Sub-Cirrus by abayb

[raw]
made by abayb for LD29 (JAM)
Welcome to Sub-Cirrus! A-Bomb and Ya Bois game for Ludum Dare 28.

-Tutorial-

The goal of the game is to increase population in your cloud city. To increase population, you must increase your food and water. But be careful, don't drink the seawater below.
There are seven types of buildings in Sub-Cirrus.
1. The town center. This is your home base. While it does not generate any resources, it is where all plans for the town are made.

2. Fishing shacks. These are small buildings for fishermen who are in charge of the food collection for your town.

3. Water collectors. These rain traps will accumulate water during the rainy season; though lie dormant in the dry season.

4. Food storage. If you fish too much, eventually you will run out of storage in your town center, and will have to build a food storage building.

5. Water storage. This building fills the same role as your food storage building, but for your water instead of food.

6. House. Once your population reaches the max, people will stop having children, and will eventually die of old age. You must build more houses to allow for more family-growth.

7. Mess hall. This building can convert food into water at a 2/1 ratio. Because of this, it costs fifty wood to build, instead of ten. The building is a hub for eating food, cooking it, and for travelling vendors to sell their wares (water) for food. Once you run too low on food, the vendors will refuse to trade with you, and the conversion will no longer happen.

To build these buildings, you need wood. To get wood, you must cut down the trees on the islands that occasionally bass by underneath. Click the tree to do this.

When your population reaches 0, you lose the game.

Ratings

Coolness 57% 3
Overall(Jam) 3.03 482
Audio(Jam) 3.29 268
Fun(Jam) 2.81 469
Graphics(Jam) 3.03 501
Humor(Jam) 2.68 328
Innovation(Jam) 3.47 166
Mood(Jam) 3.03 391
Theme(Jam) 2.90 501

Feedback

lamphj
28. Apr 2014 · 19:11 UTC
Great concept!
anbreizh
28. Apr 2014 · 20:43 UTC
Sadly I can't run the game on non-windows computer. First I had to fix your imports (you import pygame as pg but use pygame after) and paths (linux and os/x didn't like backslashes).

But somehow, python is crashing hard anyway : python(508,0x7fff78dab310) malloc: *** error for object 0x7fa8aa1227a0: pointer being freed was not allocated

I will have to try on windows then (must get up from the couch... argh..)
davidllanos22
29. Apr 2014 · 16:06 UTC
Could't do much until it started raining and the population increased haha I think its a nice idea, but hard to get started if you don't know what to do. Music was pretty good.
LemmingSurvivor
29. Apr 2014 · 18:37 UTC
Alternately have all the food in the world and die of thirst, and have all you can drink and die of hunger. Great utopia!

Fun and simple idea for a sim game. Gets a bit ridiculous when all you see of your city is a black bar with little dots at the bottom, but hey, that's fine with me.

Good work!
Zutty
29. Apr 2014 · 18:45 UTC
Runs fine for me on Windows 7.

I cut down one tree and then built everything in one go. After that I couldn't really do anything.

Nice take on the theme, and the music and sound effects are wonderful. Some in-game instructions would have been good.
Hammervuis
02. May 2014 · 12:12 UTC
Nice and relaxing.
Blokatt
03. May 2014 · 12:49 UTC
Wow, this was great. Nice graphics, gameplay, music...
There's nothing else to say, other than "Good job!". :)
strong99
05. May 2014 · 14:36 UTC
That ended to be a lengthy city. Good thing those citizens get smaller each generation otherwise we would have a shortage of clouds ;) Fun! The themes connection is that you're beneath the surface of the clouds?
Idkfawin32
05. May 2014 · 15:35 UTC
Definitely a nice and pleasant game
tehryanx
05. May 2014 · 17:04 UTC
was tricky to figure out what was going on but once I had it was really a cool little game :) Good work!
ChuiGum
06. May 2014 · 03:26 UTC
Love the art style, nice concept
danbo
08. May 2014 · 00:34 UTC
I really like how ridiculous this game can get the more you build. I couldn't figure out how to make the mess hall work though...
Harsay
08. May 2014 · 05:14 UTC
Interesting concept, but it got boring after 30 seconds... I just had to wait for trees because I had all buildings.
jsmars
08. May 2014 · 07:36 UTC
Nice idea and nice style! :)
twelveplusplus
09. May 2014 · 18:10 UTC
cool music, and interesting concept. i didn't really get many extra resources when i played. one island drifted by and then i died.

oh well....