Rift Walker by Skills641

[raw]
made by Skills641 for LD30 (COMPO)
Use your power of opening rifts to the other world, and secure the section before the time runs out.

Controls:
- Movement: A D
- Jumping: Spacebar
- Switching Worlds: Q
- Camera Control: Mouse
- Shooting: Left-Click
- Shield: Right-Click

Good Luck and have fun :D


*Added: a website link

Ratings

Coolness 100% 1
Overall 2.98 781
Audio 2.61 614
Fun 2.82 762
Graphics 2.99 644
Humor 1.98 804
Innovation 2.67 914
Mood 2.71 806
Theme 3.24 568

Feedback

disdanes
25. Aug 2014 · 02:46 UTC
Really like the world switching platforming mechanics, that was pretty cool! Great entry!
wolfmother
25. Aug 2014 · 02:57 UTC
Very difficult. Art is pretty good. Music is nice to have. Platform switching seems to work well enough, though a few people used that.
Fair effort :3
jomomomo
25. Aug 2014 · 03:02 UTC
Can't play windows games. :-(
hyouko
25. Aug 2014 · 03:18 UTC
Cool visuals. Rather than using numbers to represent all the stats, I'd recommend using icons or bars of some sort. I couldn't tell when my health was down far enough to be in danger, generally, so I died quite a bit.

(Also... a button to quit would be appreciated. Had to give the three-finger salute to close out when I was done!)
Miziziziz
25. Aug 2014 · 04:00 UTC
art is pretty decent in game; the UI art ( like the title screen) is a bit uncomfortable to look at. The music is good, but doesn't really fit the games look. Also, the shooting sound effect is really annoying, would be better as something softer.
Some sort of way to regain health would be nice, since it's really easy to get killed by enemies right now.
Otherwise, looks like there's a lot of potential here; I think the world swapping mechanic was cool and could really be taken to interesting levels.
atomic_swerve
25. Aug 2014 · 04:01 UTC
Very difficult to predict when a world swap would be needed, had the floor fall out from me a couple of times!
ENDESGA
25. Aug 2014 · 04:21 UTC
Awesome game! Love it!
Piscythe
25. Aug 2014 · 04:58 UTC
I liked most of the mechanics, but the jumping seemed inconsistent. Many unexpected deaths resulted from not being able to see what was on the other world and warping into spikes or a pit, and I found it was quite possible to materialize inside a platform. The level design and graphics were good, though, and the music was quite atmospheric.
donan
25. Aug 2014 · 06:08 UTC
Wow, game its really nice. Good work ^^
CatOnMars
25. Aug 2014 · 06:15 UTC
Nice particle effects and game mechanics. The level design is quite hard for me. I think the gravity is too low, it makes the jumping feels floaty. Also I think the character needs a jumping animation too. Overall it's decent game, thank you ^_^
Garrett Hoofman
25. Aug 2014 · 17:03 UTC
Well done! Graphics & audio were nicely done. Hit boxes seemed rough, but playable.
AdventureIslands
25. Aug 2014 · 21:21 UTC
Very rough around the edges, but cool concept, little more polish and this could be superb. I liked the action but felt the platforming was bit too clunky, you don't know where it's safe to switch or not.
seantheartist
25. Aug 2014 · 21:28 UTC
Cool game, I dig the shield feature
John Drury
25. Aug 2014 · 21:41 UTC
I liked the part where I flew through the air forever into a red area :D
abeing
25. Aug 2014 · 22:12 UTC
wow! hardcore game! but really cool! cool concept
The Lag Pack
26. Aug 2014 · 00:29 UTC
Took me a couple of lives to get the hang of it but I really enjoyed this game.
imdigitaljim
26. Aug 2014 · 01:17 UTC
Really neat game! I like the world switch!
iSamurai
26. Aug 2014 · 02:15 UTC
World switching concept is cool! The gameplay is fast and challenging. Good job!
commodoreKid
26. Aug 2014 · 02:22 UTC
Sounds and graphics are tiring, but nice idea.
Exeneva
26. Aug 2014 · 03:38 UTC
Very, very difficult. World switching was cool, but I felt like at many times it was a 'temporary battle safety key' since one world didn't seem to have much in it. I understand world switching is used to progress too, but I felt like more could have been expanded upon there.
ChuiGum
26. Aug 2014 · 06:45 UTC
Love the graphics, music, and innovation!
AortaStudios
26. Aug 2014 · 06:56 UTC
Difficult but fun! Loving the use of the world switching mechanic! Nice entry.
liquidminduk
26. Aug 2014 · 09:01 UTC
Nice design overall, with nice unique character designs. Pretty deep gameplay too for 48hrs! good job
tillrobby
26. Aug 2014 · 10:27 UTC
Very good job, I had a lot of fun :) The gravity could be bigger for my liking though :)
SiMouth
26. Aug 2014 · 11:22 UTC
So difficult! Nice mood and graphics.
Problem (web version) : when I right-click there is a menu...
Druid
26. Aug 2014 · 13:42 UTC
Interesting art and pretty neat gameplay!
AdricZero
26. Aug 2014 · 13:53 UTC
Looks polished. Had to go fullscreen to avoid the popup menu when using the right mouse button for shield.
jsmars
26. Aug 2014 · 14:21 UTC
Nice job :)
Reverend Speed
26. Aug 2014 · 16:03 UTC
Platform switching is GREAT, but could do with some tuning - far too easy to find myself in a horrible situation. =) Gameplay is fun, music is nice, sound effects are effective! Nice work for the compo - you got a LOT done!
MechanicMoon
26. Aug 2014 · 18:35 UTC
The other dimension looks like Silent Hill XD Very good game
PixlWalkr
26. Aug 2014 · 18:47 UTC
Nice gameplay and graphics :)
Unicorn Madness
26. Aug 2014 · 18:49 UTC
so difficult, im kinda blind and need more visual information instead of just numbers xD, was kinda hard to predict when to use the dimension switch (always looking at the arrow to tell me to switch xD) but amazing job, love the graphics and audio
nerd burglars
26. Aug 2014 · 20:34 UTC
This game has a great concept and its obvious you put a lot of work in in 48 hours. I like that it was challenging but still fun. Good luck!
TinyMoonStudios
26. Aug 2014 · 23:19 UTC
I found it really hard, due to the long cooldown on switching worlds, but other than that I liked the art style and the music was awesome.
43iscoding
27. Aug 2014 · 11:29 UTC
Art is very interesting. Some game mechanics issues, but game overall seems very pleasing
zdonkeyx
27. Aug 2014 · 22:37 UTC
The world switching mechanic is cool, I think 1 thing that would really help the gameplay is to have the "neutral" platforms that are in both worlds be a different color. So that when you switch from blue to red you know which platforms will disappear, and which ones will stay. Overall, solid entry :)
jukimv1986
30. Aug 2014 · 10:19 UTC
Quite difficult to play. Good visuals and audio though. Keep working on the gameplay!
mechabit
30. Aug 2014 · 23:24 UTC
right clicking brings up the unity context menu, you should disable that when you do the web build (in player settings). It's difficult to tell which platforms will be there when you switch back to the other world, maybe clearly show different platform types with 2 bright colours. the glow trail effect is pretty neat. good compo entry