Snack on the fly by pandavigoureux

[raw]
made by pandavigoureux for LD29 (COMPO)
You control a shark !

Jump out of the water to eat birds and refill your stomach. But be aware of the ships that sail the sea !

Play with mouse only, on browers and mobile devices.

Controls:
Use the yellow handle under the shark to adjust its direction and jump strength, then release.
Once you're in the air, click/tap once to take a bite (hopefully not of void).

Destroy the ships from above.

Try to get the best score before your hunger kills you!

Made with Phaser !

Ratings

Coolness 55% 3
Overall 3.09 654
Audio 2.28 792
Fun 2.94 629
Graphics 3.38 414
Humor 2.63 421
Innovation 2.91 660
Mood 2.73 789
Theme 3.23 588

Feedback

gikdew
28. Apr 2014 · 09:18 UTC
Nice, really enjoy the concept!
Xeke_Death
28. Apr 2014 · 09:20 UTC
Love that shark, looks awesome..!
Fun game, good work...!
donan
28. Apr 2014 · 11:20 UTC
At first i didnt get how to shoot the shark fine :)
Other than that the game its fun.
tiffi
28. Apr 2014 · 13:26 UTC
Its really hard to eat something (except boats), but the graphics are brilliant! Would be great on android
flrn
28. Apr 2014 · 13:27 UTC
fun concept!
darkflamejam
28. Apr 2014 · 13:30 UTC
Nice, the a bit too sensitive controls
Liens
28. Apr 2014 · 13:33 UTC
AngrySharks, haha. Nice.
Nambiar
28. Apr 2014 · 14:02 UTC
Very good concept... loved the art but i found the controls a little clunky - the launch velocity gradient is too high for the distance we stretch the yellow dot making it annoying to set the right velocity.
Tuism
28. Apr 2014 · 14:15 UTC
A nice little game! I like that there are many little touches like the sounds and the animations on everything. The deviation of this from the regular formulas prevent it from it being just another one yet is familiar enough to be immediate. Good one for the scope! :)

Some of the stuff could do with a bit more design but such is a 48 hour jam :)
Jan Peter (jpdev)
28. Apr 2014 · 14:46 UTC
i enjoyed it, cool game.
but somehow I did not manage to kill boats (I just thumbed on the deck from above) but hey, I ate many birds!

I hope eating some birds makes up for all the sharks I blew up while making my game ;)
Tanner
28. Apr 2014 · 14:52 UTC
This graphics are really cool!
Cambrian_Man
29. Apr 2014 · 02:14 UTC
I managed to get 150 once I figured out the controls... shows what I get for not paying attention. The mood is quite nice. I played The Mariner's Revenge Song while playing this one to add a soundtrack.
DanEEStar
29. Apr 2014 · 07:04 UTC
I liked the graphics. Fun game.

But I didn't really get when the game is over. Sometimes it lasts longer sometimes it's very short.
xhunterko
29. Apr 2014 · 07:34 UTC
Not too bad. A wider play area would have been nicer.
🎤 pandavigoureux
29. Apr 2014 · 08:12 UTC
Thanks for all the comment. I intend to work again on this after the jam. Any feedback is appreciated. I'll try to take all of them in account.
alwaysinbeta
29. Apr 2014 · 09:28 UTC
I really like the idea. The controls could do with a bit of work: more room to drag at the bottom and maybe some indicator that helps you aim. Fun game and nice gfx/colour palette.
pancakecity
29. Apr 2014 · 13:53 UTC
Ahh, the controls are so sensitive! This game is hard! Really like the graphics and the idea.
xandy
30. Apr 2014 · 19:36 UTC
nice artwork and small game :)
ninjascript
01. May 2014 · 04:29 UTC
That's one talented shark. Nicely done.
local minimum
02. May 2014 · 09:10 UTC
I like your colors, and the ink-feel of the back stuff.
I wasn't so happy with the yellow-dot controls reactions when I got out of the game-area (which happened a lot since the dot was close to the edge). There could have been a springy-feeling to the dot so it stopped going further away from shark when it reach the maxSharkJump amount.
It took me a while to realize it really wasn't a game about eating birds but eating boats -- point-wise too.

One way I think the game could improve a bit is if the shark would start its next jump from where it landed. That way, how you handle the boats becomes a bit different. You could simply have the shark wrap around the world on the x-axis. And on that matter, it was a bit frustrating to have the shark go out of screen and would have been nice to have the camera track the shark as it flew high up.

Finally, I didn't understand or see any meter for the number of jumps left. A nice way to show that could have been to have the sun set a little every jump made (or go by play-time).

(And btw, I like lengthy comments)
snooze82
02. May 2014 · 11:58 UTC
liked the gfx, neat concept - sometimes a ship appeared directly in front of my flying shark
stvr
04. May 2014 · 02:57 UTC
Does this game play a sound of you breathing? Because that freaked me out.
Waterman7
04. May 2014 · 10:38 UTC
Great art style!
Had some problems with the controls, as I kept moving my mouse out of the window when trying to launch the shark.
whalebot
07. May 2014 · 17:54 UTC
Pretty sweet. The graphics have really nice contrast. I would recommend developing this further for the mobile platform.
IAmSpencer
19. May 2014 · 20:57 UTC
nice color scheme, and great concept, well done!