Charly's Psyche by Nizar89

[raw]
made by Nizar89 for LD29 (JAM)
Welcome to the mind of Charly.

In this game, you control the Unconsciousness of Charly on its journey though his Ego, Super-ego to the ID while Charly s conscience is inactive as he is in a trance state or in a deep dream.

You start on the Ego s spherical surface that continuously decreases its size. There are various objects within Charly s mind coming out from the centre of the sphere, his ID. These items represent the thought, memories of events, blockage, and emotions that are stored deep within Charly s mind.

Naturally, the Unconsciousness slowly loses its light source. It can regain its intensity by passing through objects to keep itself active. If the character loses its light completely, Charly s consciousness will replace him as Charly wakes up.

Who knows what could happen to Charly once he is back in control of his mind and body?

Credits:

MA Rohard - Graphic Artist
Adrien Wattier - Graphic Artist
Swit Khomapat - Graphic Artist
Nizar Azaiez - Game Programmer
Tom Guiraud - Game Programmer

Sources : Some elements (in the music, and the "secret video") come from internet. We don't have rights for those elements. We can change them if it is necessary.

Video : News Report - Serial Killer Script - INDUSTRY the Series (produced, directed, edited, written by Robert Resendez from GX2G Media Inc).

The mix of the music is procedurally generated with music founded on Youtube and Newground.

Ratings

Coolness 45% 1547
Overall(Jam) 3.05 469
Audio(Jam) 3.24 284
Fun(Jam) 2.31 662
Graphics(Jam) 3.89 172
Humor(Jam) 1.71 637
Innovation(Jam) 3.25 268
Mood(Jam) 3.46 196
Theme(Jam) 3.09 407

Feedback

Warzone Gaming
28. Apr 2014 · 22:09 UTC
I don't completely understand how to play, but the game has nice graphics and looks really interesting.
atombrot
28. Apr 2014 · 22:14 UTC
Very interesting take on the theme. I found the sound at times to be too much and too crowded.
blockbot
28. Apr 2014 · 22:18 UTC
Very cool feel.
Tuism
28. Apr 2014 · 22:19 UTC
First impressions: WOW! Gorgeous! Then I saw how much was going on in the game and I was even more impressed. Then as I went on I found the controls a bit fiddly, I noticed that because the player character wasn't centred in the point of view, it was kinda hard to get stuff as my expectations and his movements weren't lining up. Got used to it after a while.

The music is fantastic, the visuals amazing.

But it's lacking some fundamental things from the gameplay: Challenge, and motivation! I have no idea what I'm doing there, the description in fact sounds like you want Charly to wake up. Which is to lose the game. Huh?

The ghostless pacman mechanic meant I could basically hold down the forward button mostly and never die. Forever. There are walls yes, but they're not really important to the gameplay.

I did find a thing for "Catherine", but I didn't know what/if it meant something.

Great art, like fantastic.
Geckoo1337
28. Apr 2014 · 22:28 UTC
Ambiance is great but concept seems to me poor.
Nice graphics. THX ++
jsspiegel
29. Apr 2014 · 01:09 UTC
Interesting, I also considered doing a game about Id, Ego, and Superego! Somewhat laggy, but the graphics are great!
eskivor
29. Apr 2014 · 01:50 UTC
just weird
Marjie62
29. Apr 2014 · 02:23 UTC
Where is the game part?
pinkmonkeyhead
29. Apr 2014 · 04:36 UTC
I couldn't play the OSX versions so I had to play on web, and it was kinda laggy
But the idea is very interesting and the gfx are amazing.
olkeencole
29. Apr 2014 · 04:36 UTC
Awesome graphics. Controls need some work. Please give me control of the camera. Other than that, great game!
elefantopia
29. Apr 2014 · 04:47 UTC
Totally killed my mac. Intriguing though.
InvisibleWonder
29. Apr 2014 · 05:29 UTC
Loads of ambiance and ripe for exploring the theme. I'm guessing time pressure cut you short?
Diptoman
29. Apr 2014 · 06:04 UTC
Mouse aiming would've helped this a lot. Cool concept though.
zillix
29. Apr 2014 · 06:35 UTC
this is just oozing with atmosphere. great work.
Jonochrome
29. Apr 2014 · 08:01 UTC
I didn't understand the game at all, and I was a bit annoyed that not every rock-like structure I ran into seemed to break. That atmosphere is WICKED cool though.
Hemuuuli
29. Apr 2014 · 08:19 UTC
Wow that was pretty. The gameplay was solid too.
DMinsky
29. Apr 2014 · 12:33 UTC
The graphic and music are great.
Atta
29. Apr 2014 · 13:53 UTC
Nice.
Slader16
29. Apr 2014 · 14:00 UTC
Laggy, but amazing art!
Nezzhil
29. Apr 2014 · 15:34 UTC
Great atmosphere and concept, i wish a found something that made me go further.
randoman
29. Apr 2014 · 15:36 UTC
The graphics and effects are very good, but I didn't find the the other areas
aisenhein
29. Apr 2014 · 16:22 UTC
I don´t understand what to do. But the idea was good.
GrooveMan
29. Apr 2014 · 20:26 UTC
As said, the sense of style is great, and I can see a glimmer of where the game goes, but more instruction than just 'collide with objects' is needed to enjoy it in full, I think.
Lucariatias
29. Apr 2014 · 20:40 UTC
Very abstract and strange entry. I liked it a lot, though it got repetitive very quickly. Not sure whether there was much more to it than walking around and smashing objects, which I did for about 20 minutes. People have mentioned finding things though, so I guess there was more.
The web version was a little laggy.
Trilby
29. Apr 2014 · 21:12 UTC
Fantastic visuals and sound!

Turning the character is a bit fiddly. Like others have said, I didn't get what to do. :)
Snowflower
29. Apr 2014 · 22:15 UTC
i liked the cloudy and muffled audio, helped create a somewhat dream-state vibe to it.
Liked the visual feedback when colliding the objects and how they broke apart.
As for creating more complex goals, maybe you could have the light of the character change signaling that you need to find objects of a particular type to collide with instead of any object.
Jacques_le_lezard
29. Apr 2014 · 22:19 UTC
Great experiment with very special atmoshere (+polish design & sound)
joe40001
30. Apr 2014 · 00:59 UTC
The patient player will be rewarded with this game.

So often LD reviewers play for 1 minute just to give a knee jerk reaction so their game can get more reviews. Sometimes even I am guilty of this for really dull games. However this game was strangely compelling and didn't hold my hand and tell me how to play. Once I figured it out I had to keep playing until I beat it, and once I beat it I was quite surprised.

Do not be discouraged by the drive-by reviewers, anybody who has only played this game for a minute isn't going to appreciate it. Personally I think it was clever all around.

So far Audio is the best of any game I've played in this LD. And the mood is quite good too, clearly effort went into this. The writing could be slightly better, and the "thoughts" could be more ominous if they were read well audio files (as opposed to text covering some of the screen).

Standard players are going to take issue with the colliders on large objects, so maybe if you gave them some different texture/opacity it wouldn't feel like a bug. But these are minor complaints.

Very creative idea, plus you executed your idea well.
PS: Did you have permission to use the thing from at the very end? (I won't be more specific because I don't want to spoil it for others)
urisensei
30. Apr 2014 · 09:02 UTC
I really loved this one, a really impressive entry for such a short amount of time! The visual style is great and the concept itself is a neat idea. Great job
🎤 Nizar89
30. Apr 2014 · 09:45 UTC
Hi, joe40001

Thanks for playing the game and congratulations for being the first to finish it. We are very happy you liked it.

We agree that many elements in the game can be improved. We like your idea of giving different opacity for giant objects, it surely would improve the atmosphere of the game

Many people complained about the controls and that's a point we identified early at the beginning of the jam: we worked during the first 24h to create a fine moving feeling but we faced many problems (rotations or physics) linked with the spherical environment.

The level design is kind of tricky but you’ve played very well and managed to unlock the "secret end". This assures us that the game is playable and not too difficult to finish. The video at the end was found on YouTube (since we didn’t have time or tools to do it ourselves). We probably do not have permission to use it. If the rules are broken, we are totally disposed to make the version of the game without it (even if it will completely ruin the ending).

Thank you very much for your comment.
mrexcessive
01. May 2014 · 18:00 UTC
Hi. Reminded me of Proteus, though significantly darker. Very interesting procedural space. Like the life extending mechanic. Great job!
joe40001
03. May 2014 · 09:20 UTC
Thanks for saying thanks, and to be clear I did quite like the game and its creativity behind it. :)
DonovanWu
08. May 2014 · 05:30 UTC
Cool look and cool idea!
edibletoaster
11. May 2014 · 22:01 UTC
Interesting I liked it