Color Runner by vinhuman
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I'm beginning work on a post competition version. If you want to rate my game for the 48 hour entry go ahead and play this very rough version now. If you'd rather play a more polished version for fun's sake later, I plan on uploading one this week based on your initial comments!
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This is a simple game where you alter the world around you by hitting different color beacons. There are three beacons that consist of the primary colors. This allows for the creation of blue, red, yellow, orange, purple, and green. If a colored block is blocking your way, you must find the beacons that make your world that color, as it will remove that block. Make it to the white orb thing to beat the level.
Colors:
Blue + Yellow = Green
Blue + Red = Purple
Red + Green = Orange
Blue, red, and yellow are their own beacons.
I didn't have time to do much in the way of level design but the basic concept is there.
Space to jump. There are a few more instructions in game.It's currently pretty bugged, some of them are fairly game breaking but what are you going to do with 48 hours?
I didn't get a lot of things done that I wanted to, but I managed to submit the game just in time following a BSOD and an internet outage during the last hour. Feedback welcome!
////////////Bugs and Tips///////////////////////////////
When you exit the map make sure to hit q to restart the level or escape to go the main menu, or else you will infinitely be falling.
Level 7 is semi-broken. You have to hit the red blob twice for it to work.
Pro tip: Press jump just AFTER you hit a wall or spam it, if you press it before it won't really work.
There is some weird graphical clipping glitch that happens on my laptop in the web player but not on my desktop. I didn't have any chance to actually test the web player due to the time constraint so I apologize for that. The game is actually beatable in about 2 or 3 minutes time if you know what you're doing.
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I'm beginning work on a post competition version. If you want to rate my game for the 48 hour entry go ahead and play this very rough version now. If you'd rather play a more polished version for fun's sake later, I plan on uploading one this week based on your initial comments!
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
This is a simple game where you alter the world around you by hitting different color beacons. There are three beacons that consist of the primary colors. This allows for the creation of blue, red, yellow, orange, purple, and green. If a colored block is blocking your way, you must find the beacons that make your world that color, as it will remove that block. Make it to the white orb thing to beat the level.
Colors:
Blue + Yellow = Green
Blue + Red = Purple
Red + Green = Orange
Blue, red, and yellow are their own beacons.
I didn't have time to do much in the way of level design but the basic concept is there.
Space to jump. There are a few more instructions in game.It's currently pretty bugged, some of them are fairly game breaking but what are you going to do with 48 hours?
I didn't get a lot of things done that I wanted to, but I managed to submit the game just in time following a BSOD and an internet outage during the last hour. Feedback welcome!
////////////Bugs and Tips///////////////////////////////
When you exit the map make sure to hit q to restart the level or escape to go the main menu, or else you will infinitely be falling.
Level 7 is semi-broken. You have to hit the red blob twice for it to work.
Pro tip: Press jump just AFTER you hit a wall or spam it, if you press it before it won't really work.
There is some weird graphical clipping glitch that happens on my laptop in the web player but not on my desktop. I didn't have any chance to actually test the web player due to the time constraint so I apologize for that. The game is actually beatable in about 2 or 3 minutes time if you know what you're doing.
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Ratings
| Coolness | 66% | 3 |
| Overall | 3.30 | 454 |
| Audio | 3.15 | 304 |
| Fun | 3.26 | 366 |
| Graphics | 3.02 | 613 |
| Humor | 2.29 | 573 |
| Innovation | 3.44 | 337 |
| Mood | 2.95 | 588 |
| Theme | 2.68 | 903 |
It's cool though! Bonus humour point for the 11/10 title screen.
Unfortunately I wasn't able to finish the level design to a point where that made sense. I probably should set the controls as something more normal once I realized my level design ideas weren't going to be accomplished in the 48 hour period. Thanks for the rating and feedback!
I like the idea and it was pretty fun to play. The wall jumping felt particularly well implemented.
The raycasting is definitely a bit off and to play this game quickly you generally have to spam space a lot in its current state.
with a few tweaks to controls, It could be a real gem though!
(if you made a post-LD version I would love to give it another look)
1. You can over jump the victory orb thing.
2. You can repeatedly hit it, which definitely is frustrating.
Very innovative movement mechanic, feels a bit like an infinite runner crossed with Mario 64.
Loses an innovation point for using that same damn remove-obstacle-by-changing-color mechanic (getting a bit sick of that by now).
Good balance of challenge, not too hard, but usually pretty obvious what you need to do.
Worth a playthrough.
I agree the remove obstacle mechanic seems forced (especially with the current level design) but I didn't realize other games were using color to do it?
Some times I felt like the jump wasn't hight enough but eventually I passed the walls so it was my fault.
Nonetheless, I hope to see more of your stuff. I really liked this concept, especially how color is used to solve puzzles (although I feel like it has been done before). It has inspired me to want to brush up on my own level design. :-)
All of your criticisms are very valid and I agree with pretty much everything that's being said. I didn't realize how many games use color combining! I'll have to look into a way to make that mechanic more unique or fun.
The one thing I disagree with some people on is I actually HATE the music. I feel like it was hastily thrown together, as I didn't actually start it until the final hour of the competition.