Sink or Swim by noom
Sink or Swim is the latest in fish simulation software. Enter the mind of Steve, a simple, lonely, goldfish. Can you survive the ravages of what lies beneath the deep blue sea? Will you...sink...or swim?
If you haven't figured it out, you're BENEATH THE SURFACE of the water.
Time Lapse : https://www.youtube.com/watch?v=FuN3Vtqfm6E
Technical stuff:
Graphics / Controls / Audio Engines : Created by Me (released earlier in blog posts)
Physics Engine : PhysicsJS (http://wellcaffeinated.net/PhysicsJS/)
Artwork created in GraphicsGale (free edition)
Soundtrack created in LMMS
Sound Effects created with my mouth (edited in Audacity)
Written in JavaScript, renders using HTML5 Canvas.
Known issues : If the framerate drops you'll struggle to swim, try hitting refresh or closing other open games / apps. (sometimes the physics engine freaks out)
In rare instances the assets wont load, wait a minute and try hitting refresh.
The game was tested on chrome, and developed for firefox, if you cant get it to work at all, try one of these browsers.
(you MUST have javascript allowed...its made with javascript)
Post your scores in the comments!
If you haven't figured it out, you're BENEATH THE SURFACE of the water.
Time Lapse : https://www.youtube.com/watch?v=FuN3Vtqfm6E
Technical stuff:
Graphics / Controls / Audio Engines : Created by Me (released earlier in blog posts)
Physics Engine : PhysicsJS (http://wellcaffeinated.net/PhysicsJS/)
Artwork created in GraphicsGale (free edition)
Soundtrack created in LMMS
Sound Effects created with my mouth (edited in Audacity)
Written in JavaScript, renders using HTML5 Canvas.
Known issues : If the framerate drops you'll struggle to swim, try hitting refresh or closing other open games / apps. (sometimes the physics engine freaks out)
In rare instances the assets wont load, wait a minute and try hitting refresh.
The game was tested on chrome, and developed for firefox, if you cant get it to work at all, try one of these browsers.
(you MUST have javascript allowed...its made with javascript)
Post your scores in the comments!
| Web | http://noomcentral.com/lud29/ |
| Source | http://noomcentral.com/lud29/scr/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=27369 |
Ratings
| Coolness | 93% | 2 |
| Overall | 2.98 | 745 |
| Audio | 2.98 | 415 |
| Fun | 3.28 | 350 |
| Graphics | 2.78 | 807 |
| Humor | 2.79 | 338 |
| Innovation | 2.65 | 862 |
| Mood | 3.13 | 431 |
| Theme | 3.35 | 473 |
-The music was very good, if a bit loud at times.
-Liked the physics (i.e. food/bubble collisions, kelp deformation).
-The controls and gameplay were quite solid once the game started. It may have just been me, but it seamed like there was a lot of time before food started spawning...? Regardless the concept of getting larger and heavier as you got more points was cool.
Nice job!
Could polish some of the art/menu text etc but for LD it's not like menus matter ;)
I like the way the seaweed moves when you brush against it, though going near it is a bad idea.
~Fun fact: minutes ago I played a game where I was a fish *avoiding* falling objects, and trying to *collect* bubbles. wat~
Good gfx, great music, good game mechanics (constant visible progress, clear rules).
You should continue working on it and change levels / backgrounds after the player reaches a certain size, this will be fun to play longer!
eastes : in my timelapse (which i've just added to the description) you can see the fish grow beyond the bounds of the game, it's pretty funny - https://www.youtube.com/watch?v=FuN3Vtqfm6E
I felt like a fish!
Love the fluidity of the game, and rubbing myself against those sexy kelps...
The physics was really good.
I found the music a little annoying, but it can be muted so +1