Nether by zdonkeyx

[raw]
made by zdonkeyx for LD29 (JAM)
Puzzle Platformer | Unity | Illustrator | Solo-Jam

Movement - WASD / Arrow Keys
Jump - Space
Ability - Space (While in air)
Restart - R
Move Camera Up - W / Up Arrow (Post Jam Version Only)
Move Camera Down - S / Down Arrow (Post Jam Version Only)


This was my first jam :D Hopefully you like it. I had a lot of fun designing the mechanics and puzzles.

All art and code were made by me, the music is a royalty free loop that I downloaded from here http://www.playonloop.com/2014-music-loops/brave-worm/

notdannysemail@gmail.com(That's actually it)
-Danny Cruz


EDIT: I decided to upload a post-jam version, this has some bugfixes, as well as a new camera control. Not sure about the rules so I clearly labeled it as "Post Jam" for judging purposes.

Ratings

Coolness 61% 3
Overall(Jam) 3.69 99
Audio(Jam) 3.30 265
Fun(Jam) 3.40 153
Graphics(Jam) 3.26 419
Humor(Jam) 2.47 406
Innovation(Jam) 3.86 40
Mood(Jam) 3.00 398
Theme(Jam) 3.15 373

Feedback

j_peeba
29. Apr 2014 · 06:42 UTC
The switching mechanics were really quite good. The potential is definitely there but, for me, the biggest issue was the camera: I had to constantly jump on platforms outside the view and this combined with the instakill falling, the game was just a little too frustrating to get really into. But still, the gameplay mechanics definitely have promise!
PlasterPhantom
29. Apr 2014 · 06:50 UTC
Really cool game man. I love the concept you came up with. However I think you could have done more with it in the 72 hours you got :)
tacs
29. Apr 2014 · 06:59 UTC
Nice idea, well executed and it looks nice too. Good job :)
manabreak
29. Apr 2014 · 07:11 UTC
This was really cool! The animations and the switching mechanism were really sweet. The only thing I came up with that could make it better was if I could see a bit more of the level at once - it'd make the puzzling a little bit easier. Anyhoo, solid work throughout, good job!
nonentheless
29. Apr 2014 · 07:16 UTC
I find the gravity switching a little bit unintuitive. It doesn't work as I would expect it to. But love the game, nice audio, nice graphics, lot of fun.
KirbiKaka
29. Apr 2014 · 07:23 UTC
Woah this is really awesome! I absolutely love how good this game feels! From the smooth animations to the audio feedback when you switch! One thing I would personally want to see is better treatment of death. When I played I died a lot, and I would have liked to see a "press Space to respawn" instead of 'R'. Also I'd have liked it if you died sooner after missing a platform, but I understand if you put the boundaries far out so that people wouldn't accidentally hit them. The puzzles are also really cool, though I did have to do trial and error just to figure out what the special blocks did. But once I did... man, does the part where you keep flipping through yellow/purple blocks feel sooooooo good. :D
ehtd
29. Apr 2014 · 07:33 UTC
Very nice mechanics
CupcakeMedia
29. Apr 2014 · 07:42 UTC
I like the mechanics, the level design is well-planned out, well done!
teambrookvale
29. Apr 2014 · 07:47 UTC
Solid entry. Loved it!
kyyrma
29. Apr 2014 · 07:51 UTC
For me personally this was a really smooth entry. Enjoyed it a lot!

The gravity switching is cool, because its not exactly all powerful. In fact I never quite grasped exactly how it works, which some could see as a negative. Maybe a bit more explanation would do?
oatsbarley
29. Apr 2014 · 08:10 UTC
I'll echo the camera comment that was made. The game was super interesting, and the mechanic is cool! Originally I thought it was just gravity switching, but it seems like it switches a few different things that you have to keep track of.

The music was a little bit annoying and the ability did just stop working for me part way through the level, but other than that it was great.
Gathering
29. Apr 2014 · 08:11 UTC
love that game too :) Some blocks are quite annoying but after a while u understand u can just fly during the whole game! So if there is a future version, I would definitely love to have a timer :)
🎤 zdonkeyx
29. Apr 2014 · 08:43 UTC
Just added a new version. Using up and down you can move the camera slighltly, to get a better view of the puzzle :)
snickersnacks
29. Apr 2014 · 09:20 UTC
I love this idea and would like to see it pushed further and fleshed out! Controls were not very intuitive, had a hard time understanding where the max distance of being pulled toward the active platforms was. Great first jam entry!
Ozeotropo
29. Apr 2014 · 09:54 UTC
Nice mechanics! Extra innovation stars!
PapyGaragos
29. Apr 2014 · 11:24 UTC
Hey congrats on your first jam! Having to go through trial and errors to get a sense of the mechanic and the challenges it presents was a bit frustrating, but it was worth it.
Yword
01. May 2014 · 15:39 UTC
Very innovative gameplay mechanic! Well done!
yo_milo
02. May 2014 · 01:21 UTC
Really Good game, very fun, and I would like to see a full version of this game.
Hypnohustla
03. May 2014 · 08:41 UTC
Controls were spot on, and the graphics were really eye-pleasing. Hard as hell though. :)
jujule
03. May 2014 · 21:35 UTC
Very good concept that perfectly fits the theme. The graphics and music are ok but I like that you focused on gameplay and controls. And there is content too. I really enjoyed it. Keep working on it.
edibletoaster
10. May 2014 · 21:36 UTC
Pretty cool