Sink or Swim by noom

[raw]
made by noom for LD29 (COMPO)
Sink or Swim is the latest in fish simulation software. Enter the mind of Steve, a simple, lonely, goldfish. Can you survive the ravages of what lies beneath the deep blue sea? Will you...sink...or swim?

If you haven't figured it out, you're BENEATH THE SURFACE of the water.

Time Lapse : https://www.youtube.com/watch?v=FuN3Vtqfm6E

Technical stuff:
Graphics / Controls / Audio Engines : Created by Me (released earlier in blog posts)
Physics Engine : PhysicsJS (http://wellcaffeinated.net/PhysicsJS/)
Artwork created in GraphicsGale (free edition)
Soundtrack created in LMMS
Sound Effects created with my mouth (edited in Audacity)

Written in JavaScript, renders using HTML5 Canvas.

Known issues : If the framerate drops you'll struggle to swim, try hitting refresh or closing other open games / apps. (sometimes the physics engine freaks out)
In rare instances the assets wont load, wait a minute and try hitting refresh.
The game was tested on chrome, and developed for firefox, if you cant get it to work at all, try one of these browsers.
(you MUST have javascript allowed...its made with javascript)

Post your scores in the comments!

Ratings

Coolness 93% 2
Overall 2.98 745
Audio 2.98 415
Fun 3.28 350
Graphics 2.78 807
Humor 2.79 338
Innovation 2.65 862
Mood 3.13 431
Theme 3.35 473

Feedback

microapple
28. Apr 2014 · 02:05 UTC
Nice product.
-The music was very good, if a bit loud at times.
-Liked the physics (i.e. food/bubble collisions, kelp deformation).
-The controls and gameplay were quite solid once the game started. It may have just been me, but it seamed like there was a lot of time before food started spawning...? Regardless the concept of getting larger and heavier as you got more points was cool.

Nice job!
gigitrix
28. Apr 2014 · 03:14 UTC
Really loved the music on this one! Solid implementation of the "fishy" concept, I liked the collidable reeds!

Could polish some of the art/menu text etc but for LD it's not like menus matter ;)
Flopster
28. Apr 2014 · 03:18 UTC
I like the kelp physics. The game is simple and works well, although the background is a bit empty.
superzac
28. Apr 2014 · 03:30 UTC
Slow to start, but the fish is surprisingly maneuverable. I had some fun races to grab a bit of food before it hit the ground, and I was able to pull it off while dodging bubbles. Graphics are rough but solid gameplay.
aneeslol
28. Apr 2014 · 03:54 UTC
Pretty solid and fun game.
alvarop
28. Apr 2014 · 06:18 UTC
Fun little game. Why do bubbles kill me, tho!
Taugeshtu
28. Apr 2014 · 06:35 UTC
Can't really say much apart from the fact that I had great fun while playing :) Good job!
GAFBlizzard
28. Apr 2014 · 07:59 UTC
Looks nice, but I think it would be better with more positive rewards instead of becoming a gradually more obese and unwieldy fish who is doomed to die. :P

I like the way the seaweed moves when you brush against it, though going near it is a bad idea.
NeiloGD
28. Apr 2014 · 09:52 UTC
Cool concept. Could see this being turned into a nice little mobile game with a little effort. As microapple already said, kelp deformation is cool - nice bit of polish :)
Cake&Code
29. Apr 2014 · 08:43 UTC
Interesting and cute game! I liked the concept and racing around to pick up food was enjoyable and simple. It was a bit slow to start though, and tried my patience a bit.
Cawrtz
29. Apr 2014 · 11:28 UTC
Cool game physics, funny character and sounds, pleasant game. I don't always understand why I lose health though. Good use of HTML5 !
Boltz Game Studios
30. Apr 2014 · 05:01 UTC
I love the seaweed, that the food interacts with the bubbles, and that you float to the surface when you die.
Cybs
30. Apr 2014 · 05:02 UTC
I got 510.
namuol
30. Apr 2014 · 05:11 UTC
Nice tune. Simple controls. Easy to pick up and play. :)

~Fun fact: minutes ago I played a game where I was a fish *avoiding* falling objects, and trying to *collect* bubbles. wat~
Larzan
30. Apr 2014 · 06:23 UTC
Woah, nice game!
Good gfx, great music, good game mechanics (constant visible progress, clear rules).
You should continue working on it and change levels / backgrounds after the player reaches a certain size, this will be fun to play longer!
eastes
30. Apr 2014 · 06:57 UTC
I'm curious about that happens when I get REALLY big. I just couldn't live long enough.
🎤 noom
30. Apr 2014 · 12:56 UTC
Wow thanks for all the positive comments guys it's really nice hearing all of this. I really appreciate all of you taking the time to play/rate and then comment.
eastes : in my timelapse (which i've just added to the description) you can see the fish grow beyond the bounds of the game, it's pretty funny - https://www.youtube.com/watch?v=FuN3Vtqfm6E
pancakecity
30. Apr 2014 · 18:50 UTC
This was a nice little game, the music was a little ear-piercing though. A lot of interesting details.
ruthiepee
01. May 2014 · 01:05 UTC
My fish got so fat it could hardly swim, haha! My score says 490 but the score at the top left says 500 which is kind of funny too. I liked the gameplay a lot, actually. I found the high-pitched tones in the music pretty annoying though. Nice work!!
Ellian
01. May 2014 · 01:09 UTC
The fact that the music evolves as you progress through the game is cool, and I liked how you handled difficulty by making the fish grow. And the physic of the plants was cool!
nimblegorilla
01. May 2014 · 01:10 UTC
The frowny face on the fish when it dies is pretty funny. The seaweed obstacles at the bottom are a nice touch too.
vilya
01. May 2014 · 01:10 UTC
The music was a little piercing, but the gameplay was solid and pretty good fun. Nice idea & nice execution.
MunkeeBacon
01. May 2014 · 01:12 UTC
Music is great and has a fantastic mood, good job.
ElStevo
01. May 2014 · 01:12 UTC
400 ! Great game ! I would have like a way to regain hearts. Good job. !
Manuel Magalhães
01. May 2014 · 21:34 UTC
Good game. It starts a bit too slowly, but it's entertaining afterwards.
cirolve
02. May 2014 · 03:53 UTC
You had a great idea with the ability to mute the audio, since it hurt my ears at some point. Solid gameplay, though. Well done!
CaiusTSM
03. May 2014 · 03:16 UTC
This is amazing, great work! Though at first I was a bit confused, I thought I had to get the air bubbles (dissolved oxygen) but I think that is just me.
PaperBlurt
03. May 2014 · 09:32 UTC
This truly is a fish sim.
I felt like a fish!
anvoz
03. May 2014 · 12:19 UTC
Really nice mechanic. I didn't notice that bubble could hurt the fish at first time.
vladimirdlc
03. May 2014 · 17:32 UTC
This is an ok little game, starts with not much action, but has its quota of fun while being contemplative at the same time.
Love the fluidity of the game, and rubbing myself against those sexy kelps...
StrykerKKD
03. May 2014 · 18:00 UTC
Nice game. Starts slow, but it gets better with time.
The physics was really good.
I found the music a little annoying, but it can be muted so +1
Penguincat
04. May 2014 · 06:57 UTC
I like that you expanded on the "fish food" mechanic I've seen in similar games by making the bubbles dangerous and making the fish get slower as well as bigger. Didn't play long enough to take over the whole pond, but it was pretty fun.
dylanwolf
15. May 2014 · 03:33 UTC
The difficulty progression on this game is great--it's slow enough to get a feel for it, and ramps up enough to be a real challenge.
loxo
19. May 2014 · 11:54 UTC
Nice physics and audio. The game is fun to play. But I would like to see another version with air bubbles not permanently dangerous. Maybe a bar that gets inscreased with every bubble hit and decreased over time. If the bar is at 100% the fish dies. This would allow the possibility to recover from mistakes.