Deus Vult by thatsBamboo

[raw]
made by thatsBamboo for LD36 (JAM)
Using the ancient art of war you must conquer your enemies stronghold! Be strong and you will survive! Deus Vult!

One developer, approx. 26 hours of creation time.

XNA / FNA based.
XBox-like GamePad support.

Keyboard Controls:

WASD / Arrow keys
Enter / F
Space
Mouse

(Some people are having issues with windows detecting a non-existent controller so an additional version has been included without controller support)

Feedback

phatompotato
29. Aug 2016 · 18:51 UTC
As I stormed the enemy castle, a lone archer came out to stop me, alast He was too late. He witness my great knights destroy his home & his family! 10/10 would crush again!
DragonZBW (SparkLight Games)
30. Aug 2016 · 00:28 UTC
Was a little confusing at first, but has a nice graphical style and interesting gameplay. Not sure that it fits the theme so well other than being set in ancient times, but I enjoyed it quite a bit and would love to see a more expanded-upon version
9.ar7k
30. Aug 2016 · 01:01 UTC
I like the real time combat vs normal turn based strategy games which are usually just dice rolls. cool look! ^^
bigoss73
30. Aug 2016 · 01:14 UTC
The idea of connecting a tour based strategy game with a platformer is cool, but you could improve the fighting a little bit. Using an archer i was able to win every fight with ease by just spamming the arrows across the map without even seeing the enemy archer. And if i was fighting versus a knight i could just jump on the platform and shoot at him from above. If you continue working on this project and improve the fighting mechanics/enemy AI it can be a great game. Good luck!
NikSorvari
30. Aug 2016 · 01:55 UTC
Great concept, reminds me of Fire Emblem mixed with real time combat. Like others have said, could use more complex combat.
Senor Salty
30. Aug 2016 · 02:01 UTC
A very cool strategy game. The turn based combat and the real time combat were both easy to understand and satifying.A slight issue with the platforms is that the pathfinding for the enemy knights dont let them jump up,so it is very easy to cheese fights by jumping on them.Still a very fun game other than this issue.
Guennor
30. Aug 2016 · 02:38 UTC
The game is really simple (that's a good thing), and I LOVED the concept. Turn based movement to real time battles. Also I love the advance wars-esque mechanic of starting on the platform if you start a battle in a mountain tile. I suggest that you add what controls do, as I took some time to realize that you attack using the mouse instead of the enter key. Congratulations!
sorlok
30. Aug 2016 · 02:47 UTC
Very fun! I liked the real-time combat after the turn-based movement. Really loved the death animation, too! Would like to see more levels, maybe more character types? Great job!
PeachTreeOath
30. Aug 2016 · 03:02 UTC
Reminds me of Base Wars on NES where even if your opponent if outplaying you on the outer game, you can always just beat them up in the inner one. Pretty cool.
johnbjuice
30. Aug 2016 · 03:04 UTC
I CRUSHED THE ENEMY!

Very fun, cool idea to mix the platforming and the turn based strategy. The platforming sections were a little buggy and the AI was VERY AGGRESSIVE but it was still fun!

Good job!
Endlesspeak
30. Aug 2016 · 03:16 UTC
Good game but little bit short :D
AurynSky
30. Aug 2016 · 04:08 UTC
Cool game, these Mountains are Mine!
Amine Tcherak
30. Aug 2016 · 13:43 UTC
Great games i like it good works and good graphisme
Venx
30. Aug 2016 · 15:46 UTC
I cant open the game?
Maxi and The Gang
31. Aug 2016 · 03:51 UTC
cool idea! the gameplay combination reminds me of fire emblem, but in here you can control what to do in the battle.

could use some more polish and balancing for the action part, but the core loop is already there <3