SUPER LANDSHARK MISSILE ATTACK! by Tuism
You are a SUPER LANDSHARK WITH MISSILES.
There's quite a bit of stuff missing due to 48 hour time limit, but here's the crux of what you
NEED TO KNOW:
>> SPACE to jump
>> Hold down mouse button when in the air, and AIM the crosshair AT PEOPLE to fire HOMING MISSILES.
>> You can swim UP WALLS. Careful you could fall out of bounds from sideways gravity XD
>> You are invincible. Because shark.
-----------------------------------
UPDATE: Massive Post Compo update. Do check it out, changes include:
1. A thumping track by Tim Harbour! Unfortunately didn't get to sound effects yet.
2. Focussed on one level, removed others for now.
3. Screenshake! Of course!
4. Removed time limit.
5. Fixed stuttering bullet time.
6. Health + death mechanic added.
7. Eat people to heal.
8. Removed swimming up walls for now.
9. Added enemy dropship.
10. Aerial dodge! Just double tap forward, left or right while airborne!
11. Missiles and dodge energy reload when you land.
12. So wow, so much. Hard to remember it all.
Link is above, so please do check it out!
-----------------------------------
Unfortunately I never got to everything I wanted in, but such is the nature of jams. But damn was it fun. And I learned SO much. Many thanks to everyone who jammed with! :D
Working on these for post compo:
>> Proper win/lose condition
>> Fixing bullet time stutter (done!)
>> Better interface for easier pick up n play
>> Targeting through the shark (done!)
>> Aerial dodge by double clicking
>> Better use of swimming up walls
>> Better, more stable camera (half done!)
>> Boss battles
>> Different weapons
>> MUSIC and SOUND EFFECTS
------------- WITH MUSIC!!! ----------------
[edit: I'm kinda sad that I wasn't able to put in any sound for the game (time :/), so I made a video of what the sound should have been like :P]
https://www.youtube.com/watch?v=DUzqlAde6Co&list=UUYNbqngS3SOYGp42I7EWIIw
There's quite a bit of stuff missing due to 48 hour time limit, but here's the crux of what you
NEED TO KNOW:
>> SPACE to jump
>> Hold down mouse button when in the air, and AIM the crosshair AT PEOPLE to fire HOMING MISSILES.
>> You can swim UP WALLS. Careful you could fall out of bounds from sideways gravity XD
>> You are invincible. Because shark.
-----------------------------------
UPDATE: Massive Post Compo update. Do check it out, changes include:
1. A thumping track by Tim Harbour! Unfortunately didn't get to sound effects yet.
2. Focussed on one level, removed others for now.
3. Screenshake! Of course!
4. Removed time limit.
5. Fixed stuttering bullet time.
6. Health + death mechanic added.
7. Eat people to heal.
8. Removed swimming up walls for now.
9. Added enemy dropship.
10. Aerial dodge! Just double tap forward, left or right while airborne!
11. Missiles and dodge energy reload when you land.
12. So wow, so much. Hard to remember it all.
Link is above, so please do check it out!
-----------------------------------
Unfortunately I never got to everything I wanted in, but such is the nature of jams. But damn was it fun. And I learned SO much. Many thanks to everyone who jammed with! :D
Working on these for post compo:
>> Proper win/lose condition
>> Fixing bullet time stutter (done!)
>> Better interface for easier pick up n play
>> Targeting through the shark (done!)
>> Aerial dodge by double clicking
>> Better use of swimming up walls
>> Better, more stable camera (half done!)
>> Boss battles
>> Different weapons
>> MUSIC and SOUND EFFECTS
------------- WITH MUSIC!!! ----------------
[edit: I'm kinda sad that I wasn't able to put in any sound for the game (time :/), so I made a video of what the sound should have been like :P]
https://www.youtube.com/watch?v=DUzqlAde6Co&list=UUYNbqngS3SOYGp42I7EWIIw
Ratings
| Coolness | 78% | 2 |
| Overall | 3.34 | 388 |
| Audio | 1.71 | 989 |
| Fun | 3.70 | 104 |
| Graphics | 3.02 | 648 |
| Humor | 3.79 | 48 |
| Innovation | 3.43 | 309 |
| Mood | 2.89 | 655 |
| Theme | 3.16 | 649 |
Thanks all you guys! I really do wanna make MORE LANDSHARK :D Dubstep first of all. Or Mozart :P
And YES it was supposed to be multiplayer but of course that was overambitious in scope :P
Anyway, awsome Idea. I like the blood animation, and feeling of speed while controling the shark! Looking for audio? -> Jaws..
Yeah the text placement was a bit off... In fact the whole interface/menu was slapped together in the last few hours so it leaves MUCH to be desired... Hell the lack of sound made me quite sad (which I *kind of* remedied with this :P
https://www.youtube.com/watch?v=DUzqlAde6Co&list=UUYNbqngS3SOYGp42I7EWIIw
And yes there are refinements I definitely should have made to the controls, especially after looking at other people play, but TIME :P
Thanks again guys :)
It was ironic cos I spent THE MOST TIME on the wall swim mechanics, but the end game didn't have a lot of it. I REALLY WANT TO add more to the game to make use of it more :D
Well done!
Oh, and an exit button would have been nice ;)
Working on these for post compo:
>> Proper win/lose condition
>> Fixing bullet time stutter (done!)
>> Better interface for easier pick up n play
>> Targeting through the shark (done!)
>> Aerial dodge by double clicking
>> Better use of swimming up walls
>> Better, more stable camera (half done!)
>> Boss battles
>> Different weapons
>> MUSIC and SOUND EFFECTS
Thannnks!
Is this not a dream come true?
I don't think slow-motion is necessary when firing rockets, at least not as it is implemented in the game right now. It just feels weird.
Too bad you couldn't find time for some audio feedbacks, but this is already quite impressive.
There was no sound for me, though (Web version in Firefox on Os X).
Also I don't know if it's your implementation of the bullet time or if it's the missile particles, but everytime I tried to shoot missiles, it felt as if the game was lagging really hard, which is a bit of a shame...
Anyway, this is a really cool idea with a lot of potential, if it gets a bit more polish :)
Also, I clipped through a wall on the "second level" and was stuck in there, upside down :P
The camera is really sensitive huh! One little swipe will feel like a rollercoaster ride. Plus on the first stage, I climbed that lone wall up to the top, and the shark kept going...and like Sandra Bullock in Gravity, I was lost in an empty space. Boundaries man!
Thanks everyone! Next up few more enemy types and different weapons :D
Also, I haven't noticed anyone complain about lag yet - so that's not an issue at all?