Deep Dungeon by Gameko
I wanted to make a game where you go deeper and deeper into the caves. I didn't manage to implement all the features I wanted, becasue I ran out of time. I planned to add some kind of leveling sytem, or shop where you could upgrade your character, and also wanted to make more enemy types. It turned out a little buggy. But I hope you will enjoy it.
Controls:
Arrows to move
X to attack
Controls:
Arrows to move
X to attack
Ratings
| Coolness | 45% | 1547 |
| Overall | 3.00 | 717 |
| Audio | 2.42 | 730 |
| Fun | 2.62 | 899 |
| Graphics | 3.77 | 205 |
| Humor | 1.80 | 981 |
| Innovation | 2.35 | 1058 |
| Mood | 2.64 | 871 |
| Theme | 3.15 | 659 |
1.If you scale the game and start it you start a nothing in the middle of the room
2.if you swing your sword(nice combat btw) to fast.The sword will apear on top of the hero
3.The game random closes
overall 26/40 points
It did have one issue that made it less fun though: I found my self getting hit quite a lot due to slightly odd sword collisions and also occasionally enemies getting bounced forward into me by my own sword. That was a bit of a pain. After a while I decided just to run through the levels without fighting and it was actually a lot easier.
With that combat issued out, this would be a pretty fun game. Great work on what you managed to accomplish!