Escape the Segfault by spartangeek

[raw]
made by spartangeek for LD29 (JAM)
Instructions:
use left/right to move and space to jump. key UP activates the megajump.
Beware: if you fall from a big height you may die, press ESC to quit.

Gameplay: Platformer;

Version: Windows only.


This is the game created with some folks for our very first Ludum Dare Jam! Have fun.

Ratings

Coolness 44% 1633
Overall(Jam) 2.00 757
Fun(Jam) 2.12 713
Graphics(Jam) 2.36 688
Humor(Jam) 2.32 471
Innovation(Jam) 1.84 752
Mood(Jam) 2.29 683
Theme(Jam) 2.68 578

Feedback

sharpcoder
29. Apr 2014 · 14:55 UTC
Interesting concept. I would suggest refining the jumping mechanic as it was a bit frustrating :) Also, the game seems to freeze after dying - so perhaps a button to restart? Still, it's a cool idea for the theme!
Lacaranian
29. Apr 2014 · 22:09 UTC
Nice story. The path to the top is a long one...
Mental Atrophy
29. Apr 2014 · 22:11 UTC
The green flicker on the platforms was a nice, simple way to make the game look nicer.

General movement felt good, although the way the knight snaps to a platform when he jumps through it is awkward. Instead he should pass through it while moving upwards, but not actually stand on it until he descends. You should be able to do this just by checking his y-velocity to determine how he is colliding with the platform. If it's positive and his previous position was above the platform, then land on its surface--otherwise pass through it.

Other than that, the game is pretty simple and probably too lengthy for its mechanics.
Chinchilla
01. May 2014 · 06:40 UTC
Arrrghhh.... died at ~6000 meters... Would say that the platforming was kind of stiff and awkward, but it just made the super jump all the more awesome. Moar cubes!
ChuiGum
01. May 2014 · 06:40 UTC
Nice game, cool story too
Genecyll
02. May 2014 · 12:54 UTC
I enjoyed playing your game. It's a nice concept!
VictoryGarden
03. May 2014 · 21:28 UTC
I'm in agreement with Mental Atrophy.

Good job for a first attempt! An innovative concept. Cubes falling so infrequently and there being gaps I couldn't traverse without a megajump meant that I spent a whole lot of time sitting around waiting, rather than playing. You might also want to tweak the controls, since having regular movement and megajump on one hand, with the regular jump on the other hand, doesn't make much sense. It would be easier to play if you swapped the two kinds of jump.

Thanks for the game!
xdegtyarev
07. May 2014 · 11:30 UTC
Funny game!