No Hawking by jellymann

[raw]
made by jellymann for LD29 (JAM)
Enter White Holes to collect globules of purple-orange Hawking Radiation.

The Natives of the White Holes might take offense at your presence.

You only have 5 probes so make them count!

Controls:
WASD - Movement (Sorry DVORAK and AZERTY users!)
Left Mouse - Fire / Enter White Hole
Space - Leave White Hole [WARNING! Probe is lost]

Ratings

Coolness 42% 1651
Overall(Jam) 2.52 687
Audio(Jam) 1.78 641
Fun(Jam) 2.25 677
Graphics(Jam) 2.50 667
Humor(Jam) 1.94 592
Innovation(Jam) 2.25 682
Mood(Jam) 2.52 633
Theme(Jam) 2.26 689

Feedback

Cirrial
29. Apr 2014 路 15:17 UTC
Man, I wish I still had my MacBook, I'd love to try this out. Sorry. :c
馃帳 jellymann
29. Apr 2014 路 20:58 UTC
@Cirral We are working on a Windows build. Will hopefully be up within 24 hours, so watch this space :)
Vytheros
29. Apr 2014 路 21:26 UTC
Unable to play due to not having a Macintosh
Lucariatias
29. Apr 2014 路 21:30 UTC
Lack of sound was disappointing, and often spawned with about 5 of the enemies shooting at a rapid pace at me.
It felt kind of shallow, though the physics were pretty decent and graphically it wasn't bad.
馃帳 jellymann
30. Apr 2014 路 19:04 UTC
@Cirrial @Vytheros Windows build now up
quickfingers
30. Apr 2014 路 20:37 UTC
I really like it :) Combat feels nice and challenging
Cirrial
01. May 2014 路 23:26 UTC
Nice entry, although got significant slowdown in each white hole after a while. Also enemies got stuck on each other. Nice idea. A little more exposition as to what was going on might have been nice.
FGM
02. May 2014 路 14:21 UTC
Might just be my old laptop, but the game lags for split second every time a bullet is fired from me or enemies.
馃帳 jellymann
03. May 2014 路 01:11 UTC
@Cirrial @FGM There are known performance issues. We would have liked to have had them fixed by the end of the jam but there wasn't enough time/our brains had stopped working by then/there's some hidden beast in our code that just wants to eat clock cycles. Thanks for the feedback :)
pikkpoiss
07. May 2014 路 06:33 UTC
The white hole effects were pretty cool and overall I got similar feeling to the game Flow, which is awesome. However, the white holes themselves wound up being pretty difficult. I think adding some sort of obvious indication about how well the player is doing / progress through the level/game would help.
ZYXer
10. May 2014 路 21:36 UTC
I like how you use the universe as a level selection where the player can enter the white holes to play a level

The fights are extremely hard. It would be nice if the health of my probe would replenish. Or if it would be possible to earn a new probe.

It's nice how you used the concept of white holes as the game's background story.