Ad Astra by Cosmologicon
A Metroidvania-style platformer set deep underground. Stay alive, explore the caverns, unlock new abilities, and maybe discover what lies on the surface.
This JavaScript HTML5 browser game was written using UFX, a set of modules I wrote. Sound effects: sfxr. Music: autotracker
For best performance, use Chrome or resize the window smaller.
This JavaScript HTML5 browser game was written using UFX, a set of modules I wrote. Sound effects: sfxr. Music: autotracker
For best performance, use Chrome or resize the window smaller.
| Windows | OS/X | Linux | Web (HTML5) | http://universefactory.net/astra/ |
| map (spoilers!) | http://universefactory.net/astra/world-map.png |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=1151 |
Ratings
| Coolness | 69% | 3 |
| Overall | 3.10 | 640 |
| Audio | 2.89 | 472 |
| Fun | 2.86 | 700 |
| Graphics | 2.54 | 958 |
| Humor | 2.08 | 815 |
| Innovation | 2.90 | 674 |
| Mood | 3.05 | 499 |
| Theme | 3.31 | 517 |
I went quite far but I have to admit I gave up when it asked me to visit three houses to repair the sun.
It would be nice if the arrows pointing to the houses also showed the distance.
I have added a --big command line switch so you do not have to strain your eyes on the tiny pixels. I think this counts as "porting" to high DPI screens.
Sorry about the confusion. I can see your game just fine. Is there a way to pm someone or reply to his comments so he is notified?
Idea of using a jump as an attack is pretty cool, makes you need to think about your surroundings before trying to kill enemies. Cool game.