Find the Booty by rvmook
You're a pirate looking for booty. Use your arrow keys to find a path to the treasure on the island.
Unfortunately I didn't have time to put in a proper how to play. So the whole game seems a little random. To make it (a little better) I've updated my link with a little explantion below the game. And I've also changed one color value to make it more playable.
If you want to get lost and don't mind playing a shitty game , play the original version.
If you still want to play a shitty game, but at least know what you're supposed to do, play the adjusted version.
Next time I'll [insert random improvement here] for sure!
Unfortunately I didn't have time to put in a proper how to play. So the whole game seems a little random. To make it (a little better) I've updated my link with a little explantion below the game. And I've also changed one color value to make it more playable.
If you want to get lost and don't mind playing a shitty game , play the original version.
If you still want to play a shitty game, but at least know what you're supposed to do, play the adjusted version.
Next time I'll [insert random improvement here] for sure!
| Web (adjusted) | http://rvmook.com/LD29/ |
| Source | https://bitbucket.org/rvmook/ld29 |
| Web (original) | http://rvmook.com/LD29/real/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=8418 |
Ratings
| Coolness | 44% | 1633 |
| Overall | 2.88 | 850 |
| Fun | 2.65 | 873 |
| Graphics | 3.33 | 440 |
| Humor | 2.60 | 438 |
| Innovation | 3.46 | 290 |
| Mood | 2.45 | 997 |
| Theme | 3.48 | 357 |
There should be more instructions.
But the game looks nice.. I guess
It doesn't take much, just flesh it out a bit more. Thanks for competing!
Liked the nice clean pixel art. Simple but effective.
Step 1 is cool - you choose a path, it's good or bad based on colour, and you adjust next turn. While simple, with the right resource limitation this could take some careful planning. You could work a map legend into the UI here so the path colours were described without the need for instructions. Also, tradition dictates that "X" marks the spot - just ask any pirate :)
Step 2 seemed too easy to be entertaining - the colour of the dots guarantee what you will find, so I'd always just take all the diamond first, then the rum. I'd like an element of mystery and risk here - like rum is marked but only +1, diamond is unmarked ground, rarer, but worth much more (+3 ? +5 ?). Just an idea.
(Also spelling: "morale" not "moral" :) Smiley face because I feel like a douche for pointing it out but it kinda matters)
Maybe you think it's shitty, but I see the kernel of a interesting game here.