Beneath The Clouds by Skipi
You are a little gnome that has never seen the sun. You live under perpetual rain (the clouds being the surface which you are underneath). Grow plants to reach the clouds and burst through to the sunlight beyond them.
Kill angry birds that wish to eat your plants. And watch out for mutations in your plants, sharp thorns can make you take a nasty tumble. Keep the tall plants alive, let the short ones be eaten by birds.
Note: There may be crashes.
Technical notes:
The game is powered by a genetic algorithm. Mutations and such can happen. :P Also implements sexual reproduction via bees.
Kill angry birds that wish to eat your plants. And watch out for mutations in your plants, sharp thorns can make you take a nasty tumble. Keep the tall plants alive, let the short ones be eaten by birds.
Note: There may be crashes.
Technical notes:
The game is powered by a genetic algorithm. Mutations and such can happen. :P Also implements sexual reproduction via bees.
Ratings
| Coolness | 61% | 3 |
| Overall | 3.12 | 625 |
| Audio | 2.52 | 685 |
| Fun | 2.84 | 724 |
| Graphics | 3.09 | 611 |
| Humor | 2.54 | 476 |
| Innovation | 3.56 | 221 |
| Mood | 3.21 | 356 |
| Theme | 3.28 | 545 |
I understand that your idea was very ambitious (because it was a great idea!) and because of that the game isn't finished, so I leave you some tips if you wish to complete it:
-Make the birds damage the plants gradually. Perhaps make them eat only the leafs, without letting them kill the plant. With this mechanic, you could make the plants only grow if the topmost leaf isn't damaged by birds.
-Make the birds bigger so that they aren't as hard to kill
-Make the genetic differentiation faster so it's more perceivable
-Create more types of seeds and let the player chose which ones to plant
I originally got the idea when I was hoping for Generations to be the theme. I found I could adapt the concept to Beneath the Surface, though. You are correct, the plants follow a genetic algorithm, so a plant's offspring can mutate to become taller.
Garrett Hoofman:
It is possible to get to the sun, although in its current state it's just a "You Win" screen.
Robber:
I'm going to end up making difficulty levels to change the height which you have to get to. I also agree, the jumping feels a bit floaty, so I'll tweak that. Those are also some good ideas, I want to allow the player a greater degree of control on the plants, so maybe even mechanics to remove currently grown plants (instead of just allowing undesirable ones to be eaten or shooting their seeds).
Dreii:
I wanted to have a little sound effect play and have the bullet enter a "hit" animation, but I ran out of time to implement it. (Just barely got birds working as it was). I'll see if there's anything I can do, I already have sound effects recorded for it.
drnick:
The birds only eating parts of plants was my intail idea with that, but I designed myself into a corner (I made it difficult to determine which leaves and such are associates with which plants). So I ended up changing them to eat the whole plant, since that's what I was going to add zombies to do but ran out of time (and such a great easter egg that would have been if I did have enough time).
voidqk, Jed T.:
Looks like that's something Visual Studio wants, which is.. Odd. I'll upload another version immediately.
Forgot to finish my response to you :P
Those are some excellent ideas. What I was toying with was the player collects the seeds that fall, and can choose which to plant. Some seeds that aren't collected might have a random chance at taking root anyways. That could allow for different kinds of plants to grow.
I'll change the hitbox of the birds to make them twice as big. Luckily, it's a very simple change to make, as I just need to change the hitbox and scale their sprite. I'll also bump up the genetic mutation rate.
Looks like the problem was the MSVC compiler likes to dynamically link some libraries that come with Visual Studio 11. I uploaded a fixed version of the exe that has those libraries statically compiled into the executable. Just replace "BeneathTheClouds.exe" and it should work, although I cannot really test if it does or not.
Nice to see my game isn't /too/ impossible :P
MidCry:
Aye, it's difficult. Although, if you are lucky with the RNG, it can be a 5 minute game. Knew I should have added difficulty levels, though. (The current height would be "Hard" difficulty)