Thermonuclear Mutant Bunker Survival by YSelf Tool

[raw]
made by YSelf Tool for LD29 (COMPO)
Thermonuclear Mutant Bunker Survival is a game about a person, being in his bunker - years after the thermonuclear war happened - surrounded by mutants. Survival means shooting the mutants.
But one could wonder where the difference between him and the mutants is, particularly because they look similar.

This game has been written in JavaScript on Linux, was tested with Firefox and should run on every platform that supports a keyboard. I did a test implementation of controls for mobile devices, but it did not feel good enough.

Feel free to submit bugs if it's not running properly on your browser, but it only uses standard JS, HTML5 Canvas and BrowserStorage (for the highscore), that are widely supported.

TMBS was mostly made today, reusing little parts of the code I wrote yesterday for a game that was considered too boring today.

Controls: Turn with the arrow keys, shoot with Spacebar.

For some the graphics I used this tool: http://img.uninhabitant.com/spritegen.html

Ratings

Coolness 44% 1633
Overall 2.35 1194
Fun 2.40 1051
Graphics 2.52 972
Humor 1.69 1016
Innovation 1.83 1237
Mood 2.05 1164
Theme 1.80 1240

Feedback

Taugeshtu
28. Apr 2014 · 02:58 UTC
Nicely done, gameplay is smooth :) Would be better if you added more variety to it, like differently moving enemies (spirals/snake-style)
frankd0331
28. Apr 2014 · 03:43 UTC
Good job. I totally blew all my ammo before I realized I oculdn't get more, shoulda read the fine print first. Personally, I would've liked a little more movement from the player.
remmy
28. Apr 2014 · 17:04 UTC
i love the pixel art ^^ the variety of the gameplay is not so high though :c
Cawrtz
29. Apr 2014 · 17:10 UTC
This game is not bad, but if feels a little empty. You did a good job with the characters though, the animations are quite good. The difficulty is slowly increasing like it should. And it's HTML5 :D
Cosmologicon
30. Apr 2014 · 21:56 UTC
Got a high score of 281 and the difficulty ramp is pretty good but overall I felt like it was a bit slow.
torcado194
01. May 2014 · 00:37 UTC
pretty neat small game! ive always liked this concept
MunkeeBacon
01. May 2014 · 00:41 UTC
Reminds me much of a classic space shooter game!
sudorossy
01. May 2014 · 00:44 UTC
Got pretty boring after a while, but nice art style! Can you get past level 1?
ReactorScram
01. May 2014 · 00:51 UTC
I didn't realize the ammo was finite so I sprayed a bit. (Aiming is hard) Got 39 points and died.

Could have used sound effects and some background art.
ryangatts
01. May 2014 · 00:51 UTC
Man, having limited ammo in a game like this is rough. My high score was Level 6 : 261 points, and I'm pretty proud of that :)
mjau
01. May 2014 · 02:38 UTC
First time i played this i just spammed bullets everywhere and suddenly was unable to shoot, so i figured i'd run out of ammo, and it'd be a better strategy to try to actually aim at enemies and take them out with a single bullet, if possible. So i tried to do that.

But that didn't feel right either. I felt like i spent a really long time just sitting there picking out enemies one by one, never in any real danger.. occasionally there'd be a flurry of a bit more threatening activity (when i levelled up, i think?), but it'd die down again soon enough. Level progression was very slow. Ammo(?) in the lower right didn't seem to deplete at all, but if i was shooting more often it did, and it didn't seem to go back up, so.. i don't know. You're supposed to just sit there and carefully aim at things, i guess? But it's so sloooow..

So yeah, i think that hurts the game. You have more interesting moving enemies further in, and i like those more, but to get to them you have to put up with all that slow waiting and picking, and even when you do there's just a few followed by more waiting.

In short, i think this progresses too slowly. =P
🎤 YSelf Tool
01. May 2014 · 12:33 UTC
The ammo is finite, as you noticed: Every shot needs one ammo, every hit gives you one. The ammo-display in the lower right is growing with the square of the ammo you have left, so as long as you have enough it does not seem to change a lot.

Yes, going beyond level one is possible, and it's only 50 hits for each level. I agree that the first level is a little bit slow, but there are more and faster enemies with each level.
The interesting moving enemies come in waves, according to where in the current level you are.
StrykerKKD
03. May 2014 · 18:52 UTC
Score: 227 Additive gameplay for sharp shooters. :D
loxo
18. May 2014 · 10:46 UTC
Nice little game with good graphics. It's like a simplified version of asteroids. I'm not sure if the ammo restriction is a good idea and it felt a bit slow. Would be nice to increase the speed, reduce the number of lives maybe to one and add some audio to make the game more fun to play.