Growth by bogdan.tana

[raw]
made by bogdan.tana for LD29 (COMPO)
'Growth' is a game where you have to grow an abnormally large plant in order to escape an abandoned laboratory, while unveiling the mystery behind the place.

This demo plays you through the first room of the game.
Eventually, the player escapes the laboratory from beneath the surface of that which will look like Moon, now having a sparse but breathable atmosphere, but in the company of a ruined planet Earth.

Ratings

Coolness 69% 3
Overall 2.50 1136
Audio 2.77 566
Fun 2.55 947
Graphics 3.29 467
Humor 2.50 503
Innovation 2.49 981
Mood 2.84 702
Theme 2.35 1108

Feedback

raulincze
28. Apr 2014 · 10:48 UTC
Really hard to control with your keyboard. Very smooth with a controller, I would wish that I could "platform" (verb) more. :D
mess110
28. Apr 2014 · 12:30 UTC
looks good. gonna get a windows machine to test more unity games
kyyrma
29. Apr 2014 · 10:31 UTC
Unfortunately short, but I can second it works really well with a 360 controller. Nifty art style. The movement was almost a bit too slippery and fast!
TheGameFather
29. Apr 2014 · 12:10 UTC
The graphics is nice. But the control needs more polished. A bit too short, I just turn on the pipe and jump up to the top and I win?
MintArcade
29. Apr 2014 · 15:01 UTC
Yes, controls are bit hard, but overall its a fine game. Cool art style.
thinkster
29. Apr 2014 · 15:02 UTC
Camera was a little jerky when jumping. It is a little short, was hoping for more rooms as definitely as potential.
Stepperz
29. Apr 2014 · 21:45 UTC
I'd say it's a little short but other than the lack of gameplay, the game was of good quality.
Cirrial
29. Apr 2014 · 21:47 UTC
Everything is very fast! Movement is like ice, room floods alarmingly quickly, not sure if this is all by design but it was a little overwhelming for my simple brain. Incredibly short but a very nice polished proof of concept.
mattrified
02. May 2014 · 03:24 UTC
A little short but the idea is interesting.
mimiga
04. May 2014 · 00:00 UTC
started off looking really cool but then it turns out this first minute of the game is great looking but then theres nothing else. i'd absolutely play a full version of this
scgrn
04. May 2014 · 22:50 UTC
I had no problems with the controls. Looks promising!
abayb
05. May 2014 · 14:22 UTC
It was very difficult to control with the keyboard. It was very good, and I feel like I would definitely play more if there where more levels.
larouxn
05. May 2014 · 14:36 UTC
Overall hard to control with the keyboard. Short but fun game!!
Newt_
05. May 2014 · 21:27 UTC
Too short! I didn't want it to end. :)
Airwaffle
05. May 2014 · 21:28 UTC
Hard to see at the most blue pulsating water screen effect. Nice short scope, but a bit too short and pointless, maybe a bit more story (text) could have been squeezed in to make it feel more worth it? Hard to control the jumps. Nice graphics.
Ragzouken
06. May 2014 · 11:43 UTC
Would definitely be nice to see more levels! This level was nice and intuitive though, and the graphics were very nice
Brick
06. May 2014 · 20:28 UTC
This is really short, but more enjoyable than a lot of the games here.
Candyhandy
06. May 2014 · 20:37 UTC
Salut Bogdan,

Really nice puzzle game, i like most of all the level design, which i think is really unique.
Jacic
13. May 2014 · 17:50 UTC
The gravity is strong! The game was surprisingly short, but the story seemed interesting.
kristof
14. May 2014 · 13:24 UTC
Good start. The keyboard controls are a bit fiddly on a german keyboard, as the "z" is placed where your "y" is placed. Also the collisions seemed a bit off the further up I got.