Earth Defense Team 2492 by Toestee

[raw]
made by Toestee for LD30 (COMPO)
In the year 2492, the only thing in the way of total destruction of the humanity's greatest achievement, The Moon Tether is the super cool Earth Defense Team. A skillful group of pilots spearheaded by the brave and amazingly awesome YOU. YOU command the entire sqaudron from the aptly named ship YOU's spaceship.


Controls:

Move the MOUSE to move

LEFT CLICK to shoot

SCROLL UP or SHIFT to enlarge

SCROLL DOWN or CTRL to shrink

ESC to exit


You can also check out my other games at http://toestee.itch.io/

Ratings

Coolness 63% 3
Overall 3.56 226
Audio 2.38 725
Fun 3.91 42
Graphics 3.23 452
Humor 2.55 407
Innovation 3.80 133
Mood 3.07 486
Theme 2.63 934

Feedback

ZoneOne2
25. Aug 2014 · 06:24 UTC
The swarming effect looks really cool, and I love the density and concentration of fire mechanic.
soyliquid
25. Aug 2014 · 06:42 UTC
Interesting about controlling the swarm of fighters as player. looks bustling and fun.
bakwards
25. Aug 2014 · 09:58 UTC
Controlling a swarm of fighters - brilliant
SkyWolf
25. Aug 2014 · 10:11 UTC
Tight, but kind of ear deafening. :P
Demorro
26. Aug 2014 · 03:33 UTC
Played this one for a long time, the swarm mechanic is something I haven't seen before. Liked how there was a boss at the end too.
NnelGdaBandit
26. Aug 2014 · 03:36 UTC
Freaking sweet! Controlling a swarm of fighters is a lot of fun. Would be cool if you can jump between formations.
saguaro
26. Aug 2014 · 03:37 UTC
I really dig the enlarge/shrink mechanism. Very cool idea. I enjoyed this one.
LandoSystems
26. Aug 2014 · 03:38 UTC
Nice Work! I loved the idea of this game. And it was pretty addicting for how short it was.
Piat
26. Aug 2014 · 05:10 UTC
Sweet mechanic of making your swarm larger and smaller. I felt like it was best to stay small most of the time. I think a good addition would be if the enemies had some AOE damage, which you would take more damage from if you are smaller. I think that would give me more incentive keep changing sizes.
porglezomp
15. Sep 2014 · 02:21 UTC
It was fun controlling the fleet, they looked really nice as they moved, and it was very interesting to be able to change the spread.
First of all, it was disappointingly short. I know you had 48 hours, so it's obvious why.

I also felt like once you started losing ships, it would just reinforce your losses, making it even harder to do well. This kind of negative reinforcement doesn't feel like very good design to me, although it didn't kill me. I'm not sure if you need to worry about this point, to be honest, but it does bug me.

Also, it was annoying that I couldn't aim very precisely. I think my ships should be able to aim very slightly so that they can line up with the advancing ships. I don't know if this would be too OP, but it seem like it would be more fun if it wasn't.

I think this game could be pretty fun, but right now aside from the swarming fleet it's a bit dry.
PixelFeet
15. Sep 2014 · 02:33 UTC
I love the idea of changing the size of your formation. It adds a cool strategic function to the game.
Cake&Code
15. Sep 2014 · 05:46 UTC
That was pretty fun! The swarm was easy to control with mouse and it felt very natural. Agree with NnelGdaBandit about the formations, being able to to toggle between some presets would have been cool for different attack patterns.

Also, POOP
mess110
15. Sep 2014 · 06:57 UTC
cool swarm
maad9
15. Sep 2014 · 08:00 UTC
I love that game mechanics, good job! :)
Lythom
15. Sep 2014 · 08:06 UTC
Hi, here's some feedback.

What I liked :
- controling a full esquadron in a shump is an original idea
- reactive controls makes the game pretty fun
- Full playable game with intro and proper end

What imo could be improved :
- Audio is a bit agressive, and fact it repeats ALOT does not help. Still, I could play the entire game without cutting the sound so it's not that bad either.
- Graphics are basics but you already got some correct lightings, could be improved with some texturing.
- The theme is used in a very common way, I'm pretty suure that even with a similar gameplay something more original could be found

Overall I enjoyed the play, thanks for the game !
ajopart
15. Sep 2014 · 08:19 UTC
Very nice idea and solid build ! But I did all the game with my squad "shrinked" to the max. More firepower and less risk to be hit. Maybe you should add some features to encourage players to enlarge the squad. Great job anyway !!
nosfer
15. Sep 2014 · 09:55 UTC
swarm effect is cool, reminds me of Wonderful 101 on WiiU. You could add formations and special attacks