the future!
Good game to be inspired by!
Overall its really impresive. Good job!
Good point on hiding the other world mechanic until you fall for whatever reason.
The aesthetics are perfect and the gameplay spot on. Some of the parts did feel a bit trial and error, since you never knew if there was going to be a ghost there or not. Also the boss, while rewarding in the end was quite annoying because:
- He switched directions on the go, just as I was jumping over him. Same with this jumping, seemed unpredictable to me.
- The ghost summoning had no clear tell as far as I can... tell and the ghost hitboxes activated seemingly instantly resulting in some annoying hits as I was jumping over him or even being near him.
Anssi@MooseflyGames