Monster Caves by Strandmullen

[raw]
made by Strandmullen for LD29 (COMPO)
This is a roguelike where you venture deep into a cave and defeat monsters and find powerups to level up. Permadeath, turn based combat, random levels, variety in monsters and powerups.

Controls can be found in game.

Extract content from "Monster Caves.zip".
Run "Monster Caves.exe" to launch game.

Please report any issues.
Any feedback is much appreciated.

Ratings

Coolness 78% 2
Overall 2.63 1060
Audio 1.65 999
Fun 2.52 968
Graphics 2.10 1165
Humor 1.92 919
Innovation 2.02 1198
Mood 2.30 1088
Theme 2.45 1064

Feedback

Maek
28. Apr 2014 · 14:22 UTC
Cool game idea. Please vote for my game.
Kragnir
28. Apr 2014 · 14:26 UTC
Seems to be a bit unbalanced. Your actions don't make much difference and the only thing that really matters is how lucky you are. Try to add some more interesting choices to the game.
NikinCZ
28. Apr 2014 · 14:50 UTC
It was fun for me, but it's typical dungeon game, which is not anything new and does not include anything new. But it was really funny for me!
kratorspore
28. Apr 2014 · 14:56 UTC
I found some nice aspects to this game. I liked how one of the key strategies was not to get surrounded and also I liked how the level became revealed once you killed all the monsters on it. Some different terrain would have been cool.
Havacore
28. Apr 2014 · 15:17 UTC
Nothing too special. I tried attacking and lost most of my HP by the time I killed the guy, so being able to attack is a pretty useless strategy, and you basically just need to be lucky with where you're going.
Tipyx
28. Apr 2014 · 15:40 UTC
NEEEEED HEAL ! :p
I like rogue like, so I only can like your game :D. Too quiet, but the base are here :)
thx4nothing
28. Apr 2014 · 17:24 UTC
I also wanted to make a turn-based game :D
I like the idea and it is fun to play but it is repeating.
If there would be some kind of labyrinth it would be more fun. I think that it has potential.
Jan Peter (jpdev)
28. Apr 2014 · 18:56 UTC
reached level 9 :) - it is quite fun, but as Kragnir said, it's too much luck based for my taste.
otato
28. Apr 2014 · 21:08 UTC
Its a decent start to a roguelike, but you really really need some terrain and escape abilities or something. It felt like being thrown into a blender to see how long you can survive without being able to escape from the enemies.
Cosine
28. Apr 2014 · 21:43 UTC
What am I supposed to do?
Gravity Games
29. Apr 2014 · 14:43 UTC
Eh, its more or less just a typical dungeon crawler, with no real specific twist or usage of the theme. It was fun, but bland and forgettable.
Delca
01. May 2014 · 09:31 UTC
Although I like the roguelike side, I could not go further than the 9th level because my character was either too weak or too damaged to continue; balancing a game can be pretty hard.
Some audio could have been nice, on hitting/being hit for example.
CodeNMore
11. May 2014 · 18:50 UTC
Not a bad game, kind of fun!
Jason Lay
17. May 2014 · 02:21 UTC
Neat. Really didn't get what was going on though.
607
17. May 2014 · 10:11 UTC
Once I had developed a bit of a strategy I got 10 levels deep, player level 13. It played well, I didn't really get why you could see the whole room after killing all the monsters though. I like how you get more strenght and armor and can refill/strenghten your health a little bit, and how the enemies keep getting stronger too. At first I didn't get that you actually had to battle them, so the enemies were way over leveled in only 3 floors. But of course that's a good thing, because it makes you fight and strategize. Some music and sound effects would be good.