A Space Trade Game by callumW
A Space Trade Game
With the theme being Connected Worlds I went for a trading game where you move resources between worlds trying to make a profit doing so. Each planet has consumes and creates resources depending on its stats and buildings. The buy and sell price will change depending on how much is available.
As art is not one of strongest skills I decided to make all the textures at runtime using the built in perlin noise. The star systems are created randomly at the start and each planet type is based on its distance from its star. This creates a nice variety but sometimes you can get some quite hard systems.
I was worried I might of spent too much time on the generation and not create much actually gameplay. But even though I did not spent any real time balancing the numbers I feel there is enough of challenge of trying to balance ship traveling costs versus trade profits to make it interesting.
Here are the controls although they are in game to:
* Right Click and move mouse to look around.
* WASD to move camera or use GoTo on selected objects.
* Objects can be selected by left clicking on them.
* Deselect by pressing space.
* When a ship is selected right click on a planet to send it there.
* Don't forget to add the resources to the ship before moving them.
* F1 will reload the game( new random systems and resets progress).
* F2 will make the game fullscreen;
Update:
I understand some of this game is not that clear so wanted to explain some things further.
There is no win condition, the goal is to just make as much money as possible. You can how ever run out of money which means you will need to restart (F1).
When you buy a ship, it will orbit the planet. To select the ship left click on it. If you have trouble finding the ship the planet will have a list of ships in orbit and the you can click "GoTo" and it will zoom to the ship.
When you buy resources they are put on the planets local storage. From here you can move it to a ship from load and empty buttons on the ships in orbit list.
Then with the ship selected you can right click on different planet to send the ship there.
And forgot to add source last night just uploaded that now.
With the theme being Connected Worlds I went for a trading game where you move resources between worlds trying to make a profit doing so. Each planet has consumes and creates resources depending on its stats and buildings. The buy and sell price will change depending on how much is available.
As art is not one of strongest skills I decided to make all the textures at runtime using the built in perlin noise. The star systems are created randomly at the start and each planet type is based on its distance from its star. This creates a nice variety but sometimes you can get some quite hard systems.
I was worried I might of spent too much time on the generation and not create much actually gameplay. But even though I did not spent any real time balancing the numbers I feel there is enough of challenge of trying to balance ship traveling costs versus trade profits to make it interesting.
Here are the controls although they are in game to:
* Right Click and move mouse to look around.
* WASD to move camera or use GoTo on selected objects.
* Objects can be selected by left clicking on them.
* Deselect by pressing space.
* When a ship is selected right click on a planet to send it there.
* Don't forget to add the resources to the ship before moving them.
* F1 will reload the game( new random systems and resets progress).
* F2 will make the game fullscreen;
Update:
I understand some of this game is not that clear so wanted to explain some things further.
There is no win condition, the goal is to just make as much money as possible. You can how ever run out of money which means you will need to restart (F1).
When you buy a ship, it will orbit the planet. To select the ship left click on it. If you have trouble finding the ship the planet will have a list of ships in orbit and the you can click "GoTo" and it will zoom to the ship.
When you buy resources they are put on the planets local storage. From here you can move it to a ship from load and empty buttons on the ships in orbit list.
Then with the ship selected you can right click on different planet to send the ship there.
And forgot to add source last night just uploaded that now.
Ratings
| Coolness | 32% | 1767 |
| Overall | 2.68 | 1023 |
| Fun | 2.05 | 1152 |
| Graphics | 2.89 | 695 |
| Innovation | 2.37 | 1062 |
| Mood | 2.63 | 864 |
| Theme | 3.44 | 403 |
Seems like it would be cool once I know what to do though!